Adamancipator Deck #772956 — Yu-Gi-Oh! OCG

54 Main, 12 Extra, incl. Artifact Lancea x3, Beta The Electromagnet Warrior x3, Conduction Warrior Linear Magnum Plus Minus x3. Created Oct 21, 2026 by YGO Mod.

Deck Adamancipator OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 52
Going Second 56

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53.7
Going First 52
Going Second 56
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Control, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 12 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Magnet Warrior / Magna Warrior Extra Deck boss (Imperion Magnum, Berserkion, Valkyrion, Tellusion) reached through Magnet Bonding and Beta/Sigma searches; Adamancipator Risen - Dragite and Naturia Barkion as Synchro pressure and trap-negation backup
  • Turn 1 (going first): Search a Magnet Warrior with Magnet Bonding or Beta, set up an EARTH board, and hold Ash Blossom, Droll and Solemn Scolding for the opponent's first interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Belle, Droll and Lock Bird, Infinite Impermanence) to break the opponent's starter, then rebuild through the Magnet Warrior search chain
  • Recovery: Adamancipator Researcher and Seeker excavate Rock monsters, and Conduction Warrior Plasma Magnum can recover a Magnet card from the Deck
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck's Magnet Warrior core is well supported by searchers (Beta, Sigma, Magnet Bonding, Magnet Induction), and the archetype core group has an estimated 0.88 chance of at least one card in a 5-card opening hand (Inferred). Its interaction package (12 hand traps, 14 negation-text cards, Lightning Storm, Solemn Scolding, Harpie's Feather Duster) gives it strong end-board and going-second interaction density, and its Extra Deck bosses (Imperion Magnum at 4000 ATK, Valkyrion at 3500) provide closing power. The score is held down by the system's structure rather than by averaging card scores: only 4 of 54 main-deck copies are exact Adamancipator or Magnet Warrior core names, the deck has no Side Deck, and it runs three Limited or Semi-Limited restricted cards with one over the limit. Because the list is Illegal, the score is capped at 30 and the evaluation is theoretical and structural only; popularity was not credited, since archetype usage stats confirm a real list but do not show strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of a 3-copy starter in 5 cards) = 0.26; archetype core group P(open >=1) = 0.88 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 12 hand traps and 18 tech cards risk dead draws; proxy full-brick estimate about 0.12 (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; ceiling read from text as Magnet Warrior Extra Deck boss plus negation chains (Inferred)
D4 Combo Floor & Median Output 45 combos_evidence has no boards, so the median is a text-only guess (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps and negations, plus Adamancipator excavation for recovery, give independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 18 searcher-text cards and GY recursion from Plasma Magnum and Valkyrion (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text cards, Lightning Storm, Solemn Scolding and Harpie's Feather Duster give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 62 P(at least one hand trap in 6 cards going second) = 0.80 (Inferred)
D9 Offensive Pressure & Closing Power 62 Imperion Magnum 4000 ATK, Valkyrion 3500 ATK and Berserkion 3000 ATK bosses (Verified card text and stats)
D10 Main Deck Efficiency & Flexibility 45 Only 6.1 percent exact-name archetype purity, 28 distinct main cards, 3-copy plus 1-copy staples (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 12 cards across Fusion, Synchro, Link and XYZ; three Link monsters are off-theme (Verified composition, Inferred coverage)
D12 Side Deck Adaptability 10 No Side Deck is present, so there is no adaptability (Verified composition)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Magnet Warrior summon chains and several timing-sensitive hand traps (Inferred)

How the score was computed

Strategy profile: Midrange primary with Control secondary: 100% Midrange weights used, no blend applied. Structural ≈ 53.7, Going First ≈ 52, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6). Final formula: Illegal theoretical cap: min(0.80*Structural + 0.20*TournamentReliability + Modifiers, 30) = min(0.80*53.7 + 0.20*40 - 6, 30) = 30; Meta provisional (null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.88 · key two-card combo ≈ — · full-brick estimate ≈ 0.12 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher package for the Magnet Warrior engine
  • Layered hand-trap and negation interaction
  • Strong Extra Deck closing bosses

Weaknesses

  • Illegal copy-limit violation on Ash Blossom & Joyous Spring
  • No Side Deck, so no post-side plan
  • Low exact-archetype purity dilutes the engine

Critical choke points

  • Magnet Bonding and Beta searches are single-copy access points to the Magnet Warrior line
  • Ash Blossom over the limit must be cut before the list is playable
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal-count replacement (e.g. a second Lightning Storm or another 1-copy staple) Clears the Semi-Limited copy-limit violation so the list can receive a normal score
2 Off-theme Link monsters such as I:P Masquerena or S:P Little Knight Magnet Warrior or Adamancipator Extra Deck options Raises exact-archetype purity and Extra Deck coherence
3 Reduce overlapping 1-copy generic staples A Side Deck of 10 to 15 cards Gives a post-side plan, which the list currently lacks

Evidence & confidence

  • Verified: Legality: 54 Main, 12 Extra, 0 Side; Ash Blossom over OCG limit (3 run, 2 legal); Card text and stats for Imperion Magnum, Valkyrion, Berserkion and the searchers; Copy histogram and archetype purity (6.1 percent exact-name)
  • Observed: Archetype core usage stats: 8 of 12 core cards present (66.7 percent)
  • Inferred: P(at least one starter in 5) = 0.88 for the archetype core group; Full-brick proxy 0.12; Interaction density from negation text; Going-first and going-second estimates
  • Provisional: Meta Power (null) and matchup fit (D13), since no dated meta sample is supplied
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates): those signals are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied no Side Deck present, so D12 and post-side plans cannot be assessed deck title is null

More OCG Info

Adamancipator

Adamancipator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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