Kewl Tune Deck #772932 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Ash Blossom & Joyous Spring x3, Effect Veiler x3, Ghost Belle & Haunted Mansion x3. Created Oct 21, 2026 by YGO Mod.

Deck Kewl Tune OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 55
Reliability 52
Going First 58
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 58
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 7 violation(s).

Identity & game plan

  • Win condition: Synchro summon high-ATK Kewl Tune Tuner bosses (Kewl Tune B2B, Loudness War, Remix) from a Tuner-heavy hand, using Kewl Tune searchers to rebuild the engine each turn.; Hand-trap and Synchro-tuned boards that protect a single boss through the opponent's interaction.
  • Turn 1 (going first): Normal Summon a Kewl Tune Tuner (Mix/Cue/Clip), use its once-per-turn search into a second Tuner, then Synchro Summon a Kewl Tune boss from the Extra Deck while holding Ash Blossom or Ghost Belle for the opponent's response.
  • Turn 2 (going second): Hold 18 hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Effect Veiler, Infinite Impermanence, Droll) to answer the opponent's first board, then rebuild the Kewl Tune engine from the GY.
  • Recovery: Use GY-based revival and search effects (Kewl Tune Reco/Clip/Cue GY effects, Duelist Genesis, Synchro Overtake) to rebuild after a hand trap or board wipe.
  • After siding: No side deck is registered, so there is no post-side plan. A legal version would need 15 side cards to answer Stun and Blind-Second matchups.

Why it scores here

This OCG list is illegal as submitted: 7 copy-limit violations, including 2 Forbidden cards (Called by the Grave, Triple Tactics Talent) and 3 Kewl Tune Limited cards run at 3 copies, so it receives a capped, structural-only score instead of a normal Final Contextual score. Structurally the Kewl Tune engine is reliable on paper, with P(at least one archetype core card in the opening 5) ≈ 0.81 and P(at least one searcher) ≈ 0.78 (Inferred). Its interaction density is high, with 18 hand traps and about 20 negation-text cards, which gives strong going-second resilience. The deck has no recorded boards, no tournament link and no side deck, so the floor, median and ceiling of its output are unmeasured and the score rests on text and probability inference. The score is built from consistency, interaction and Extra Deck coverage on the system as a whole, not from averaging card scores and not from Kewl Tune's popularity, which earned no points.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(≥1 archetype core card in opening 5) ≈ 0.81 across 15 copies; P(≥1 searcher) ≈ 0.78 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 18 hand traps and 23 zero-level spell/trap slots create some dead draws going first, but the copy histogram is tight (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling is read from text as a Synchro chain through Loudness War and B2B (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so the median output is unmeasured; estimate is low confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple Tuner searchers and GY-revival effects give alternate routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searcher and GY-recursion text (Kewl Tune Reco/Clip/Cue, Synchro Overtake) sustains resources; no net-advantage data (Inferred)
D7 End-Board & Interaction Quality 65 Layered interaction: Infinite Impermanence, Ash, Ghost Belle, Solemn Judgment, Crossout Designator, Harpie's Feather Duster, and Lightning Storm (Inferred from card text)
D8 Going-Second & Board-Breaking Power 62 Going second, 0.92 chance of at least one hand trap in the first 6 cards; board-breaking via Lightning Storm and Feather Duster (Inferred)
D9 Offensive Pressure & Closing Power 50 Boss ATK is high (Kewl Tune B2B 3200, Dragon that Devours 3000), but no end-board data supports closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 30 distinct, 14 singletons and many 3-of Tuners; over-limit copies inflate the count and reduce flexibility (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 60 Extra Deck is full (15/15) with 13 Synchro and 2 Fusion, covering the Kewl Tune boss lines (Verified)
D12 Side Deck Adaptability 15 No side deck is registered (side_count 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 45 No tournament link and no dated metagame; score is a neutral provisional placeholder (Provisional)
D14 Pilotability & Error Tolerance 45 Long Tuner-chain sequencing and per-card once-per-turn limits raise decision load; repeatability is moderate (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 58, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: illegal-deck cap (-24). Final formula: Illegal cap: uncapped 0.80*Structural(55)+0.20*TournamentReliability(52) = 54, capped to 30 with a -24 legality modifier; Meta provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is well represented (15 copies, P≈0.81 to open at least one)
  • Dense interaction: 18 hand traps and about 20 negation-text cards
  • Full Extra Deck with Synchro bosses that have high ATK and recursion

Weaknesses

  • Illegal copy counts and two Forbidden cards
  • No side deck
  • No recorded combos or tournament data to verify output

Critical choke points

  • Kewl Tune Tuner-chain starts depend on Tuners in hand; one hand trap or negation on the first Tuner can stall the line
  • Hand-trap density lowers the number of starters per hand
Priority Remove Add Reason
1 Called by the Grave, Triple Tactics Talent (both Forbidden), plus 2 Kewl Tune Cue, 2 Kewl Tune Synchro, 2 Kewl Tune Reco, 1 Ash Blossom & Joyous Spring, 1 Droll & Lock Bird None required to be legal; the main deck would drop to 45 cards, still within 40–60 Brings the list within the OCG copy limits and removes the Forbidden cards; the score cannot be re-evaluated as a normal deck until this is done.
2 Nothing A 15-card side deck covering Stun and Blind-Second matchups A legal deck with no side deck has no post-side plan, which is the main gap in D12.

Evidence & confidence

  • Verified: Copy-limit violations and banlist statuses (Called by the Grave, Triple Tactics Talent Forbidden); Main 55 / Extra 15 / Side 0 counts; Archetype core presence 15 copies; 13 Synchro + 2 Fusion in Extra Deck
  • Inferred: P(≥1 starter in opening 5) ≈ 0.81 and P(≥1 searcher) ≈ 0.78 from hypergeometric estimates; Interaction density from card-text hints (18 hand traps, about 20 negation cards); Combo ceiling read from text, not recorded boards
  • Provisional: Meta power and Matchup coverage (D13): no dated metagame or tournament link
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — brick/starter/OTK rates and matchup results are Inferred or Unknown Meta Power is provisional unless a dated metagame sample is supplied no side deck registered (side_count 0) deck title is null

More OCG Info

Kewl Tune

Kewl Tune Breakdown

 
 

 

 

 

 

 

 
 

 

 
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