Blue-Eyes Deck #772958 — Yu-Gi-Oh! OCG

55 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3, Primite Dragon Ether Beryl x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 48
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 64
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 56 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon and Blue-Eyes Chaos MAX Dragon as the high-ATK closers, reached through Blue-Eyes White Dragon plus Synchro, Fusion and Ritual routes; Blue-Eyes Jet Dragon and Dragon Master Magia as board-based pressure
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White for a Tuner, then Synchro into a Blue-Eyes boss while holding Ash Blossom and Infinite Impermanence for the opponent's response (Inferred from text)
  • Turn 2 (going second): Open with hand traps (Ash Blossom, Ghost Belle, Ghost Ogre, Effect Veiler, Droll and Lock Bird) to slow the opponent's engine, then rebuild a Blue-Eyes board from the Graveyard and Extra Deck (Inferred from text)
  • Recovery: Graveyard-based recovery through Ash Blossom, Ghost Belle and Maiden of White, plus Roar of the Blue-Eyed Dragons and Mausoleum of White to recycle Blue-Eyes monsters (Inferred from text)
  • After siding: Not evaluable: the deck has 0 Side Deck cards, so no post-side plan exists

Why it scores here

The score comes from the deck as a system, not from averaging card scores or from Blue-Eyes being a popular archetype. The core Blue-Eyes engine is reachable often (about 97% chance of at least one core-group card in a 5-card hand, Inferred), and the 17 hand traps and 14 negation-text cards give it real interaction, especially going second. The main-deck spread is diffuse: only 15 of 56 main cards are exact Blue-Eyes names (21%), with Primite, Ghost, Mulcharmy and Bystial lines competing for the same hand slots, which lowers brick management and efficiency. No combos were supplied, so the floor, median and ceiling scores are text-only inferences and are kept at the low-confidence end. The deck is illegal (Ash Blossom at 3 copies against a limit of 2) and has no Side Deck, so the Final score is capped and the result is theoretical/structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one core-group card in a 5-card opening hand) is about 0.97 and the Sage/Maiden/Ash starters are at 0.25 each, but the lines are split across several sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Mixed-archetype hands with 15 exact Blue-Eyes copies and 55 off-archetype copies create conflicting Normal Summon and Tuner choices, and an unresolved passcode adds uncertainty (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combo data; ceiling is inferred from text, given Blue-Eyes Ultimate Spirit, Neo Blue-Eyes UD and Chaos MAX with 4000+ ATK boss routes (Inferred)
D4 Combo Floor & Median Output 40 No recorded combo distribution, so the median is unmeasured and set at the low end of the text-based range (Inferred)
D5 Interruption Resilience & Route Redundancy 62 Multiple independent routes: 17 hand traps, 14 searcher-text cards and recursion via Roar and Mausoleum allow continuation after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recovery depends on Graveyard and banish text plus Roar and Mausoleum; the Extra Deck is only 14 cards, so resource conversion is moderate (Inferred)
D7 End-Board & Interaction Quality 70 Interaction breadth is high: 17 hand traps, 14 negation-text cards and removal text, with Ash over the copy limit (Inferred semantic)
D8 Going-Second & Board-Breaking Power 70 Hand-trap group gives about 0.90 chance of at least one in a 6-card going-second hand, and Blue-Eyes boards are the target (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 4000+ ATK boss monsters, with piercing and direct text, reach lethal pressure from a Blue-Eyes board (Inferred)
D10 Main Deck Efficiency & Flexibility 35 56-card main with 23 level-0 spell or trap slots and 29 distinct main cards, and a low exact-name purity (21.4%) reduces compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck uses 14 slots across 11 distinct cards, with 3 Blue-Eyes Spirit Dragons and mostly Blue-Eyes or Synchro boss routes, with no obvious dead slots (Inferred)
D12 Side Deck Adaptability 10 Zero Side Deck cards, so no post-side adaptability exists (Verified)
D13 Matchup Coverage & Format Fit 35 No tournament link; only archetype usage stats (Blue-Eyes core present at 61%) are available and no dated meta sample exists (Provisional)
D14 Pilotability & Error Tolerance 40 Requires precise Tuner, Synchro and Ritual sequencing with many response windows, so error tolerance is low (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal: theoretical/structural only. Uncapped 0.80*Structural(52) + 0.20*TournamentReliability(40) + modifiers(-12) = 37.6, capped to 35 for copy-limit illegality. Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction package: 17 hand traps and 14 negation-text cards, with strong going-second hand-trap coverage
  • Multiple independent Blue-Eyes routes: Synchro, Fusion, Ritual and Graveyard recursion
  • High-ATK closers (4000+ ATK) and a Mausoleum/Roar recovery package

Weaknesses

  • Illegal list: Ash Blossom at 3 copies against a limit of 2
  • Low exact-name purity (21%): Primite, Ghost, Mulcharmy and Bystial lines dilute the Blue-Eyes engine
  • No Side Deck, so no post-side adaptability
  • No combo data, so ceiling and median are unverified

Critical choke points

  • Blue-Eyes White Dragon count is 2, so the Ultimate Dragon / Chaos MAX routes depend on drawing 1 or 2 specific cards
  • Ash Blossom is over the copy limit, so the deck is not tournament-legal as built
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal non-duplicate card that supports the Blue-Eyes starter (for example, a second Blue-Eyes White Dragon route or a Blue-Eyes Tuner) Makes the list legal (Semi-Limited limit 2) and reduces the copy-limit violation; the replacement slot is a suggestion and is not verified against the current OCG card pool.
2 1 Primite Drillbeam or 1 Ghost Belle 1 more Blue-Eyes-named card Raises exact-name purity and reduces engine conflict; Inferred.

Evidence & confidence

  • Verified: Illegal: Ash Blossom & Joyous Spring copies 3 vs legal limit 2 (Semi-Limited); Main 56 cards (within 40-60), Extra 14 (within 0-15), Side 0; Exact-name archetype purity 21.4%; No tournament link and no combo records
  • Inferred: Starter reachability about 0.97 for the core group; Hand-trap interaction density and going-second value; Route redundancy and recovery via Roar and Mausoleum; Blue-Eyes boss ceiling (4000+ ATK) from card text
  • Provisional: Meta Power (null, no dated metagame sample); Matchup fit
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent 1 main-deck passcode (23995346) unresolved and counted as main No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck: post-side plan not evaluable

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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