Lunalight Deck #772933 — Yu-Gi-Oh! OCG
54 Main, 16 Extra, incl. Lunalight Gold Leo x3, Ash Blossom & Joyous Spring x3, Foolish Burial Goods x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (54)
- Droll & Lock Bird x1
- Eater of Millions x1
- Lunalight Black Sheep x2
- Lunalight Emerald Bird x1
- Lunalight Gold Leo x3
- Lunalight Kaleido Chick x2
- Lunalight Scarlet Tiger x1
- Lunalight Silver Hound x2
- Lunalight Yellow Marten x1
- Mulcharmy Fuwalos x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x2
- Lunalight Tiger x1
- Lunalight Wolf x1
- Ash Blossom & Joyous Spring x3
- Ghost Ogre & Snow Rabbit x2
- Fire Formation - Tenki x2
- Foolish Burial x1
- Foolish Burial Goods x3
- Forbidden Droplet x3
- Heavy Polymerization x2
- Lightning Storm x2
- Luna Light Perfume x2
- Lunalight Fusion x1
- Lunalight Masquerade x3
- Polymerization x1
- Ultra Polymerization x2
- Infinite Impermanence x3
- Lunalight Serenade Dance x1
- The Black Goat Laughs x1
Extra Deck (16)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 61 |
| Going First | 62 |
| Going Second | 66 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 54 / Extra 16 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).
Identity & game plan
- Win condition: Fusion Summon Lunalight boss monsters (Lunalight Liger Dancer, Leo Dancer, Sabre Dancer, Cat Dancer) using Polymerization-family spells and Lunalight Fusion, then attack through the board; Hand-trap and removal disruption (Ash Blossom, Droll & Lock Bird, Ghost Ogre, Nibiru, Lightning Storm) to keep the opponent off a board while the Fusion line resolves
- Turn 1 (going first): Opening Lunalight searchers and Masquerade/Gold Leo chains into Polymerization or Lunalight Fusion to Fusion Summon a Dancer, supported by Mulcharmy draw effects when the hand is empty
- Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird and Ghost Ogre for the opponent's first engine or search, then rebuild with the Lunalight searchers and a Fusion Summon
- Recovery: Lunalight Black Sheep, Kaleido Chick and Perfume recover Lunalight monsters from the GY and banishment; Lunalight Tiger and Yellow Marten re-enable Special Summons
- After siding: Not assessable: the deck runs no Side Deck (0 cards), so there is no post-side plan in the evidence
Why it scores here
The deck reliably opens a Lunalight line: the archetype core (28 copies) gives P(at least one in a 5-card opening hand) of about 0.98, and the searchers (Gold Leo, Masquerade, Kaleido Chick, Perfume) give about 0.84 for a searcher in hand. Its conversion comes from Fusion Summoning Lunalight Dancers, which carry high ATK and card protection text, so the output is a strong closing board when the engine goes through. Interaction is layered: 11 hand-trap cards, Ash Blossom, Droll and Ghost Ogre give roughly 0.76 for a hand trap in the going-second six-card hand, which carries the score. Popularity and archetype usage did not earn points on their own, and the score is not an average of card scores. The deck gets no points for side-deck adaptability (no Side Deck), and the score is capped because the list is illegal.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(at least one archetype-core card in a 5-card hand) ≈ 0.98 from the core-group estimate; searcher text group ≈ 0.84 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 58 | Archetype core is dense, but 40 off-archetype copies and 23 generic cards add brick and dead-draw risk; no brick estimate is available (Inferred) |
| D3 | Combo Conversion & Ceiling | 62 | No recorded boards; the Fusion boss ceiling (Liger Dancer 3800 ATK, Leo Dancer 3500) comes from card text only (Inferred) |
| D4 | Combo Floor & Median Output | 52 | No recorded boards, so no median power index; the median is a text-based guess well below the ceiling (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 66 | 11 hand-trap cards plus Lunalight recursion and Polymerization-family redundancy give several independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 68 | 16 searcher-text cards and recursion from GY and banishment support a sustained grind (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 19 removal-text and 16 negation-text cards, with several negates and floodgate-style removal, give broad interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 70 | Hand-trap coverage for going second (≈0.76 in the six-card hand) and removal for the opponent's first board (Inferred) |
