Cyber Dragon Deck #772948 — Yu-Gi-Oh! OCG
40 Main, 14 Extra, incl. Cyber Dragon x3, Cyber Dragon Core x3, Cyberdark Claw x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Attachment Cybern x2
- Cyber Dragon x3
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyberdark Cannon x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Edge x1
- Cyberdark Horn x1
- Droll & Lock Bird x1
- Jizukiru, the Star Destroying Kaiju x1
- Ash Blossom & Joyous Spring x3
- Cyber Emergency x3
- Cyber Repair Plant x1
- Cyber Revsystem x1
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x1
- Power Bond x2
- Cyberdark Invasion x2
- Cybernetic Overflow x1
- Infinite Impermanence x3
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Overdragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon x1
- Cyber Eternity Dragon x1
- Cyber Twin Dragon x1
- Cyberdark End Dragon x1
- Cyberdarkness Dragon x1
- Cyber Dragon Sieger x1
- Relinquished Anima x1
- Salamangreat Almiraj x1
- Cyber Dragon Nova x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58 |
| Going First | 62 |
| Going Second | 56 |
| Meta Power | provisional |
| Tournament Reliability | 52 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Combo
- Format: ocg
Legality
Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion and Xyz boss monsters (Cyberdark End Dragon, Cyber End Dragon, Cyber Twin Dragon, Divine Arsenal AA-ZEUS) built from Cyber Dragon and Cyberdark material; Cyberdark Edge / Cyberdark Horn direct and piercing damage off GY-equipped Dragon monsters
- Turn 1 (going first): Normal Summon Cyber Dragon Core to add a Cyber Spell/Trap (Cyber Emergency, Cyberdark Realm, Cybernetic Horizon), then Cyber Dragon or Nachster into a Fusion or Xyz extension
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Droll & Lock Bird to break the opponent's first board, then use Power Bond or Cyber Dragon Nova to rebuild
- Recovery: Cyber Repair Plant and Cyberdark Chimera return searchers and Power Bond to hand, and Cyber Revsystem or Cyber Dragon Herz re-summon Cyber Dragons from the GY
- After siding: No Side Deck is registered, so no post-side plan exists
Why it scores here
The deck reliably opens a Cyber Dragon starter: the archetype core has P(at least one in opening 5) of about 0.955, with three Cyber Dragon Core and three Cyber Dragon. It converts that opening into a Fusion or Xyz extension through Power Bond and Cyber Dragon Nachster, and the 14-card Extra Deck gives several boss options. It survives disruption well, with seven hand traps and ten negation-text cards, though this rests on text reads rather than measured boards. Its closing power is strong on paper (Cyberdark End Dragon at 5000 ATK, Cyber End Dragon at 4000), but the deck is Illegal (three copies of a Semi-Limited card, and one unresolved passcode). It is capped as theoretical only. No combo boards, tournament record or side deck exist, and popularity was not credited; the score is not an average of card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least one archetype core card in opening 5) ≈ 0.955; three Cyber Dragon Core and three Cyber Dragon form the starter base (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 18 searcher-text cards help hand quality, but a 41-card list with 14 Extra and one unresolved passcode gives moderate brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 50 | No parseable combo boards, so ceiling is text-only with Power Bond and Cyber Dragon Nova as the main conversion routes (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No recorded boards exist, so median output cannot be measured and is provisional (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 68 | Seven hand traps and Ash Blossom at 3 copies (over limit) give layered interruption, plus GY recursion through Cyber Repair Plant (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | Searcher text on 18 cards and Cyber Repair Plant recursion give good grind, with Power Bond costing 1 life per summon (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | Ten negation-text and ten removal-text cards, with Infinite Impermanence and Cybernetic Overflow, give broad interaction (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | Hand traps help against a first board, and Jizukiru is a single copy; going-second split is not measured (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Cyberdark End Dragon (5000 ATK), Cyber End Dragon (4000 ATK) and Cyber Twin Dragon (second attack) give strong closing stats (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 52 | Exact-name archetype purity is 32.7%; 17 generic and 15 Cyberdark copies dilute the Cyber Dragon engine (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 62 | Extra Deck is 14 cards, mostly Fusion and Link, with several Cyber Dragon materials; mandatory and flex slots are not separated (Inferred) |
| D12 | Side Deck Adaptability | 15 | No Side Deck is registered, so post-side adaptability is effectively absent (Verified composition) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link or dated meta sample exists; the archetype core is 89% included in usage stats, but meta share is unknown (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Fusion and Xyz lines, several once-per-turn effects and Cyber Dragon name-change cards make this deck demanding to pilot (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 58, Going First ≈ 62, Going Second ≈ 56, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: illegal_copy_limit (-9); unresolved_passcode (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + modifiers = 0.80*58 + 0.20*52 - 12 = 44.8, then capped at 35 because the deck is Illegal (theoretical/structural only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.96 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Strong archetype core access (about 0.955 at least one in opening 5)
- Layered interaction: seven hand traps, ten negation-text cards, ten removal-text cards
- Good closing stats across Fusion and Xyz boss monsters
- Good recursion through Cyber Repair Plant, Cyber Revsystem and Cyber Dragon Herz
Weaknesses
- Illegal list: Ash Blossom & Joyous Spring is over the OCG copy limit
- Low archetype purity (32.7% exact name), splitting the engine across Cyberdark and generic cards
- No Side Deck registered
- Unresolved passcode in the Main Deck
- Demanding multi-step Fusion lines
Critical choke points
- Cyber Dragon Core and Cyber Dragon as the only Normal Summon starters
- Power Bond and Cyber Dragon Nova as the main boss routes
- Ash Blossom at 3 copies cannot be run in OCG
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal Side or Main slot filler (e.g. one more Cyber Dragon core card) | Restores legality; the deck cannot receive a normal score while over the copy limit |
| 2 | Passcode 10443957 (unresolved) | Verify the card ID and replace it with a known Cyber Dragon or Cyberdark card | Removes an unknown Main Deck slot that prevents a reliable consistency estimate |
| 3 | Off-archetype generic cards (e.g. Cyberdark-only copies not supporting the Cyber Dragon line) | Additional Cyber Dragon-named cards or a Side Deck with hand traps and Cyber Dragon recovery | Raises engine coherence and adds post-side adaptability (D10, D12) |
Evidence & confidence
- Verified: Deck is Illegal: Ash Blossom & Joyous Spring at 3 copies vs legal 2; Main 41, Extra 14, Side 0 (OCG size rules 40–60 / 0–15 pass); Archetype exact-name purity is 32.7%; Cyberdark End Dragon 5000 ATK, Cyber End Dragon 4000 ATK; Archetype core inclusion 89% (Cyber Dragon Nova, usage stats)
- Inferred: Archetype core opening-hand access ≈ 0.955; Interaction density from negation and removal text (semantic read); Going-first and going-second estimates from structure, not from boards
- Provisional: Meta Power and matchup fit: no dated metagame sample and no tournament link
- Data gaps: No combos supplied — combo floor, median and ceiling are text-only inference No tournament link — archetype meta-share and per-pilot record absent One Main Deck passcode (10443957) could not be resolved to a card No Side Deck registered No win-rate telemetry — going-first/second split, brick and starter rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied
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