Cyberdark Deck #772947 — Yu-Gi-Oh! OCG
40 Main, 14 Extra, incl. Cyber Dragon x3, Cyber Dragon Core x3, Cyberdark Claw x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Attachment Cybern x2
- Cyber Dragon x3
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyberdark Cannon x1
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Edge x1
- Cyberdark Horn x1
- Droll & Lock Bird x1
- Jizukiru, the Star Destroying Kaiju x1
- Ash Blossom & Joyous Spring x3
- Cyber Emergency x3
- Cyber Repair Plant x1
- Cyber Revsystem x1
- Cyberdark Realm x3
- Cyberload Fusion x1
- Cybernetic Horizon x1
- Power Bond x2
- Cyberdark Invasion x2
- Cybernetic Overflow x1
- Infinite Impermanence x3
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Overdragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon x1
- Cyber Eternity Dragon x1
- Cyber Twin Dragon x1
- Cyberdark End Dragon x1
- Cyberdarkness Dragon x1
- Cyber Dragon Sieger x1
- Relinquished Anima x1
- Salamangreat Almiraj x1
- Cyber Dragon Nova x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53.2 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Combo, Fusion
- Format: ocg
Legality
Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Fusion Summon Cyberdark End Dragon or Cyber End Dragon off Power Bond, Cyberdark Realm and Cyber Dragon bodies; Cyberdark Edge and Cyberdark Horn boards with equip-based damage; Divine Arsenal AA-ZEUS as a late Xyz closer
- Turn 1 (going first): Open with Cyber Dragon Core or Cyber Emergency or Cyberdark Realm to search a Cyber or Cyberdark body, then build toward a Fusion through Power Bond or Cybernetic Horizon
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence or Droll & Lock Bird for the opponent's first search or Summon, then rebuild through Cyber Dragon and Cyber Dragon Herz
- Recovery: Recur Cyber Dragon bodies from the GY through Cyber Dragon Herz, Cyber Dragon Nachster and Cyber Repair Plant, and use Cyberdark Claw or Cannon to add back Cyberdark monsters
- After siding: No Side Deck is registered, so there is no post-side plan in this list
Why it scores here
The list cannot be scored normally because it is Illegal in OCG: three copies of Ash Blossom & Joyous Spring exceed the limit of two, so the score is capped at 30 and labelled structural-only. Structurally it opens its Cyber and Cyberdark starters fairly often, with P(at least one of the 14 archetype-core copies in a 5-card opening hand) of about 0.89, and it has good recursion and searcher density. Its interaction is real and layered, with seven hand traps and about ten negation and ten removal texts, which makes it a stronger going-second deck than going-first. Its closing power comes from Fusion access to 4000 to 5000 ATK Extra Deck monsters, and that access is the main dependency. The 0.85-or-higher consistency figures are hypergeometric estimates only, and the card-level scores were not averaged into this result. Popularity in the archetype usage data confirms that the list is real but does not add points.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one of 14 archetype-core copies in opening 5) = 0.89; Cyber Dragon Core and Cyber Emergency at 3 copies each give P(at least one) = 0.33 per card (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | 24 distinct main cards with 14 singletons and 3 playsets; brick risk from Cyber Dragon needing an opponent monster and from overlapping Cyber searchers, not measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards in combos_evidence; conversion is read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded board distribution, so floor and median output are unknown (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Several independent lines: seven hand traps with P(at least one in hand 6) = 0.70 and 18 searcher-text cards with P(at least one in hand 5) = 0.96 (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 62 | 18 searcher-text cards and GY recursion through Cyber Dragon Herz, Cyber Dragon Nachster and Cyber Repair Plant; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 10 negation-text and 10 removal-text cards, with Ash Blossom and Infinite Impermanence layering; semantic read only (Inferred) |
| D8 | Going-Second & Board-Breaking Power | 66 | Hand-trap density gives strong going-second interaction with P(at least one hand trap in hand 6) = 0.70 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Extra Deck holds Cyberdark End Dragon at 5000 ATK, Cyber End Dragon at 4000 ATK and Divine Arsenal at 3000 ATK; closing depends on Fusion access (Verified stats, Inferred use) |
| D10 | Main Deck Efficiency & Flexibility | 52 | 41 Main Deck cards is within the 40 to 60 range, but exact-name archetype purity is 27.3% with 40 off-archetype copies spread across Cyber Dragon, generic and Cyber sub-archetypes (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 50 | 14 Extra Deck cards: 9 Fusion, 3 Link and 2 XYZ; several Fusion targets need specific Cyber materials, which limits flexibility (Verified) |
| D12 | Side Deck Adaptability | 15 | Side Deck size is 0, so the list has no post-side adaptation (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | tournament_context is unavailable and only an archetype usage statistic exists (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Multi-step Fusion chains across 14 Extra Deck cards and 24 distinct Main Deck cards give a high error load (Inferred) |
How the score was computed
Strategy profile: Midrange. Structural ≈ 53.2, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-10). Final formula: Structural 53.2 x 0.80 + Tournament Reliability 45 x 0.20 = 51.6; banlist modifier -10 gives 41.6; Illegal cap sets the final score to 30 (theoretical and structural-only). Meta Power is null (Provisional).
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core is well represented: P(at least one core card in opening 5) = 0.89 (Inferred)
- Seven hand traps and about ten negation-text cards give real going-second interaction (Inferred)
- Extra Deck closers reach 4000 to 5000 ATK through Fusion (Verified stats)
Weaknesses
- Illegal list: Ash Blossom is over the OCG copy limit (Verified)
- No Side Deck, so no post-side plan (Verified)
- Low archetype purity at 27.3% with heavy generic and sub-archetype spread (Verified)
- Fusion-dependent closing with several Extra Deck targets needing specific materials (Inferred)
Critical choke points
- Power Bond and Cyber Dragon Core or Cyber Emergency are the access points for most Fusion lines (Inferred)
- Cyber Dragon needs an opponent monster to Special Summon, so the opening hand can stall without one (Inferred)
- Cyberdark End Dragon depends on a Level 10 or lower Cyberdark Fusion monster equipped with Cyber End Dragon (Verified text)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | one of the 3 copies of Ash Blossom & Joyous Spring | one non-Ash slot, such as a second-line hand trap or a Cyber-archetype engine card | The deck is illegal as built, and fixing the copy limit is the only way it can receive a normal score |
| 2 | the unresolved passcode 10443957 | a verified card in the intended slot | An unresolved entry is counted as Main and makes the Main Deck count unreliable |
| 3 | a generic off-archetype slot | a Side Deck of 3 to 5 cards | A Side Deck would let the deck adapt its plan after siding, which the current list cannot do |
Evidence & confidence
- Verified: Legality: Illegal, with Ash Blossom & Joyous Spring at 3 copies against an OCG limit of 2; Main 41 cards and Extra 14 cards are within size rules; Side is 0; Card text and stats for the listed cards; Archetype purity of 27.3% and the Extra Deck breakdown
- Observed: Usage statistics show Cyber Dragon Core, Cyber Emergency and Cyberdark Chimera as core cards present in this list
- Inferred: P(at least one core card in opening 5) = 0.89; P(at least one hand trap in hand 6) = 0.70; Going-second interaction density and Fusion-dependent closing
- Provisional: Meta and format fit, since no dated metagame sample exists; Going-first and going-second ratings are estimates from card text
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No Side Deck, so post-side performance cannot be assessed 1 passcode (10443957) could not be resolved and is counted as Main No win-rate telemetry exists, so going-first, going-second and matchup figures are Inferred or Unknown Meta Power is Provisional because no dated metagame sample was supplied
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