Cyberdark Deck #772949 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Cyber Dragon x3, Cyber Dragon Core x3, Cyberdark Claw x3. Created Oct 21, 2026 by YGO Mod.

Deck Cyberdark OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: Medium
35± 8/ 100
Power Score
Structural 58
Reliability 50
Going First 57
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 58
Going First 57
Going Second 60
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Midrange, Extra-Deck Fusion/Link/Xyz
  • Format: ocg

Legality

Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Fusion/Xyz/Link extra-deck boards led by Cyberdark End Dragon (5000 ATK) and Cyber End Dragon (4000 ATK), powered by Cyber Dragon and Cyberdark recursion; Cyber Dragon Nova / Chimeratech boards from Cyber Dragon sub-engine (Cyber Dragon Nachster and Cyber Dragon Herz as Special Summon fuel)
  • Turn 1 (going first): Normal Summon Cyber Dragon Core or Cyberdark Chimera to search a Cyber or Cyberdark spell/trap or monster, then Cyberdark Realm or Cyber Emergency to reach a Fusion/Link line
  • Turn 2 (going second): Hold Ash Blossom and Infinite Impermanence for the opponent's first search or Special Summon, then rebuild through Cyber Dragon Nachster/Herz recursion into a Fusion boss
  • Recovery: Cyber Repair Plant and Cyberdark Realm/Invasion return GY Cyber Dragons and Cyberdark monsters; Cyberdark Claw and Cyberdark Cannon add monsters from GY/Deck once per turn
  • After siding: Not evaluable: the deck has 0 Side Deck cards, so no post-side plan exists in the list

Why it scores here

This list is Illegal (Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2), so the score is a capped structural read and not a normal contextual score. The structure is reasonably consistent: the 14-copy archetype core has about 0.89 probability of at least one core card in a 5-card opening hand (Inferred), and the searcher text group reaches about 0.96, so the engine is usually reachable. Its ceiling comes from Fusion/Link/Xyz bosses (Cyberdark End Dragon, Cyber End Dragon, Cyber Eternity Dragon) backed by seven hand traps and ten negation effects, which gives it real going-second interaction. The weaknesses are a split identity (Cyber Dragon, Cyberdark, Cyber and Kaiju sub-archetypes; only 27% exact-name purity), no side deck, and no recorded boards to confirm median output. No popularity or meta share was used, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(>=1 archetype core card in opening 5) ≈ 0.89; searcher-text group P ≈ 0.96; core cards Cyber Dragon Core and Cyber Emergency at 3 copies each (Inferred)
D2 Opening-Hand Quality & Brick Management 58 7 hand traps and 7 tech cards in 41 main; 2-card starter combinations and one unresolved passcode (Inferred)
D3 Combo Conversion & Ceiling 62 Ceiling from extra-deck bosses with several engines (Cyberdark End Dragon 5000 ATK, Cyber Eternity Dragon); no recorded boards to measure output (Inferred semantic read)
D4 Combo Floor & Median Output 52 combo data has 0 parseable boards, so median output is unmeasured; scored near neutral (Provisional)
D5 Interruption Resilience & Route Redundancy 62 Ash Blossom, Infinite Impermanence and Droll & Lock Bird give multiple interruptions; Cyber Repair Plant and Cyberdark Claw provide recursion (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers and GY recursion (Cyber Repair Plant, Cyberdark Claw, Cyberdark Cannon, Cyberdark Realm) regenerate resources (Inferred)
D7 End-Board & Interaction Quality 55 10 removal-text and 10 negation-text cards, including Infinite Impermanence and Jizukiru's negation; no board-durability data (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand-trap coverage: P(>=1 hand trap in opening 6) ≈ 0.70 going second (Inferred)
D9 Offensive Pressure & Closing Power 66 Boss ATK up to 5000 (Cyberdark End Dragon) and direct-attack text on Cyberdark Edge and Horn (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 48 41 main cards across 24 distinct names, 27.3% exact-name Cyberdark purity; several off-archetype staples (Power Bond x2) (Verified composition)
D11 Extra Deck Efficiency & Coverage 60 14 extra-deck slots (9 Fusion, 3 Link, 2 Xyz) with a clear boss core; several flex slots (Inferred)
D12 Side Deck Adaptability 10 0 side-deck cards; no post-side plan can be scored (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; format fit is unknown (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion/Link lines across three sub-archetypes with many decision points (Inferred)

How the score was computed

Strategy profile: Combo primary, Midrange secondary (structural weights from Combo profile; ratio not blended). Structural ≈ 58, Going First ≈ 57, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (Illegal copy count) (-12); illegal-status cap (-9). Final formula: Uncapped: 0.80*Structural(58) + 0.20*TournamentReliability(50) = 56.4 (Meta provisional); modifiers -12 → 44.4; capped at 35 because the deck is Illegal (theoretical/structural-only)


More OCG Info

Cyberdark

Cyberdark Breakdown

 
 

 

 

 

 

 

 
 

 

 
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