Unchained Deck #772967 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.

Deck Unchained OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 10/ 100
Power Score
Structural 45
Reliability 35
Going First 40
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 40
Going Second 42
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Yubel and Sacred Beast Level 10 boss monsters (Yubel - The Ultimate Nightmare, Infinity of the Sacred Beasts - Raviel, Hamon, Uria) overwhelming the board, with Fusion and Link extenders; Unchained Soul Link Monsters and The Chaotic Phantasmal Sacred Beasts as board-breaking follow-up
  • Turn 1 (going first): Search and place Sacred Beasts Released or Nightmare Pain to reach a Level 10 Sacred Beast, using Martyr of the Sacred Beasts and Summoner of the Sacred Beasts as starters; hand traps (Ash Blossom, Infinite Impermanence) protect the turn
  • Turn 2 (going second): Use hand traps and Gruesome Grave Squirmer or Ghost Ogre and Snow Rabbit to answer the opponent's first board, then rebuild through the Yubel line
  • Recovery: Recycle Yubel monsters from GY/banish with Eternal Favorite, Nightmare Throne and Spirit of Yubel; Sacred Beast Level 10 monsters return through Fallen Paradise
  • After siding: No side deck is registered, so no post-side plan can be scored

Why it scores here

The deck's searcher density (27 searcher-text cards, about 97 percent chance of at least one in a 5-card opening hand) gives it a reasonable chance to find a starter, but the archetype core is thin: only 9 copies of the Yubel and Sacred Beast engine across three sub-archetypes, with about 40 percent of opening hands lacking any core card. Interaction is layered through eight hand traps and removal text, which supports the endboard, but the list is not evaluated on the basis of popularity or meta share, and no recorded boards exist to measure floor, median, or ceiling. The score was built from the system: 64 of 71 archetype-named copies are off-archetype or generic, so engine coherence is weak. The deck is illegal as submitted (Ash Blossom and Super Polymerization each run 3 copies against a limit of 2), which caps the score and marks this as a structural-only read. Averaging the card scores was not used.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in 5-card hand) ~0.97; archetype core of 9 copies gives P(core in hand) ~0.60; engine coherence is weak (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Archetype-core proxy brick rate ~0.40 in a 5-card hand; 11 tech and 8 hand-trap slots compete for hand space; searcher density offsets some brick risk (Inferred)
D3 Combo Conversion & Ceiling 35 No recorded boards and no parseable combos; ceiling is a text-only read of Level 10 Sacred Beast and Yubel lines (Inferred)
D4 Combo Floor & Median Output 30 No combo median or power distribution available; floor is unmeasured and assumed low given the off-archetype spread (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two independent starter families (Sacred Beast and Yubel) and redundant hand traps support some recovery after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion through Eternal Favorite, Nightmare Throne and Yubel GY effects, with Spirit of Yubel as a recycle engine (Inferred from text)
D7 End-Board & Interaction Quality 55 Eight hand traps including Ash Blossom and Infinite Impermanence, plus removal text in 22 cards; Ash x3 is illegal as built (Verified flags and Inferred semantic read)
D8 Going-Second & Board-Breaking Power 50 Going-second relies on Ghost Ogre and Gruesome Grave Squirmer plus the Yubel line; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 45 Level 10 boss monsters (Raviel, Hamon, Yubel) and Chaotic Phantasmal Sacred Beasts give closing power, but no piercing or direct-damage data (Inferred)
D10 Main Deck Efficiency & Flexibility 40 56 main-deck cards with 27 distinct names; only 7 exact archetype-name copies and 64 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck has 8 Link and 7 Fusion monsters, with Yubel Extra Deck pieces and Unchained Link Monsters, but mandatory slots are unclear (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 No side deck is registered, so post-side adaptability cannot be scored and is set to a floor value (Verified: side count 0)
D13 Matchup Coverage & Format Fit 35 Archetype share and tournament context are unavailable, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Yubel and Sacred Beast summon chains with many decision points raise pilot difficulty (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist/copy-limit exposure (-4); engine conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Structural 44.6, TR 35, pre-modifier 42.6, modifiers -8, then capped low for Illegal status

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.4 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (27 cards) gives a high chance of finding a starter
  • Eight hand traps and removal text give layered interaction
  • Level 10 Sacred Beast and Yubel boss monsters give real closing power

Weaknesses

  • Illegal as built: Ash Blossom and Super Polymerization are over the copy limit
  • Thin archetype core (9 copies) and 40 percent proxy brick rate
  • Weak engine coherence across Yubel, Sacred Beast, Unchained and other sub-archetypes
  • No side deck

Critical choke points

  • Level 10 Sacred Beast starter must be found through Sacred Beasts Released or Nightmare Pain
  • Yubel line depends on Yubel - Terror Incarnate and the Yubel monsters remaining on field
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Super Polymerization Legal copies (2 each); fill the freed slots with a Yubel or Sacred Beast Level 10 starter Legality must be fixed before the deck can receive a normal score
2 Several off-archetype tech cards Core Yubel or Sacred Beast copies Raises the archetype core above 9 copies and lowers the proxy brick rate
3 None A side deck Provides the post-side plan that D12 currently lacks

Evidence & confidence

  • Verified: Legality: 56 main, 15 extra, 0 side; Ash Blossom and Super Polymerization each at 3 copies, over the legal limit of 2; Card text and archetype fields for all listed cards; Composition counts: 27 searcher-text, 8 hand-trap, 11 tech, 22 removal-text, 7 negation-text
  • Inferred: Hypergeometric draw estimates for starters, core, and hand traps; Interaction quality and resilience reads from card text; Pilot difficulty and engine coherence
  • Provisional: Meta power and matchup fit: no dated metagame sample or tournament data
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and pilot record absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No side deck registered

More OCG Info

Unchained

Unchained Breakdown

 
 

 

 

 

 

 

 
 

 

 
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