Primite Deck #772959 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.

Deck Primite OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 50
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 60
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes boss monsters (Blue-Eyes Chaos MAX Dragon, Neo Blue-Eyes Ultimate Dragon, Dragon Master Magia, Cosmic Blazar Dragon) reached through Blue-Eyes, Primite and hand-trap-supported lines; Synchro and Fusion boards built off Blue-Eyes and Primite starters
  • Turn 1 (going first): Open with Maiden of White, Mulcharmy Fuwalos, Sage with Eyes of Blue or Wishes for Eyes of Blue to find Tuners and Blue-Eyes pieces, then build a Synchro or Fusion board while holding Ash Blossom, Ghost Belle or Ghost Ogre for interruption
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Infinite Impermanence, Droll & Lock Bird, Effect Veiler, Ghost Ogre) to stop the first opposing non-interaction effect, then convert the next summon into a board
  • Recovery: Ghost Belle and Ghost Ogre recover from the GY as hand traps, while Mulcharmy and Sage with Eyes of Blue refill the hand; the Blue-Eyes shell can be rebuilt from the Deck or GY through Mausoleum of White and True Light
  • After siding: No Side Deck is registered, so there is no post-side plan; the evaluation cannot assess sideboarding

Why it scores here

The deck opens reliably at the core level: the archetype-core group has about a 99% chance of at least one core card in a 5-card opening hand, and the 3-copy starters each have about a 25% chance of appearing in that hand (Inferred). Its strongest area is interaction, with 17 hand traps and about 17 negation-text cards giving roughly a 90% chance of at least one hand trap in a 6-card going-second hand (Inferred). Closing power is credible because the Extra Deck holds several 4000+ ATK bosses, but there are no recorded boards, so ceiling and median output are text-based inference only. The score was not raised by Primite or Blue-Eyes popularity, and card scores were not averaged. The list is Illegal (Ash Blossom & Joyous Spring at 3 copies against a limit of 2), so the score is capped and reads as structural only, with a missing Side Deck and no tournament or win-rate data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 of a 3-copy starter in 5 cards) ≈ 0.25; P(>=1 archetype-core card in 5 cards) ≈ 0.99; searcher-text group P ≈ 0.78 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 17 hand traps and 2 Normal Monsters create conflicting hand-trap-versus-Normal-Summon decisions; 14 searcher-text cards are present but the brick rate is unmeasured (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable recorded boards; the ceiling rests on Blue-Eyes Chaos MAX, Neo Blue-Eyes Ultimate, Dragon Master Magia and Cosmic Blazar routes from card text only (Inferred)
D4 Combo Floor & Median Output 40 combo data is empty (total combos 0), so the median is unknown and is estimated low from text alone (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Ghost Belle, Ghost Ogre, Ash Blossom, Infinite Impermanence and Effect Veiler provide multiple non-engine recovery routes, but the route count is unmeasured (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mulcharmy, Sage with Eyes of Blue and Wishes for Eyes of Blue give some search and draw; no resource signature exists (Inferred)
D7 End-Board & Interaction Quality 74 Nine negation or removal cards (Droll & Lock Bird, Infinite Impermanence, Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Dragon's Mind, Primite Drillbeam, Dark Ruler No More) layer across turns (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 72 A 90% going-second hand-trap chance plus Dark Ruler No More and Droll & Lock Bird support challenging a board; no going-second split is recorded (Inferred)
D9 Offensive Pressure & Closing Power 70 Extra Deck bosses include Blue-Eyes Ultimate Spirit Dragon at 3500 ATK, Neo Blue-Eyes Ultimate Dragon at 4500 ATK and Dragon Master Magia at 5000 ATK; closing reach is inferred from card text (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 55 56 Main Deck cards across 29 distinct names, with 15 Spell Cards and 8 Trap Cards; exact archetype purity is 10%, so the deck is heavily off-archetype (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 14 Extra Deck cards across 11 distinct names: 8 Synchro, 3 Fusion and 3 Link; some slots are mandatory and the Blue-Eyes fusion and synchro bosses overlap (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck is registered (Side Deck size 0), so post-side adaptability cannot be measured (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament data is supplied, so matchup fit is Provisional; the 'Primite' archetype label is only 10% exact-name purity (Provisional)
D14 Pilotability & Error Tolerance 45 Interaction timing (hand traps, Quick Effects, Ash and Ghost cards) and mixed Blue-Eyes/Primite lines require many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox weights not blended in because the Structural score was computed from the Midrange profile only. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-3); illegal_copy_limit (-2); unresolved_passcode (-1). Final formula: No reliable metagame: uncapped 0.80*Structural(54) + 0.20*TournamentReliability(40) = 51; capped to 25 because legality is Illegal (theoretical/structural-only), per the Illegal-deck rule

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (17 hand traps, about 17 negation-text cards) with strong going-second coverage (Inferred)
  • Core archetype cards are almost always available in the opening hand (Inferred)
  • Several 4000+ ATK Extra Deck bosses give closing power (Verified stats)

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring over the copy limit (Verified)
  • No Side Deck, so no post-side plan (Verified)
  • Low archetype purity (10% exact name), with many off-archetype cards diluting the engine (Verified)
  • No recorded boards, so the combo ceiling and median are unmeasured (Verified gap)

Critical choke points

  • The Blue-Eyes White Dragon count (2 copies) plus Sage and Maiden as Tuners is the main path to Blue-Eyes boss summons (Inferred)
  • Over-limit Ash Blossom must be corrected to 2 copies before the list can be scored normally (Verified)
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-Ash hand trap or a second copy of a legal interaction card Restores legality so the deck can be scored with the normal Final Contextual formula
2 Empty or unresolved card slot (passcode 23995346) A verified card the deck intends to run Removes an unresolved passcode so every Main Deck slot can be checked
3 None A Side Deck of 3 to 15 cards Enables a post-side plan and lets D12 be measured in a best-of-3 format

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring runs 3 copies against an OCG limit of 2; Main 56, Extra 14, Side 0; size rules satisfied for main and extra; Archetype exact-name purity 10%; Limited status for Droll & Lock Bird and Bystial Magnamhut, each at 1 copy; Card stats for the Extra Deck bosses listed in the evidence
  • Observed: Usage statistics: 16 of 24 core cards present, with Ash Blossom, Droll & Lock Bird, Mausoleum of White and True Light among the core
  • Inferred: Opening-hand consistency for starters and archetype core (hypergeometric); Going-second hand-trap coverage (≈0.90); Interaction density and board-breaking reads from card text; Closing power from Extra Deck boss stats and text
  • Provisional: Meta Power (null, no dated metagame); D13 matchup and format fit; Median combo output (no recorded boards)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent One passcode (23995346) in CardIDList could not be resolved to a card No win-rate telemetry exists for this deck Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck is registered

More OCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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