Lunalight Deck #772933 — Yu-Gi-Oh! OCG

54 Main, 16 Extra, incl. Lunalight Gold Leo x3, Ash Blossom & Joyous Spring x3, Foolish Burial Goods x3. Created Oct 21, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 61
Reliability 50
Going First 62
Going Second 66

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 61
Going First 62
Going Second 66
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight boss monsters (Lunalight Liger Dancer, Leo Dancer, Sabre Dancer, Cat Dancer) using Polymerization-family spells and Lunalight Fusion, then attack through the board; Hand-trap and removal disruption (Ash Blossom, Droll & Lock Bird, Ghost Ogre, Nibiru, Lightning Storm) to keep the opponent off a board while the Fusion line resolves
  • Turn 1 (going first): Opening Lunalight searchers and Masquerade/Gold Leo chains into Polymerization or Lunalight Fusion to Fusion Summon a Dancer, supported by Mulcharmy draw effects when the hand is empty
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Ghost Ogre for the opponent's first engine or search, then rebuild with the Lunalight searchers and a Fusion Summon
  • Recovery: Lunalight Black Sheep, Kaleido Chick and Perfume recover Lunalight monsters from the GY and banishment; Lunalight Tiger and Yellow Marten re-enable Special Summons
  • After siding: Not assessable: the deck runs no Side Deck (0 cards), so there is no post-side plan in the evidence

Why it scores here

The deck reliably opens a Lunalight line: the archetype core (28 copies) gives P(at least one in a 5-card opening hand) of about 0.98, and the searchers (Gold Leo, Masquerade, Kaleido Chick, Perfume) give about 0.84 for a searcher in hand. Its conversion comes from Fusion Summoning Lunalight Dancers, which carry high ATK and card protection text, so the output is a strong closing board when the engine goes through. Interaction is layered: 11 hand-trap cards, Ash Blossom, Droll and Ghost Ogre give roughly 0.76 for a hand trap in the going-second six-card hand, which carries the score. Popularity and archetype usage did not earn points on their own, and the score is not an average of card scores. The deck gets no points for side-deck adaptability (no Side Deck), and the score is capped because the list is illegal.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 70 P(at least one archetype-core card in a 5-card hand) ≈ 0.98 from the core-group estimate; searcher text group ≈ 0.84 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Archetype core is dense, but 40 off-archetype copies and 23 generic cards add brick and dead-draw risk; no brick estimate is available (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; the Fusion boss ceiling (Liger Dancer 3800 ATK, Leo Dancer 3500) comes from card text only (Inferred)
D4 Combo Floor & Median Output 52 No recorded boards, so no median power index; the median is a text-based guess well below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 66 11 hand-trap cards plus Lunalight recursion and Polymerization-family redundancy give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 68 16 searcher-text cards and recursion from GY and banishment support a sustained grind (Inferred)
D7 End-Board & Interaction Quality 72 19 removal-text and 16 negation-text cards, with several negates and floodgate-style removal, give broad interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 Hand-trap coverage for going second (≈0.76 in the six-card hand) and removal for the opponent's first board (Inferred)
D9 Offensive Pressure & Closing Power 70 Several Fusion bosses at 3000+ ATK with protection text; the closing power is strong when the Fusion goes through (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 48 54 Main Deck cards with 40 off-archetype copies, 2 copies over the limit, and 27 Level 0 spells lower compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 55 16 Extra cards exceed the OCG limit of 15; 9 Fusion, 4 Link and 3 XYZ are mixed, with off-archetype XYZ and Link slots (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck (0 cards), so no adaptability can be credited; no post-side data (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament link, no archetype meta-share and no matchup record in the evidence (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Fusion lines with hand-trap timing decisions; decision load is high but not extreme (Inferred)

How the score was computed

Strategy profile: Midrange primary; Stun weights not blended (no secondary weights applied). Structural ≈ 61, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist and copy-limit exposure (-8); No side deck (-2); Extra Deck over limit (-2); Illegal list cap (0). Final formula: No reliable metagame, so Meta is provisional: Final = 0.80*61 + 0.20*50 = 58.8 before modifiers; modifiers of -12 give 46.8; then the illegal-list cap reports 30 as a theoretical structural-only score, not a normal final score

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core present at about 0.98 for at least one core card in the opening hand
  • Dense hand-trap and removal coverage for both going first and going second
  • Fusion bosses with high ATK and protection text give a strong closing board
  • Recursion and searchers give a sustained grind into the late game

Weaknesses

  • Illegal list: two cards over the copy limit and an Extra Deck over the size limit
  • 40 off-archetype copies and 23 generic cards dilute the engine
  • No Side Deck, so no best-of-3 plan
  • No recorded boards, so the combo ceiling and median are text-only inference

Critical choke points

  • The Fusion Summon line depends on Polymerization-family spells, which are the same cards Foolish Burial Goods and Ash Blossom compete with for hand slots
  • Single Lunalight Fusion and Polymerization copies make the Fusion route fragile if they are stopped by a hand trap
  • Extra Deck of 16 over the limit means at least one Fusion or XYZ slot must go before the list can be played
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 Lunalight-named Main Deck card already in the archetype core Brings Ash Blossom to the 2-copy Semi-Limited limit without losing the archetype core
2 1 copy of Foolish Burial Goods 1 Lunalight-named Main Deck card already in the archetype core Brings Foolish Burial Goods to the 2-copy Semi-Limited limit
3 1 off-archetype Extra Deck card (for example Fire Fighting Daruma Doll or Outer Entity Nyarla) No replacement needed to reach the limit Extra Deck is 16 against an OCG maximum of 15
4 None A 15-card Side Deck The deck currently has no Side Deck, so it cannot adapt in best-of-3

Evidence & confidence

  • Verified: Legality: illegal, Ash Blossom and Foolish Burial Goods over the copy limit, Extra Deck 16 against maximum 15; Restricted cards: Droll & Lock Bird, Foolish Burial and S:P Little Knight are Limited and each run 1 copy (legal); Composition: 54 Main, 16 Extra, 0 Side; 40 off-archetype copies; 11 hand-trap cards; Usage: Lunalight core inclusion and missing core cards from the archetype usage statistics
  • Inferred: Opening-hand probabilities for the core, searcher and hand-trap groups (hypergeometric); Hand trap, removal and negation coverage read from card text; Going-first and going-second plans from the card text; Combo ceiling and power read from text only; no recorded boards
  • Provisional: Meta Power is null; no dated metagame sample is supplied; Matchup fit and tournament reliability; no tournament link or per-pilot record
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry in YGOVN for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side plan and D12 cannot be assessed from data

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
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