Supreme King Deck #772963 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Lady Labrynth of the Silver Castle x3, Mulcharmy Fuwalos x3, Raise Moon Starter Squeeze x3. Created Oct 21, 2026 by YGO Mod.

Deck Supreme King OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 40
Going Second 45

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 40
Going Second 45
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Supreme King Z-ARC, Saint Azamina, Odd-Eyes Arcray Dragon, Chaos Angel) after trap-based interaction clears the board; Labrynth Normal Trap loop that re-summons Labrynth monsters from GY and deck
  • Turn 1 (going first): Open a Labrynth starter or Normal Trap engine card, set Normal Traps, and hold Maxx C, Solemn Accusation or Mind Mirror Force; no verified turn-1 line exists in the evidence
  • Turn 2 (going second): Use hand traps (Maxx C, Evenly Matched, Dominus Impulse) and Supreme King Z-ARC pendulum negation to answer the opponent's first summon, then convert with an Extra Deck boss
  • Recovery: Labrynth monsters recur from the GY through Normal Trap triggers, and Trap Holic or Trap Tracks can re-set Normal Traps from the deck
  • After siding: Not evaluable: the deck has zero side deck cards, so no post-side plan exists

Why it scores here

The deck's structural score comes from the system: 35 traps in the Main Deck, a Labrynth Normal Trap engine, 11 negation-text cards and 4 hand traps give it real interaction density, and the Extra Deck supplies several 3500 to 4000 ATK bosses. Consistency is the weak point: each engine card is 1 to 3 copies, the starter probability is about 0.25 per 3-copy card in a 5-card opening hand, and many Normal Traps are dead without a Labrynth monster or Set card on board. No side deck and no combo boards exist in the evidence, so the ceiling and median are text-only inferences. Popularity did not earn points: the core usage cards (S:P Little Knight, Odd-Eyes Vortex Dragon, Beyond the Pendulum and others) are all absent, so the list is a partial build, and the score was not averaged from card scores. The Forbidden Azamina Ilia Silvia over the copy limit makes the list illegal, so the normal Final formula is capped at 25.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 42 P(at least one 3-copy starter in a 5-card opening hand) = 0.25; the engine needs Labrynth plus Normal Trap sequencing, with no verified starter count (Inferred)
D2 Opening-Hand Quality & Brick Management 35 35 Trap Cards in 55 Main Deck cards and 4 hand traps that are dead without a matching board make bricks likely (Inferred)
D3 Combo Conversion & Ceiling 50 Ceiling is text-only: Labrynth loops plus Supreme King Z-ARC and Saint Azamina bosses are plausible, but there are no recorded boards (Inferred)
D4 Combo Floor & Median Output 40 Median output is unmeasured because combos_evidence has zero parseable boards; the deck's default output is inferred to be a single negation or board clear (Inferred)
D5 Interruption Resilience & Route Redundancy 45 Trap-based interaction and GY recursion (Labrynth, Trickstar Reincarnation, Lady Labrynth) give a few independent lines, but the evidence shows no independent second route (Inferred)
D6 Resource Economy, Recovery & Grind 40 Trap recursion and Crow, Trap Holic and Lady Labrynth GY effects regenerate resources; the 35-trap density is card-hungry (Inferred)
D7 End-Board & Interaction Quality 70 11 negation-text cards, 30 removal-text cards and 4 hand traps (Maxx C, Solemn Accusation, Mind Mirror Force, Evenly Matched) give broad interaction (Verified text roles, Inferred quality)
D8 Going-Second & Board-Breaking Power 55 Going-second relies on hand traps plus a Supreme King Z-ARC pendulum negation and boss follow-up; no going-second split is observed (Inferred)
D9 Offensive Pressure & Closing Power 45 Three 4000 ATK bosses (Z-ARC x2, Saint Azamina, Odd-Eyes Arcray) are present, but single-copy line-ups and the Forbidden card reduce reliability (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 38 55 Main cards, 27 distinct, 35 Trap cards, 11 single-copy slots, and 65 of 55 off-archetype copies by exact-name count; the list is wide and tech-heavy (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 15 cards with 9 Fusion, 3 Link, 2 Synchro and 1 Xyz; the Extra Deck is full and well-covered, but several boss cards are single-copy (Verified composition)
D12 Side Deck Adaptability 20 Zero side deck cards, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or dated metagame sample is supplied; matchup fit is provisional and archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Labrynth sequencing and trap timing (Set before activate, Normal Trap triggers) raise pilot demand; the combo steps are inferred from text (Inferred)

How the score was computed

Strategy profile: Midrange primary, Control secondary, not separately weighted. Structural ≈ 45, Going First ≈ 40, Going Second ≈ 45, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: banlist exposure (-6); no side deck (-4); engine conflicts (-2). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*45 + 0.20*35 = 43; modifiers -12 give 31; Illegal deck capped at 25 (theoretical/structural only, no normal Final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 35 Trap Cards with 11 negation-text cards and 4 hand traps give broad interaction
  • Extra Deck covers Fusion, Link, Synchro and Xyz with several 4000 ATK bosses
  • Labrynth Normal Trap engine recurs from the GY and deck

Weaknesses

  • Illegal: Azamina Ilia Silvia (Forbidden) is run, and the list is over the copy limit
  • No side deck, so no post-side plan
  • Heavy trap density and single-copy slots make hands inconsistent
  • No usage core cards present (0 of 11)

Critical choke points

  • Normal Trap activation needs a Labrynth monster or Set Normal Trap on board, so a hand without either is dead
  • Forbidden Azamina Ilia Silvia must be removed before the deck can be legal
Priority Remove Add Reason
1 Azamina Ilia Silvia A legal Extra Deck boss or a second copy of an existing Labrynth engine card Forbidden card in the Extra Deck is the only reason the list is illegal
2 Fake Trap and Destructive Daruma Karma Cannon Additional copies of Labrynth starters or hand traps Single-copy tech slots add brick risk without consistency
3 none A 15-card side deck A side deck is needed for best-of-3 adaptation and is currently empty

Evidence & confidence

  • Verified: Azamina Ilia Silvia is Forbidden in OCG and run once (copy limit violation); Main 55, Extra 15, Side 0; size rules satisfied; 35 Trap Cards in the Main Deck, 4 hand traps, 11 negation-text cards
  • Inferred: Starter consistency around 0.25 per 3-copy card in an opening hand; Brick rate high because Normal Traps need a Labrynth monster or Set card; Interaction density high based on card text roles
  • Provisional: Meta and matchup fit (no dated metagame sample)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied No side deck cards Deck title is null

More OCG Info

Supreme King

Supreme King Breakdown

 
 

 

 

 

 

 

 
 

 

 
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