Phantom Knights Deck #772944 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Nibiru, the Primal Being x3, The Phantom Knights of Decayed Cloak x3. Created Oct 21, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 48
Going First 58
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 58
Going Second 62
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Phantom Knights Xyz and Link boards (Break Sword, Malevolent Scythe, Raider's Knight, Rusty Bardiche) built through Rank-Up-Magic Launch / Requiem, with Dark Requiem Xyz Dragon (3000 ATK) and Super Starslayer TY-PHON as the high-ATK closers; Orcust and World Legacy link/Xyz boards (Galatea, Girsu, World Crown) as a secondary engine
  • Turn 1 (going first): Open a Phantom Knights monster with a hand trap (Ash Blossom, Ghost Belle, Infinite Impermanence) held up, then search and extend into a Rank-Up-Magic or Xyz line
  • Turn 2 (going second): Use the hand-trap density (12 cards; ~0.78 chance of at least one in a 6-card hand) to break the opponent's first summon, then rebuild through the Phantom Knights searchers
  • Recovery: Searchers (10 text-level searchers; Silent Boots, Decayed Cloak, Ancient Cloak) and Phantom Knights recursion from GY/banishment restore a board after interruption
  • After siding: Not evaluable: the deck has 0 side cards, so no post-side plan exists in the list

Why it scores here

The deck is scored as a system, not as an average of its card scores, and its legality is the first limit: Ash Blossom & Joyous Spring and Dominus Impulse are each run 3 times against a Semi-Limited limit of 2, so the list is Illegal and the result is a theoretical, structural-only read capped at 30. Structurally, the Phantom Knights core is well supported (P of at least one core card in a 5-card hand about 0.92, Inferred), and the deck has 12 hand traps plus 23 negation-text and 33 removal-text cards, which give it real interaction density and a strong going-second hand-trap plan. The engine is less coherent than its name suggests: exact-name archetype purity is only 34.7% (25 of 72 monsters and spells), with 47 off-archetype copies spread across Dominus, Forbidden, Orcust, Mekk-Knight and other sub-archetypes, which pulls down brick management and main-deck efficiency. No combo boards, tournament link, guides, or win-rate data exist, so conversion, floor and median output are text-only inference, and the deck has no side deck, so adaptability is at its lowest. Popularity of the archetype did not earn points; the score reflects consistency, interaction and going-second strength on the system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one core card in a 5-card hand) ≈ 0.92 for the 22-card archetype core; only 11 of 22 core cards are present (Inferred)
D2 Opening-Hand Quality & Brick Management 40 Exact-name purity 34.7% with 47 off-archetype copies and 21 generic copies raise brick and conflicting-hand risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling read from card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output cannot be measured and is only text-inferred (Inferred)
D5 Interruption Resilience & Route Redundancy 62 12 hand traps and 10 searchers give several independent answers and recovery routes (Inferred)
D6 Resource Economy, Recovery & Grind 65 10 searcher-text cards and GY/banish recursion from Phantom Knights monsters (Inferred)
D7 End-Board & Interaction Quality 70 23 negation-text and 33 removal-text cards, with hand traps and Forbidden Crown/Droplet (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 P(at least one hand trap in a 6-card going-second hand) ≈ 0.78 (Inferred)
D9 Offensive Pressure & Closing Power 55 Boss ATK from Dark Requiem Xyz Dragon 3000, Super Starslayer TY-PHON 2900 and Raider's Knight 2000 (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 45 57-card main with 30 distinct cards and 12 copies of hand traps; purity low (Observed composition)
D11 Extra Deck Efficiency & Coverage 55 15 distinct Extra Deck cards across Xyz, Link and Dark Rebellion/Arc Rebellion Xyz, no duplicates (Verified composition, Inferred flexibility)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards); no post-side plan available (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Xyz/Link lines with many decision points and hand-trap timing (Inferred)

How the score was computed

Strategy profile: Midrange primary, Stun secondary disclosed; the Midrange profile is applied without re-weighting. Structural ≈ 54, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: banlist exposure (-4); no side deck (-3). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 0.80*54 + 0.20*48 = 52.8; plus modifiers (-7) = 45.8; capped at 30 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Large, coherent Phantom Knights core (22 core cards, about 0.92 chance of at least one in a 5-card hand)
  • Dense hand-trap and negation package (12 hand traps, 23 negation-text cards) with a strong going-second plan
  • Real recursion and searcher density (10 searcher-text cards, GY/banish recovery)
  • Boss monsters with 2900 to 3000 ATK for closing

Weaknesses

  • Illegal list: two cards run over their Semi-Limited copy limit
  • Low exact-name purity (34.7%) with 47 off-archetype copies across several sub-archetypes
  • No side deck, so no post-side plan
  • No combo or tournament evidence, so conversion and meta fit cannot be verified

Critical choke points

  • Phantom Knights monster on the field as the enabler for most Xyz and Link lines
  • Limited cards (Foolish Burial, Droll & Lock Bird, Reinforcement, Solemn Judgment, S:P Little Knight) used as single copies, so each is a one-of choke point
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring and 1 Dominus Impulse (one copy each) none required to reach legality (main becomes 55 cards) Brings the list to the Semi-Limited copy limit so it can receive a normal, non-capped score
2 none a 10–15 card side deck Enables a post-side plan and better best-of-3 adaptability (D12 currently 15)
3 1–2 off-archetype generic/Dominus cards additional Phantom Knights monsters or Rank-Up-Magic Raises exact-name purity and reduces brick risk (D2, D10)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring and Dominus Impulse each run 3 copies against a Semi-Limited limit of 2; Main 57 and Extra 15 are within OCG size rules; Side 0; Exact-name archetype purity 34.7% (25 of 72); Usage stats: 11 of 22 archetype core cards present
  • Inferred: Core engine P(at least one in 5) ≈ 0.92 from the hypergeometric table; Hand-trap P(at least one in 6) ≈ 0.78 going second; Midrange primary strategy from hand-trap, negation and Xyz/Link composition; Interaction density rated strong from negation and removal text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (D13), with no tournament link
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no side deck supplied — post-side plan cannot be evaluated no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick/starter rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied List is Illegal; this is a theoretical/structural-only score

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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