Dragonmaid Deck #772964 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Chamber Dragonmaid x6, Kitchen Dragonmaid x3, Parlor Dragonmaid x3. Created Oct 21, 2026 by YGO Mod.

Deck Dragonmaid OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 56
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 56
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Dragonmaid Level 8+ beatsticks (Tinkhec, Sheou, Lorpar, Ernus, Blaster) and Fusion Summons (House Dragonmaid, Lady's Dragonmaid, Filia Regis) closing through a board the deck has already disrupted; Link and Synchro pressure from Striker Dragon, S:P Little Knight and Chaos Angel; Xyz from Super Starslayer TY-PHON (coverage thin)
  • Turn 1 (going first): Open Dragonmaid searchers and Chamber/Kitchen/Parlor Dragonmaid, convert into a Fusion (Changeover or House Dragonmaid) or a Level 8 beatstick, keep Ash Blossom, Effect Veiler and Droll for the opponent's first big play
  • Turn 2 (going second): Use the six-card hand's hand traps (11 in deck) to break the opponent's first Summon, then recover through Dragonmaid Welcome, Tidying and Changeover from the GY to rebuild a Fusion board
  • Recovery: Return Dragonmaid monsters to hand with Downtime, Tidying and Welcome, then re-Summon them through Hospitality and Send-Off; GY Changeover adds a Fusion back
  • After siding: Not evaluable: side deck is empty (0 cards) and no post-side data exists

Why it scores here

The structural read is 54 (Midrange profile) and it is capped at 25 because the list is illegal: Chamber Dragonmaid runs 6 copies against an OCG limit of 3, and Ash Blossom runs 3 against a Semi-Limited limit of 2. The 22-copy Dragonmaid core gives high odds that some core card is in the opening five (about 0.93, Inferred), so the engine is reliably found, but 26 level-0 Spells/Traps and 24 singletons mean many hands are partly dead. Interaction is the strongest part of the system: 11 hand traps, Droll, Effect Veiler, Skill Drain, Solemn Judgment and Infinite Impermanence give layered answers to the opponent's first play, and Level 8+ Dragons and 3000-ATK Fusions give real closing power. Recursion through Welcome, Tidying, Changeover and Downtime supports interruption resilience. Popularity (Dragonmaid is the archetype, with the core present in 9 of 13 usage-stat cards) confirms the list is real and was not added to the score. No combo boards, tournament link, or side deck were supplied, so floor, median, ceiling, and side-deck quality are text-based inferences, and Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 of 22 archetype-core cards in opening 5) ≈ 0.93; searcher text on 16 cards; 2-card bootstrap via Dragonmaid searchers (Inferred)
D2 Opening-Hand Quality & Brick Management 48 24 singleton slots, 26 level-0 Spells/Traps and 11 hand traps compete for hand space; brick rate not computed (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded combo boards; ceiling read from text (Fusion Summon via Changeover + Level 8 beatstick, Link/Synchro bridges) (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured; the deck usually produces one board-level play per turn in text terms (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Recursion from GY/hand (Welcome, Tidying, Changeover, Downtime, Hospitality) gives at least two independent routes after one disruption (Inferred)
D6 Resource Economy, Recovery & Grind 58 GY recursion (Welcome, Changeover, Tidying) regenerates resources; no resource telemetry exists (Inferred)
D7 End-Board & Interaction Quality 72 Eleven hand traps and negation/removal text on 12 and 13 cards; layered interaction, with Ash and Veiler at over-limit copies (Inferred semantic, Verified flags)
D8 Going-Second & Board-Breaking Power 55 Going-second hand traps are dense (Ash, Droll, Veiler, Impermanence, Ghost Ogre); board-breaking limited to Ultimate Slayer and Solemn (Inferred)
D9 Offensive Pressure & Closing Power 70 Level 8+ beatsticks at 2600-3500 ATK (Sheou 3500, Blaster 2800, Tinkhec 2700, Lorpar 2700, Ernus 2600) plus Fusion pressure (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 56 main slots with 35 distinct cards and 26 level-0 Spells/Traps; 46.5% exact-archetype purity and 38 off-archetype copies (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra slots: 8 Fusion, 4 Link, 2 Synchro, 1 Xyz; Chaos Angel and Bystial Dis Pater need non-Dragonmaid Tuners, so some slots are conditional (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Side deck is empty; no post-side plan or data exists (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link, no dated meta sample; archetype is in the usage stats (core present 69%) but no matchup data (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Fusion, chain and Dragon-restriction sequencing with many decision points per turn (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox secondary (disclosed; the Toolbox profile was not blended into the weights). Structural ≈ 54, Going First ≈ 56, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-12); Banlist exposure (Limited / Semi-Limited) (-3); Empty side deck (-2). Final formula: Structural 54 gives 0.80*54 + 0.20*45 ≈ 52 (no metagame sample, Meta provisional); the Illegal status caps the Final Contextual score at 25. Theoretical/structural-only.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense layered interaction: 11 hand traps plus Droll, Veiler, Skill Drain, Solemn and Impermanence
  • Reliable archetype-core access (about 0.93 in the opening five)
  • Recursion from the GY gives repeatable resources and a second route after disruption
  • High-ATK Level 8+ and Fusion closers

Weaknesses

  • Illegal copy counts (Chamber 6/3, Ash 3/2)
  • 26 level-0 Spells/Traps and 24 singletons create dead-card and brick risk
  • Zero side deck, so no post-side plan
  • Low exact-archetype purity (46.5%) and many off-theme tech cards

Critical choke points

  • Single-card dependence on the Fusion enablers (Changeover, House Dragonmaid) for Fusion pressure
  • Going-second hands with no hand trap or Droll
  • Droll, Ash and Veiler are all needed for the Fusion route to survive turn 1 interruption
Priority Remove Add Reason
1 2 Chamber Dragonmaid (6 to 3 copies) Legal filler or a second Dragonmaid searcher within the copy limit Clears the copy-limit violation so the deck can be scored normally; the Chamber count is the main violation.
2 1 Ash Blossom & Joyous Spring (3 to 2 copies) Another hand trap or a non-Semi-Limited tech card Ash is Semi-Limited with a legal limit of 2; this clears the second violation.
3 2-3 level-0 Spell/Trap tech cards with the weakest role A side deck of 6-15 cards (Ash, Droll, Veiler duplicates, or matchup-specific negates) Lowers brick risk and gives the deck a post-side plan, which is currently 0 (D12 = 15).

Evidence & confidence

  • Verified: Main 56, Extra 15, Side 0 (within OCG size rules); Chamber Dragonmaid 6 copies vs legal 3; Ash Blossom 3 copies vs Semi-Limited legal 2; Banlist statuses for the 8 restricted cards; Dragonmaid core usage: Parlor 87.5%, Lorpar and Tinkhec 87.5%, Changeover 62.5%
  • Inferred: Opening-hand consistency ≈ 0.93 for the core (hypergeometric); Brick and dead-card risk from the 24 singletons and 26 level-0 Spells/Traps; Going-second hand-trap coverage ≈ 0.75 for a six-card hand; Interaction-layer ratings from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup/format fit (no tournament link or matchup data)
  • Data gaps: Illegal copy counts: score capped; the legal list may differ No combos supplied, so floor, median, and ceiling are text-based inference No tournament link, so archetype meta-share and per-pilot record are absent Empty side deck, so post-side performance cannot be scored No win-rate telemetry for going-first, going-second, matchup, or brick rate Meta Power provisional without a dated metagame sample

More OCG Info

Dragonmaid

Dragonmaid Breakdown

 
 

 

 

 

 

 

 
 

 

 
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