Cyberdark Deck #772949 — Yu-Gi-Oh! OCG
40 Main, 14 Extra, incl. Cyber Dragon x3, Cyber Dragon Core x3, Cyberdark Claw x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Attachment Cybern x2
- Cyber Dragon x3
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyberdark Cannon x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Edge x1
- Cyberdark Horn x1
- Droll & Lock Bird x1
- Jizukiru, the Star Destroying Kaiju x1
- Ash Blossom & Joyous Spring x3
- Cyber Emergency x3
- Cyber Repair Plant x1
- Cyber Revsystem x1
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x1
- Power Bond x2
- Cyberdark Invasion x2
- Cybernetic Overflow x1
- Infinite Impermanence x3
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Overdragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon x1
- Cyber Eternity Dragon x1
- Cyber Twin Dragon x1
- Cyberdark End Dragon x1
- Cyberdarkness Dragon x1
- Cyber Dragon Sieger x1
- Relinquished Anima x1
- Salamangreat Almiraj x1
- Cyber Dragon Nova x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 57 |
| Going Second | 60 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Midrange, Extra-Deck Fusion/Link/Xyz
- Format: ocg
Legality
Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Fusion/Xyz/Link extra-deck boards led by Cyberdark End Dragon (5000 ATK) and Cyber End Dragon (4000 ATK), powered by Cyber Dragon and Cyberdark recursion; Cyber Dragon Nova / Chimeratech boards from Cyber Dragon sub-engine (Cyber Dragon Nachster and Cyber Dragon Herz as Special Summon fuel)
- Turn 1 (going first): Normal Summon Cyber Dragon Core or Cyberdark Chimera to search a Cyber or Cyberdark spell/trap or monster, then Cyberdark Realm or Cyber Emergency to reach a Fusion/Link line
- Turn 2 (going second): Hold Ash Blossom and Infinite Impermanence for the opponent's first search or Special Summon, then rebuild through Cyber Dragon Nachster/Herz recursion into a Fusion boss
- Recovery: Cyber Repair Plant and Cyberdark Realm/Invasion return GY Cyber Dragons and Cyberdark monsters; Cyberdark Claw and Cyberdark Cannon add monsters from GY/Deck once per turn
- After siding: Not evaluable: the deck has 0 Side Deck cards, so no post-side plan exists in the list
Why it scores here
This list is Illegal (Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2), so the score is a capped structural read and not a normal contextual score. The structure is reasonably consistent: the 14-copy archetype core has about 0.89 probability of at least one core card in a 5-card opening hand (Inferred), and the searcher text group reaches about 0.96, so the engine is usually reachable. Its ceiling comes from Fusion/Link/Xyz bosses (Cyberdark End Dragon, Cyber End Dragon, Cyber Eternity Dragon) backed by seven hand traps and ten negation effects, which gives it real going-second interaction. The weaknesses are a split identity (Cyber Dragon, Cyberdark, Cyber and Kaiju sub-archetypes; only 27% exact-name purity), no side deck, and no recorded boards to confirm median output. No popularity or meta share was used, and card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(>=1 archetype core card in opening 5) ≈ 0.89; searcher-text group P ≈ 0.96; core cards Cyber Dragon Core and Cyber Emergency at 3 copies each (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | 7 hand traps and 7 tech cards in 41 main; 2-card starter combinations and one unresolved passcode (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | Ceiling from extra-deck bosses with several engines (Cyberdark End Dragon 5000 ATK, Cyber Eternity Dragon); no recorded boards to measure output (Inferred semantic read) |
| D4 | Combo Floor & Median Output | 52 | combo data has 0 parseable boards, so median output is unmeasured; scored near neutral (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Ash Blossom, Infinite Impermanence and Droll & Lock Bird give multiple interruptions; Cyber Repair Plant and Cyberdark Claw provide recursion (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 60 | Searchers and GY recursion (Cyber Repair Plant, Cyberdark Claw, Cyberdark Cannon, Cyberdark Realm) regenerate resources (Inferred) |
| D7 | End-Board & Interaction Quality | 55 | 10 removal-text and 10 negation-text cards, including Infinite Impermanence and Jizukiru's negation; no board-durability data (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand-trap coverage: P(>=1 hand trap in opening 6) ≈ 0.70 going second (Inferred) |
| D9 | Offensive Pressure & Closing Power | 66 | Boss ATK up to 5000 (Cyberdark End Dragon) and direct-attack text on Cyberdark Edge and Horn (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 41 main cards across 24 distinct names, 27.3% exact-name Cyberdark purity; several off-archetype staples (Power Bond x2) (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 60 | 14 extra-deck slots (9 Fusion, 3 Link, 2 Xyz) with a clear boss core; several flex slots (Inferred) |
| D12 | Side Deck Adaptability | 10 | 0 side-deck cards; no post-side plan can be scored (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; format fit is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion/Link lines across three sub-archetypes with many decision points (Inferred) |
How the score was computed
Strategy profile: Combo primary, Midrange secondary (structural weights from Combo profile; ratio not blended). Structural ≈ 58, Going First ≈ 57, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: banlist exposure (Illegal copy count) (-12); illegal-status cap (-9). Final formula: Uncapped: 0.80*Structural(58) + 0.20*TournamentReliability(50) = 56.4 (Meta provisional); modifiers -12 → 44.4; capped at 35 because the deck is Illegal (theoretical/structural-only)
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