Horus Deck #772977 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Imsety, Glory of Horus x3, Maliss Chessy Cat x3, Maliss March Hare x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Akasuna the Battle Ashtra x2
- Bystial Baldrake x1
- Bystial Magnamhut x1
- Duamutef, Blessing of Horus x1
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Live☆Twin Ki-sikil x2
- Live☆Twin Lil-la x1
- Live☆Twin Lil-la Sweet x1
- Maliss <P> Chessy Cat x3
- Maliss <P> Dormouse x1
- Maliss <P> March Hare x3
- Maliss <P> White Rabbit x1
- Mikumari the Banisher Ashtra x2
- Yoa the Plague Ashtra x2
- Ash Blossom & Joyous Spring x3
- Gold Sarcophagus x1
- King's Sarcophagus x2
- Maliss in Underground x2
- Ashtra's Domain x2
- Ashtra's Howl x1
- Ashtra's Web x1
- Maliss <C> GWC-06 x1
- Maliss <C> MTP-07 x1
- Maliss <C> TB-11 x1
Extra Deck (15)
- A Bao A Qu, the Lightless Shadow x1
- Code Talker Inverted x1
- Evil★Twin Ki-sikil x1
- Evil★Twin Ki-sikil Deal x1
- Evil★Twin Lil-la x1
- Evil★Twin's Trouble Sunny x1
- Haggard Lizardose x1
- Linguriboh x1
- Maliss <Q> Hearts Crypter x1
- Maliss <Q> Red Ransom x1
- S:P Little Knight x1
- Ashtraja Susanoo x1
- Ashtraya Mikumari-no-Mikoto x1
- Coach King Giantrainer x1
- Mortilux Heruvur x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 48 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link and Xyz/Synchro boss monsters (Mortilux Heruvur, Ashtraja Susanoo, Evil★Twin's Trouble Sunny, Akasuna the Battle Ashtra) reached through Maliss and Ashtra Special Summon chains; Horus recursion from King's Sarcophagus into Imsety, Duamutef and Hapi for board pressure
- Turn 1 (going first): Open on Maliss or Ashtra starters (Maliss Chessy Cat, Maliss March Hare, Yoa the Plague Ashtra, Akasuna) and fish for a Link or Synchro boss; the 14 singleton main-deck cards make the plan hand-dependent
- Turn 2 (going second): Hold Ash Blossom and other hand traps to answer the first starter, then use Maliss or Ashtra Special Summon effects to rebuild the board; no evidence of a stable second-turn plan
- Recovery: Recover through Maliss banish-cost searchers (Maliss in Underground, Maliss MTP-07, Red Ransom) and Horus graveyard Special Summons from King's Sarcophagus
- After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan
Why it scores here
The deck reliably opens a starter about half the time: the four archetype-core copies give P(≥1 in a 5-card opening hand) ≈ 0.43, and searcher text covers ≈ 0.78 of hands (Inferred). Its engine is split across Maliss, Ashtra, Horus, Live☆Twin, Evil★Twin and Bystial, with only 5 of 50 archetype-tagged copies sharing the exact Horus name, so conversion depends on the hand matching a specific route. Interaction is the strongest part: 14 removal-text and 6 negation-text cards plus 3 hand traps give layered answers (Inferred semantic read). The closing power comes from Link and Synchro bosses at 3000+ ATK, but no recorded boards exist, so the ceiling and median are text-only estimates. Popularity was not credited: the archetype usage data shows this list runs only 2 of 6 core cards, and the score is not an average of card scores. Legality caps the result: Ash Blossom at 3 copies exceeds the Semi-Limited limit of 2, so this is a theoretical, structural-only read and it receives no normal Final score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 52 | P(≥1 archetype-core card in a 5-card opening hand) ≈ 0.43 and P(≥1 searcher text in hand) ≈ 0.78; route is split across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 14 of 25 distinct main-deck cards are singletons and 50 of 55 archetype-tagged copies are off the exact Horus name, so many hands carry conflicting or dead starters (Inferred) |
| D3 | Combo Conversion & Ceiling | 42 | No parseable boards exist; ceiling is inferred from text (Boss Link/Synchro monsters at 3000+ ATK behind Maliss and Ashtra summon chains) (Inferred) |
| D4 | Combo Floor & Median Output | 38 | No recorded boards, so median output cannot be measured; it is lowered for the singleton-heavy, multi-route structure (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Three hand traps and several recursion effects (Ash Blossom, Horus GY summons, Maliss banish costs) give some redundancy after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 52 | Ten searcher-text cards and Maliss banish-as-cost effects give recovery, but the Maliss and Horus costs drain resources (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 14 removal-text and 6 negation-text cards plus hand traps give layered interaction with some durability (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 48 | P(≥1 hand trap in a 6-card going-second hand) ≈ 0.39; board breakers are present but the going-second route is unmeasured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Link and Synchro bosses (Mortilux Heruvur 3000, Ashtraja Susanoo 3300, Sunny 3300) give closing ATK; no end-board data exists (Inferred from card stats) |
| D10 | Main Deck Efficiency & Flexibility | 35 | 40 main cards with 25 distinct names and only 5 exact-name archetype copies give low coherence and weak compactness (Verified structure, Inferred consequence) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards with 11 Links and 4 Xyz/Synchro is full and mostly on-plan, but several Extra slots compete across archetypes (Inferred) |
| D12 | Side Deck Adaptability | 10 | No Side Deck is present, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 35 | No tournament link or dated meta sample exists; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-archetype decision tree with several conditional summons and banish costs is hard to pilot consistently (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 48, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Banlist exposure: over-limit Semi-Limited card (-5); Engine conflicts (-4); No post-side plan (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal deck, theoretical structural-only read with score capped low
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.43 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Layered interaction: 14 removal-text cards, 6 negation-text cards and 3 hand traps
- Searcher density (10 cards) gives a high chance of finding a starter
- Strong Link and Synchro closers (Mortilux Heruvur, Ashtraja Susanoo, Evil★Twin's Trouble Sunny)
Weaknesses
- Illegal as built: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2
- Low archetype coherence: 9.1% exact-name purity across six sub-archetypes
- High singleton count (14 of 25 main cards) raises brick and conflicting-hand risk
- No Side Deck, so no post-side plan
- No recorded boards, so the combo ceiling and floor cannot be measured
Critical choke points
- The Horus core (King's Sarcophagus plus Imsety, Duamutef, Hapi) appears in only 2 of 6 usage-stat core cards
- Each starter route depends on a specific Maliss or Ashtra card in hand
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | Any legal card from the same role (a second Maliss or Ashtra starter) | Clears the copy-limit violation so the list is legal |
| 2 | Off-plan singletons from the less-used sub-archetypes (e.g. Code Talker Inverted, Linguriboh, Lil-la Sweet) | Copies of the main engine (Maliss March Hare, Maliss Chessy Cat, Imsety) | Raises exact-name purity and reduces conflicting hands |
| 3 | None | A 15-card Side Deck with hand traps and Link-answer cards | Gives a post-side plan for best-of-3 play |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring at 3 copies vs limit 2; Main 40 and Extra 15 are within size rules; Side count is 0; Card text and stats for all 40 main and 15 Extra cards
- Inferred: Starter access 0.43 and searcher access 0.78 (hypergeometric); Route redundancy and brick risk from singleton count and archetype spread; Interaction density from text read
- Provisional: Meta Power (no dated sample); Matchup fit (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null in the export
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