Phantom Knights Deck #772944 — Yu-Gi-Oh! OCG
57 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Nibiru, the Primal Being x3, The Phantom Knights of Decayed Cloak x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (57)
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Mulcharmy Fuwalos x2
- Nibiru, the Primal Being x3
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x1
- The Phantom Knights of Ancient Cloak x1
- The Phantom Knights of Decayed Cloak x3
- The Phantom Knights of Doomed Soleret x3
- The Phantom Knights of Ragged Gloves x1
- The Phantom Knights of Silent Boots x3
- The Phantom Knights of Stained Greaves x1
- The Phantom Knights of Torn Scales x3
- World Legacy - "World Crown" x1
- Ash Blossom & Joyous Spring x3
- Ghost Belle & Haunted Mansion x2
- Foolish Burial x1
- Forbidden Crown x3
- Forbidden Droplet x3
- Reinforcement of the Army x1
- The Phantom Knights' Rank-Up-Magic Launch x1
- The Phantom Knights' Rank-Up-Magic Requiem x1
- Dominus Impulse x3
- Dominus Spark x3
- Infinite Impermanence x3
- Orcust Crescendo x1
- Phantom Knights' Fog Blade x2
- Phantom Knights' Wing x1
- Solemn Judgment x1
- The Phantom Knights of Umbrage Veil x1
Extra Deck (15)
- Cherubini, Ebon Angel of the Burning Abyss x1
- Galatea-I, the Orcust Automaton x1
- Galatea, the Orcust Automaton x1
- I:P Masquerena x1
- S:P Little Knight x1
- The Phantom Knights of Rusty Bardiche x1
- Arc Rebellion Xyz Dragon x1
- Dark Rebellion Xyz Dragon x1
- Dark Requiem Xyz Dragon x1
- Evilswarm Ophion x1
- Raider's Knight x1
- Shamanite Shamanknight x1
- Super Starslayer TY-PHON - Sky Crisis x1
- The Phantom Knights of Break Sword x1
- The Phantom Knights of Malevolent Scythe x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 54 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 48 |
- Primary strategy: Midrange
- Secondary strategies: Stun
- Format: ocg
Legality
Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Phantom Knights Xyz and Link boards (Break Sword, Malevolent Scythe, Raider's Knight, Rusty Bardiche) built through Rank-Up-Magic Launch / Requiem, with Dark Requiem Xyz Dragon (3000 ATK) and Super Starslayer TY-PHON as the high-ATK closers; Orcust and World Legacy link/Xyz boards (Galatea, Girsu, World Crown) as a secondary engine
- Turn 1 (going first): Open a Phantom Knights monster with a hand trap (Ash Blossom, Ghost Belle, Infinite Impermanence) held up, then search and extend into a Rank-Up-Magic or Xyz line
- Turn 2 (going second): Use the hand-trap density (12 cards; ~0.78 chance of at least one in a 6-card hand) to break the opponent's first summon, then rebuild through the Phantom Knights searchers
- Recovery: Searchers (10 text-level searchers; Silent Boots, Decayed Cloak, Ancient Cloak) and Phantom Knights recursion from GY/banishment restore a board after interruption
- After siding: Not evaluable: the deck has 0 side cards, so no post-side plan exists in the list
Why it scores here
The deck is scored as a system, not as an average of its card scores, and its legality is the first limit: Ash Blossom & Joyous Spring and Dominus Impulse are each run 3 times against a Semi-Limited limit of 2, so the list is Illegal and the result is a theoretical, structural-only read capped at 30. Structurally, the Phantom Knights core is well supported (P of at least one core card in a 5-card hand about 0.92, Inferred), and the deck has 12 hand traps plus 23 negation-text and 33 removal-text cards, which give it real interaction density and a strong going-second hand-trap plan. The engine is less coherent than its name suggests: exact-name archetype purity is only 34.7% (25 of 72 monsters and spells), with 47 off-archetype copies spread across Dominus, Forbidden, Orcust, Mekk-Knight and other sub-archetypes, which pulls down brick management and main-deck efficiency. No combo boards, tournament link, guides, or win-rate data exist, so conversion, floor and median output are text-only inference, and the deck has no side deck, so adaptability is at its lowest. Popularity of the archetype did not earn points; the score reflects consistency, interaction and going-second strength on the system.