| D9 | Offensive Pressure & Closing Power | 70 | Several Fusion bosses at 3000+ ATK with protection text; the closing power is strong when the Fusion goes through (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 48 | 54 Main Deck cards with 40 off-archetype copies, 2 copies over the limit, and 27 Level 0 spells lower compactness (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 16 Extra cards exceed the OCG limit of 15; 9 Fusion, 4 Link and 3 XYZ are mixed, with off-archetype XYZ and Link slots (Verified composition) |
| D12 | Side Deck Adaptability | 15 | No Side Deck (0 cards), so no adaptability can be credited; no post-side data (Provisional) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link, no archetype meta-share and no matchup record in the evidence (Provisional) |
| D14 | Pilotability & Error Tolerance | 55 | Multi-step Fusion lines with hand-trap timing decisions; decision load is high but not extreme (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Stun weights not blended (no secondary weights applied). Structural ≈ 61, Going First ≈ 62, Going Second ≈ 66, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist and copy-limit exposure (-8); No side deck (-2); Extra Deck over limit (-2); Illegal list cap (0). Final formula: No reliable metagame, so Meta is provisional: Final = 0.80*61 + 0.20*50 = 58.8 before modifiers; modifiers of -12 give 46.8; then the illegal-list cap reports 30 as a theoretical structural-only score, not a normal final score
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Archetype core present at about 0.98 for at least one core card in the opening hand
- Dense hand-trap and removal coverage for both going first and going second
- Fusion bosses with high ATK and protection text give a strong closing board
- Recursion and searchers give a sustained grind into the late game
Weaknesses
- Illegal list: two cards over the copy limit and an Extra Deck over the size limit
- 40 off-archetype copies and 23 generic cards dilute the engine
- No Side Deck, so no best-of-3 plan
- No recorded boards, so the combo ceiling and median are text-only inference
Critical choke points
- The Fusion Summon line depends on Polymerization-family spells, which are the same cards Foolish Burial Goods and Ash Blossom compete with for hand slots
- Single Lunalight Fusion and Polymerization copies make the Fusion route fragile if they are stopped by a hand trap
- Extra Deck of 16 over the limit means at least one Fusion or XYZ slot must go before the list can be played
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 Lunalight-named Main Deck card already in the archetype core | Brings Ash Blossom to the 2-copy Semi-Limited limit without losing the archetype core |
| 2 | 1 copy of Foolish Burial Goods | 1 Lunalight-named Main Deck card already in the archetype core | Brings Foolish Burial Goods to the 2-copy Semi-Limited limit |
| 3 | 1 off-archetype Extra Deck card (for example Fire Fighting Daruma Doll or Outer Entity Nyarla) | No replacement needed to reach the limit | Extra Deck is 16 against an OCG maximum of 15 |
| 4 | None | A 15-card Side Deck | The deck currently has no Side Deck, so it cannot adapt in best-of-3 |
Evidence & confidence
- Verified: Legality: illegal, Ash Blossom and Foolish Burial Goods over the copy limit, Extra Deck 16 against maximum 15; Restricted cards: Droll & Lock Bird, Foolish Burial and S:P Little Knight are Limited and each run 1 copy (legal); Composition: 54 Main, 16 Extra, 0 Side; 40 off-archetype copies; 11 hand-trap cards; Usage: Lunalight core inclusion and missing core cards from the archetype usage statistics
- Inferred: Opening-hand probabilities for the core, searcher and hand-trap groups (hypergeometric); Hand trap, removal and negation coverage read from card text; Going-first and going-second plans from the card text; Combo ceiling and power read from text only; no recorded boards
- Provisional: Meta Power is null; no dated metagame sample is supplied; Matchup fit and tournament reliability; no tournament link or per-pilot record
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry in YGOVN for going-first, going-second, matchup or brick rates Meta Power is provisional unless a dated metagame sample is supplied No Side Deck supplied, so post-side plan and D12 cannot be assessed from data
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