Primite Deck #772959 — Yu-Gi-Oh! OCG
55 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Blue-Eyes Jet Dragon x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- Primite Dragon Ether Beryl x3
- Blue-Eyes White Dragon x2
- Blue-Eyes Chaos MAX Dragon x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x1
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Maiden of White x3
- Neo Kaiser Sea Horse x1
- Sage with Eyes of Blue x3
- Dark Ruler No More x3
- Mausoleum of White x1
- Over Tuning x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Synchro Rumble x1
- Ultimate Fusion x1
- Wishes for Eyes of Blue x3
- Dragon's Mind x3
- Infinite Impermanence x3
- Majesty of the White Dragons x1
- True Light x1
Extra Deck (14)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 50 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Stun
- Format: ocg
Legality
Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Blue-Eyes boss monsters (Blue-Eyes Chaos MAX Dragon, Neo Blue-Eyes Ultimate Dragon, Dragon Master Magia, Cosmic Blazar Dragon) reached through Blue-Eyes, Primite and hand-trap-supported lines; Synchro and Fusion boards built off Blue-Eyes and Primite starters
- Turn 1 (going first): Open with Maiden of White, Mulcharmy Fuwalos, Sage with Eyes of Blue or Wishes for Eyes of Blue to find Tuners and Blue-Eyes pieces, then build a Synchro or Fusion board while holding Ash Blossom, Ghost Belle or Ghost Ogre for interruption
- Turn 2 (going second): Hold a hand trap (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Effect Veiler, Ghost Ogre) to stop the first opposing non-interaction effect, then convert the next summon into a board
- Recovery: Ghost Belle and Ghost Ogre recover from the GY as hand traps, while Mulcharmy and Sage with Eyes of Blue refill the hand; the Blue-Eyes shell can be rebuilt from the Deck or GY through Mausoleum of White and True Light
- After siding: No Side Deck is registered, so there is no post-side plan; the evaluation cannot assess sideboarding
Why it scores here
The deck opens reliably at the core level: the archetype-core group has about a 99% chance of at least one core card in a 5-card opening hand, and the 3-copy starters each have about a 25% chance of appearing in that hand (Inferred). Its strongest area is interaction, with 17 hand traps and about 17 negation-text cards giving roughly a 90% chance of at least one hand trap in a 6-card going-second hand (Inferred). Closing power is credible because the Extra Deck holds several 4000+ ATK bosses, but there are no recorded boards, so ceiling and median output are text-based inference only. The score was not raised by Primite or Blue-Eyes popularity, and card scores were not averaged. The list is Illegal (Ash Blossom & Joyous Spring at 3 copies against a limit of 2), so the score is capped and reads as structural only, with a missing Side Deck and no tournament or win-rate data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(>=1 of a 3-copy starter in 5 cards) ≈ 0.25; P(>=1 archetype-core card in 5 cards) ≈ 0.99; searcher-text group P ≈ 0.78 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 17 hand traps and 2 Normal Monsters create conflicting hand-trap-versus-Normal-Summon decisions; 14 searcher-text cards are present but the brick rate is unmeasured (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable recorded boards; the ceiling rests on Blue-Eyes Chaos MAX, Neo Blue-Eyes Ultimate, Dragon Master Magia and Cosmic Blazar routes from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | combo data is empty (total combos 0), so the median is unknown and is estimated low from text alone (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Ghost Belle, Ghost Ogre, Ash Blossom, Infinite Impermanence and Effect Veiler provide multiple non-engine recovery routes, but the route count is unmeasured (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mulcharmy, Sage with Eyes of Blue and Wishes for Eyes of Blue give some search and draw; no resource signature exists (Inferred) |
| D7 | End-Board & Interaction Quality | 74 | Nine negation or removal cards (Droll & Lock Bird, Infinite Impermanence, Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Dragon's Mind, Primite Drillbeam, Dark Ruler No More) layer across turns (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 72 | A 90% going-second hand-trap chance plus Dark Ruler No More and Droll & Lock Bird support challenging a board; no going-second split is recorded (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Extra Deck bosses include Blue-Eyes Ultimate Spirit Dragon at 3500 ATK, Neo Blue-Eyes Ultimate Dragon at 4500 ATK and Dragon Master Magia at 5000 ATK; closing reach is inferred from card text (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 55 | 56 Main Deck cards across 29 distinct names, with 15 Spell Cards and 8 Trap Cards; exact archetype purity is 10%, so the deck is heavily off-archetype (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 Extra Deck cards across 11 distinct names: 8 Synchro, 3 Fusion and 3 Link; some slots are mandatory and the Blue-Eyes fusion and synchro bosses overlap (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is registered (Side Deck size 0), so post-side adaptability cannot be measured (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament data is supplied, so matchup fit is Provisional; the 'Primite' archetype label is only 10% exact-name purity (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Interaction timing (hand traps, Quick Effects, Ash and Ghost cards) and mixed Blue-Eyes/Primite lines require many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox weights not blended in because the Structural score was computed from the Midrange profile only. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-3); illegal_copy_limit (-2); unresolved_passcode (-1). Final formula: No reliable metagame: uncapped 0.80*Structural(54) + 0.20*TournamentReliability(40) = 51; capped to 25 because legality is Illegal (theoretical/structural-only), per the Illegal-deck rule
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (17 hand traps, about 17 negation-text cards) with strong going-second coverage (Inferred)
- Core archetype cards are almost always available in the opening hand (Inferred)
- Several 4000+ ATK Extra Deck bosses give closing power (Verified stats)
Weaknesses
- Illegal: Ash Blossom & Joyous Spring over the copy limit (Verified)
- No Side Deck, so no post-side plan (Verified)
- Low archetype purity (10% exact name), with many off-archetype cards diluting the engine (Verified)
- No recorded boards, so the combo ceiling and median are unmeasured (Verified gap)
Critical choke points
- The Blue-Eyes White Dragon count (2 copies) plus Sage and Maiden as Tuners is the main path to Blue-Eyes boss summons (Inferred)
- Over-limit Ash Blossom must be corrected to 2 copies before the list can be scored normally (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal non-Ash hand trap or a second copy of a legal interaction card | Restores legality so the deck can be scored with the normal Final Contextual formula |
| 2 | Empty or unresolved card slot (passcode 23995346) | A verified card the deck intends to run | Removes an unresolved passcode so every Main Deck slot can be checked |
| 3 | None | A Side Deck of 3 to 15 cards | Enables a post-side plan and lets D12 be measured in a best-of-3 format |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2; Main 56, Extra 14, Side 0; size rules satisfied for main and extra; Archetype exact-name purity 10%; Limited status for Droll & Lock Bird and Bystial Magnamhut, each at 1 copy; Card stats for the Extra Deck bosses listed in the evidence
- Observed: Usage statistics: 16 of 24 core cards present, with Ash Blossom, Droll & Lock Bird, Mausoleum of White and True Light among the core
- Inferred: Opening-hand consistency for starters and archetype core (hypergeometric); Going-second hand-trap coverage (≈0.90); Interaction density and board-breaking reads from card text; Closing power from Extra Deck boss stats and text
- Provisional: Meta Power (null, no dated metagame); D13 matchup and format fit; Median combo output (no recorded boards)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent One passcode (23995346) in CardIDList could not be resolved to a card No win-rate telemetry exists for this deck Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck is registered
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