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one core card in a 5-card hand) ≈ 0.92 for the 22-card archetype core; only 11 of 22 core cards are present (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Exact-name purity 34.7% with 47 off-archetype copies and 21 generic copies raise brick and conflicting-hand risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling read from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No recorded boards; median output cannot be measured and is only text-inferred (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 12 hand traps and 10 searchers give several independent answers and recovery routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 65 | 10 searcher-text cards and GY/banish recursion from Phantom Knights monsters (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 23 negation-text and 33 removal-text cards, with hand traps and Forbidden Crown/Droplet (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 68 | P(at least one hand trap in a 6-card going-second hand) ≈ 0.78 (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Boss ATK from Dark Requiem Xyz Dragon 3000, Super Starslayer TY-PHON 2900 and Raider's Knight 2000 (Verified stat, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 57-card main with 30 distinct cards and 12 copies of hand traps; purity low (Observed composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 distinct Extra Deck cards across Xyz, Link and Dark Rebellion/Arc Rebellion Xyz, no duplicates (Verified composition, Inferred flexibility) |
| D12 | Side Deck Adaptability | 15 | Side deck is empty (0 cards); no post-side plan available (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Xyz/Link lines with many decision points and hand-trap timing (Inferred) |
How the score was computed
Strategy profile: Midrange primary, Stun secondary disclosed; the Midrange profile is applied without re-weighting. Structural ≈ 54, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-4); no side deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*54 + 0.20*48 = 52.8; plus modifiers (-7) = 45.8; capped at 30 because the list is Illegal (theoretical/structural-only)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Large, coherent Phantom Knights core (22 core cards, about 0.92 chance of at least one in a 5-card hand)
- Dense hand-trap and negation package (12 hand traps, 23 negation-text cards) with a strong going-second plan
- Real recursion and searcher density (10 searcher-text cards, GY/banish recovery)
- Boss monsters with 2900 to 3000 ATK for closing
Weaknesses
- Illegal list: two cards run over their Semi-Limited copy limit
- Low exact-name purity (34.7%) with 47 off-archetype copies across several sub-archetypes
- No side deck, so no post-side plan
- No combo or tournament evidence, so conversion and meta fit cannot be verified
Critical choke points
- Phantom Knights monster on the field as the enabler for most Xyz and Link lines
- Limited cards (Foolish Burial, Droll & Lock Bird, Reinforcement, Solemn Judgment, S:P Little Knight) used as single copies, so each is a one-of choke point
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse (one copy each) | none required to reach legality (main becomes 55 cards) | Brings the list to the Semi-Limited copy limit so it can receive a normal, non-capped score |
| 2 | none | a 10–15 card side deck | Enables a post-side plan and better best-of-3 adaptability (D12 currently 15) |
| 3 | 1–2 off-archetype generic/Dominus cards | additional Phantom Knights monsters or Rank-Up-Magic | Raises exact-name purity and reduces brick risk (D2, D10) |
Evidence & confidence
- Verified: Illegal status: Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2; Main 57 and Extra 15 are within OCG size rules; Side 0; Exact-name archetype purity 34.7% (25 of 72); Usage stats: 11 of 22 archetype core cards present
- Inferred: Core engine P(at least one in 5) ≈ 0.92 from the hypergeometric table; Hand-trap P(at least one in 6) ≈ 0.78 going second; Midrange primary strategy from hand-trap, negation and Xyz/Link composition; Interaction density rated strong from negation and removal text
- Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13), with no tournament link
- Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck supplied — post-side plan cannot be evaluated no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick/starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied List is Illegal; this is a theoretical/structural-only score
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