Azamina Deck #772969 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Diabellstar the Black Witch x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Azamina OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
29± 8/ 100
Power Score
Structural 43
Reliability 35
Going First 40
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 29/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 42.7
Going First 40
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Azamina Fusion/Synchro Extra Deck boss (Azamina, Saint Azamina, Diabellze/Diabellstar 2500 ATK bodies) reached through Sinful Spoils and White Forest engine plays; Sinful Spoils and Diabell recursion grinding out card advantage over a long game
  • Turn 1 (going first): Open a White Forest or Azamina starter (Elzette, Silvy, Tales, Hallowed Azamina) and use Diabellstar / Mulcharmy for draw and bodies while holding Ash Blossom and Infinite Impermanence up as interaction
  • Turn 2 (going second): Six-card hand with 8 hand traps (P≥1 hand trap ≈ 0.65 going second) to stop the opponent's first starter, then rebuild through Sinful Spoils and Diabell recursion
  • Recovery: Recursion from the GY via Sinful Spoils Spells/Traps, Ghost Belle, Rciela and Poplar in the Extra Deck, and Pot of Sloth/Mulcharmy draws
  • After siding: Not evaluable: the deck has no side deck (side_count 0)

Why it scores here

The deck is Illegal as submitted: Ash Blossom is run 3 times against a 2-copy limit, WANTED is run 3 times against a 1-copy Limited cap, and the Extra Deck holds 17 cards against a 15-card OCG maximum, so it is capped and the score reflects structure only. Its archetype core (The Hallowed Azamina, Mulcharmy Fuwalos, Ash Blossom, Diabellstar, Deception of the Sinful Spoils) has about an 0.80 chance of at least one copy in a 5-card opening hand (Inferred). Its power would come from the Azamina/Sinful Spoils/White Forest/Diabell system, with 8 hand traps and 13 negation-text cards giving it real interaction, scored on the deck as a whole rather than by averaging card scores. The list is only 14 of its distinct cards in the Azamina core (exact-name purity 10%), so the Mulcharmy and generic staple spells dilute engine coherence and raise brick risk. No recorded boards, tournament link, or side deck exist, so floor, median, and meta are unsupported, and popularity of the Azamina archetype earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 40 P(≥1 archetype-core card in opening 5) ≈ 0.80 across 14 core copies; starter density is decent but the 2-card bootstrap is unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 35 29 of 53 main-deck cards are Spells/Traps with many Quick-Play staples and single-copy tech cards, so hands risk redundancy or dead cards (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling is read from text as Azamina and Diabell Fusion/Synchro boss plays through Sinful Spoils (Inferred)
D4 Combo Floor & Median Output 35 No combos supplied, so the floor and median are text-only estimates and held conservative (Inferred)
D5 Interruption Resilience & Route Redundancy 55 8 hand traps and 13 negation-text cards plus multiple recursion starters (Sinful Spoils, Ghost Belle, Rciela) give several independent lines after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Pot of Sloth, Mulcharmy draw effects, and Sinful Spoils recursion (Deception, WANTED) give moderate grind, reduced by the Illegal copy overage (Inferred)
D7 End-Board & Interaction Quality 50 Dominus Spark, Infinite Impermanence, Forbidden Droplet, Lightning Storm, Harpie's Feather Duster, and Ash Blossom provide layered interaction, but the Limited/Semi-Limited copy overages cap it (Inferred)
D8 Going-Second & Board-Breaking Power 50 P(≥1 hand trap in going-second 6-card hand) ≈ 0.65 from the hypergeometric estimate; board-breaking relies on Lightning Storm and Dominus Spark (Inferred)
D9 Offensive Pressure & Closing Power 55 Azamina (4000 ATK), Saint Azamina (4000 DEF), and Diabellze/Diabellstar (2500 ATK) give strong closing bodies, but they depend on engine access (Inferred)
D10 Main Deck Efficiency & Flexibility 40 53 main cards with 32 distinct names, 20 Spells, 9 Traps and 3-copy staples; compact enough but with many non-engine slots (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 35 Extra Deck of 17 breaks the 15-card limit and spreads across Fusion, Synchro and White Forest bosses without a clear mandatory core (Verified size, Inferred)
D12 Side Deck Adaptability 10 Side deck is empty (side_count 0), so no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype usage is context only and the Illegal list is not comparable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Fusion, Synchro and recursion lines with many interaction choices make it demanding to pilot (Inferred)

How the score was computed

Strategy profile: 70% Combo / 30% Stun (secondary for the 8 hand traps and negation density). Structural ≈ 42.7, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal deck cap (-12). Final formula: Illegal deck cap: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*42.7 + 0.20*35 - 12 ≈ 29 (Meta provisional, theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong Extra Deck closers (Azamina, Saint Azamina, Diabell Queen, Chaos Angel) with broad recursion via Sinful Spoils
  • Eight hand traps and several negation effects give real going-second interaction
  • Core archetype cards have about an 0.80 chance of appearing in a 5-card opening hand

Weaknesses

  • Illegal as submitted: copy-limit violations and an oversized Extra Deck
  • No side deck, so no post-side adaptation
  • Mulcharmy and generic staples dilute the Azamina engine (exact-name purity 10%)
  • Heavy non-monster main deck (29 Spells/Traps) raises brick and dead-card risk

Critical choke points

  • Opening hand needs a starter plus interaction; Quick-Play and tech cards may be dead without a live engine
  • Extra Deck overage must be removed before the list is playable
  • Ash Blossom and WANTED copy overages must be cut to legal counts
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 2 WANTED: Seeker of Sinful Spoils Legal-count replacements (any non-restricted engine or interaction card) Fixes the copy-limit violations so the list is legal and can receive a normal score
2 2 Extra Deck cards (lowest-impact Synchro or Fusion boss) None Brings the Extra Deck from 17 to the 15-card OCG maximum
3 Mulcharmy Purulia or other off-archetype staples Additional Azamina/Sinful Spoils/White Forest engine cards Raises exact-name engine coherence and reduces brick risk
4 None A 1–3 card side deck Enables a post-side plan, which is currently absent

Evidence & confidence

  • Verified: Legality: Ash Blossom 3 vs 2 legal copies, WANTED 3 vs 1 legal copy, Extra Deck 17 > 15; Main deck 53 cards, Extra Deck 17, Side deck 0; Core-group P(≥1 in opening 5) = 0.7994 and hand-trap P(≥1 in 6) = 0.6452 from the supplied hypergeometric table; Archetype exact-name purity 10% (7 of 70 Azamina-tagged copies)
  • Observed: Usage statistics: The Hallowed Azamina (72%), Mulcharmy Fuwalos (69%), Ash Blossom (65%) are archetype core inclusions
  • Inferred: Going-first and going-second plans and the consistency estimate from hypergeometric draws; Interaction density from card text (8 hand traps, 13 negation-text cards); Brick risk from 29 Spells/Traps and the Quick-Play/tech density; Going-second hand-trap coverage
  • Provisional: Meta Power (null) and matchup fit (D13) because no dated metagame sample is supplied
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no side deck: post-side plan and D12 cannot be scored no win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample title is null in the deck export

More OCG Info

Azamina

Azamina Breakdown

 
 

 

 

 

 

 

 
 

 

 
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