Orcust Deck #772943 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Nibiru, the Primal Being x3, The Phantom Knights of Decayed Cloak x3. Created Oct 21, 2026 by YGO Mod.

Deck Orcust OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 40
Going First 52
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Xyz and Link boss monsters (Phantom Knights Break Sword, Raider's Knight, Dark Requiem / Arc Rebellion Xyz Dragon, Rusty Bardiche) built from the Phantom Knights and Orcust engines, with Mekk-Knight and Orcust Harp Horror as the extension; Ghost Belle and Ash Blossom hand traps plus Forbidden Crown / Droplet to strip the opponent's first interaction, then a board of Xyz/Link monsters
  • Turn 1 (going first): Open a Phantom Knights or Girsu starter, extend through Phantom Knights search monsters and Mulcharmy Fuwalos draws, then Xyz or Link Summon a boss while holding Ash Blossom and Infinite Impermanence (text-based, Inferred)
  • Turn 2 (going second): Use the 6-card hand to hold Ash Blossom, Ghost Belle, Droll & Lock Bird, Nibiru or Dominus Spark against the opponent's first summon and extend into a boss from the Extra Deck (text-based, Inferred)
  • Recovery: Recover from the Graveyard through Phantom Knights banish-to-GY effects, Orcust Cymbal Skeleton and Orcust Harp Horror revival, and Launch/Requiem Rank-Up-Magic recursion (text-based, Inferred)
  • After siding: Not available: the deck runs no Side Deck, so there is no post-side plan to score

Why it scores here

This OCG Orcust list is scored as a connected system, not as an average of its 57 main-deck cards. Its engine is reliable on paper: 20 archetype-core copies give about 0.90 odds of at least one in a 5-card opening hand, and the 15-slot Extra Deck offers several Xyz and Link bosses (Inferred). The deck's interaction density is high, with 23 negation-text and 33 removal-text cards, 12 hand traps, and Forbidden Crown/Droplet, which earns the strongest dimension score (D7 70, Inferred from text). Its weaknesses are structural: only 6.9% of its cards are exact Orcust cards, 67 of 72 archetype-tagged copies come from other sub-archetypes, and the list runs 0 side cards. No recorded boards exist, so the floor, median and ceiling rest on card text alone. The deck is illegal as built (3 copies each of Ash Blossom & Joyous Spring and Dominus Impulse, against a limit of 2), so it receives a capped theoretical score, and its popularity and usage stats were not counted as power.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 archetype-core card in 5-card hand) ~0.90 across 20 copies; P(>=1 of a 3-copy starter) ~0.24 per card; engine spans Phantom Knights (25) and Orcust (5) sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Brick risk from 21 generic and 67 off-archetype copies, 12 hand traps and 10 searchers competing for slots; no full-brick rate computed (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from text of Break Sword, Raider's Knight and Dark Requiem / Arc Rebellion Xyz Dragon with Rank-Up-Magic recursion (Inferred)
D4 Combo Floor & Median Output 45 Median output unknown; no combos supplied and no win-rate telemetry; text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Ash Blossom, Ghost Belle, Infinite Impermanence and Droll & Lock Bird give multiple negation routes; Phantom Knights recursion restores lines from the Graveyard (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy Fuwalos draw, searcher text (10 cards), Launch/Requiem recursion and Galatea-I searches give recovery (Inferred from text)
D7 End-Board & Interaction Quality 70 23 negation-text and 33 removal-text cards; Forbidden Crown, Forbidden Droplet, Dominus Spark and Dominus Impulse layer interaction on the field (Inferred from flags and text)
D8 Going-Second & Board-Breaking Power 65 Going-second 6-card hand: P(>=1 hand trap) ~0.78; Dominus Spark, Nibiru and Ghost Belle challenge a board, though Dominus Impulse is over the copy limit (Inferred)
D9 Offensive Pressure & Closing Power 60 Boss ATK 2000-3000 on Xyz/Link monsters (Dark Requiem and Arc Rebellion Xyz Dragon at 3000); closing depends on Xyz summons that interaction cards can disrupt (Inferred)
D10 Main Deck Efficiency & Flexibility 50 57 main cards with 12 three-copy slots and a 27-monster effect density; a dense 57-card list with redundant hand traps (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Full 15-card Extra Deck: 9 Xyz, 6 Link; many interchangeable Phantom Knights bosses with no clear mandatory core (Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty (0 cards) in a best-of-3 format; no post-side plan (structural, Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype-level meta-share is absent, so matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Several hand-trap and Xyz/Link decision points with multi-step chains (Phantom Knights search, Rank-Up Magic, Orcust revival); moderate error exposure (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-6); engine_conflicts (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional) = 0.80*55 + 0.20*40 - 10 = 42.3; capped at 30 because the deck is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense negation and hand-trap suite (23 negation-text, 12 hand traps) with Forbidden Crown and Droplet for board control
  • Strong archetype-core access (~0.90 for at least one core card in a 5-card opening hand)
  • Full 15-card Extra Deck with multiple Xyz and Link boss options

Weaknesses

  • Illegal as built: 3 copies each of Ash Blossom & Joyous Spring and Dominus Impulse exceed the OCG limit of 2
  • No Side Deck, so no post-side plan in a best-of-3 format
  • Engine is cross-archetype (6.9% exact-name purity), which weakens combo coherence
  • No recorded boards, so the combo floor and median cannot be measured

Critical choke points

  • Legal fix of the two over-limit cards removes two negation copies, which reduces hand-trap density
  • Dependence on Phantom Knights search and Xyz summons for the boss line, with no recorded backup route
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring and Dominus Impulse One legal copy of a non-Semi-Limited replacement (for example a Phantom Knights or Orcust staple already legal at 3 copies) Restores legality; the deck can then receive a normal Final Contextual score
2 One generic off-archetype tech card A side deck of 10-15 cards aimed at the most common format threats A Side Deck of 0 gives no post-side plan (D12 15)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring and Dominus Impulse at 3 copies against an OCG limit of 2; Main 57, Extra 15, Side 0 against OCG size rules; Archetype purity 6.9% exact-name; 67 off-archetype copies
  • Observed: Usage stats: Girsu, Ash Blossom and Infinite Impermanence are core cards in the archetype (inclusion 60-89%)
  • Inferred: Hypergeometric starter, hand-trap and brick estimates; Interaction density and resilience read from card text; Going-first and going-second plans from card text
  • Provisional: Meta power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta power is provisional without a dated metagame sample Deck title is null; no side deck supplied

More OCG Info

Orcust

Orcust Breakdown

 
 

 

 

 

 

 

 
 

 

 
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