Sky Striker Deck #772920 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Mulcharmy Purulia x3, Sky Striker Ace - Raye x3. Created Oct 21, 2026 by YGO Mod.

Deck Sky Striker OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 8/ 100
Power Score
Structural 53
Reliability 42
Going First 56
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 56
Going Second 50
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Sky Striker Ace link monsters (Kagari, Zeke, Hayate, Camellia, Shizuku) reached through Mobilize/Raye/Widow Anchor chains, closing with 1500-ATK links and Ace Raye/Roze; Hand-trap-supported grind: Ash, Ghost Ogre, Infinite Impermanence and Solemn cards protect a slow board while Mulcharmy and Greed draw
  • Turn 1 (going first): Open with Sky Striker Mobilize - Linkage! or Ace Raye plus a Radiant Typhoon Vision draw, then Link Summon an Ace monster from the Extra Deck; hold Ash or Solemn for the opponent's first Spell/Trap or summon
  • Turn 2 (going second): Hand traps (Ash, Ghost Ogre, Infinite Impermanence, Droll & Lock Bird, Nibiru) answer the opponent's first summon or activation, then convert the surviving Ace-link board on the following turn
  • Recovery: Sky Striker Special Maneuver - Lemnisgate! and Sky Striker Mobilize - Engage! return spells from the GY, and Mulcharmy draws restock the hand
  • After siding: No side deck is registered (side_count 0), so there is no evidenced post-side plan

Why it scores here

This list is Illegal: Ash Blossom & Joyous Spring and The Fallen & The Virtuous are each run 3 times against a limit of 2, so it receives a capped, structural-only score rather than a normal Final Contextual score. Structurally, the Sky Striker engine is real: 27 exact-name copies, with Mobilize - Linkage!, Ace Raye and Widow Anchor each seen with about 25% odds in a 5-card opening hand, and 12 hand traps give strong negation density (D7 70, Inferred). The weak points are the system rather than the individual cards: only 38.6% of main-deck copies are exact-name Sky Striker, 2 Lava Golem and 2 Nibiru are off-engine bricks, and the Albaz and TY-PHON Extra Deck cards need materials the list does not clearly run. The deck has no side deck, and no combo boards, win-rate or tournament data are available, so consistency and matchup scores rest on Inferred reasoning and Provisional context. Archetype popularity was not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 52 P(>=1 of 3 copies of Linkage/Raye/Widow Anchor in 5-card hand) = 0.25 each; 27 exact-name engine copies; starter reliability is moderate (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Lava Golem x2 and Nibiru x2 are off-engine dead draws, and 34 level-0 Spell/Trap slots dilute the opening hand; P(>=1 hand trap in 6) = 0.79 (Inferred)
D3 Combo Conversion & Ceiling 55 No recorded boards; Ace link chains through Raye, Linkage and Kagari suggest a multi-link ceiling from card text alone (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is text-only; the 2-card engine is inconsistent when hand traps and extender spells compete for slots (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Two hand-trap families plus recursion (Lemnisgate, Engage) and multiple Ace routes give alternative lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Mulcharmy and Pot of Sloth draw and Lemnisgate recovers spells, but the 55-card main is heavy in spells (Inferred)
D7 End-Board & Interaction Quality 70 14 negation-text cards, including Ash x3, Infinite Impermanence x3, Solemn Accusation x3, Ghost Ogre x3 and Solemn Judgment (Inferred semantic, flags verified)
D8 Going-Second & Board-Breaking Power 62 79% chance of at least one hand trap in a 6-card going-second hand; Shark Cannon and Ghost Ogre give board-breaking reach (Inferred)
D9 Offensive Pressure & Closing Power 55 Closing power comes from 1500-ATK Ace links and Raye/Roze, with a 3000-ATK Lava Golem that is hard to summon (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with only 38.6% exact-name purity, 43 off-archetype copies and both copy-limit breaches; the list is inefficient for its engine (Verified count, Inferred read)
D11 Extra Deck Efficiency & Coverage 55 12 Sky Striker-compatible Link monsters cover the engine, but the Albaz Dragon, TY-PHON and Ecclesia singletons are poorly supported by the main deck (Inferred)
D12 Side Deck Adaptability 15 No side deck (side_count 0), so there is no post-side adaptability (Verified count, Provisional score)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype meta-share is absent (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link Summon chains with branching hand-trap timing make the list demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 53, Going First ≈ 56, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist_exposure (-5); engine_conflicts_offengine_bricks (-3); no_side_deck (-2). Final formula: Illegal cap applied. Uncapped: 0.80*Structural(53) + 0.20*TournamentReliability(42) + ContextModifiers(-10) = 41; capped to 30 for copy-limit violations. Meta Power provisional (null).


More OCG Info

Sky Striker

Sky Striker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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