Black Luster Soldier Deck #772915 — Yu-Gi-Oh! OCG

46 Main, 17 Extra, incl. Chaos Valkyria x3, Manju of the Ten Thousand Hands x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Black Luster Soldier OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
20± 6/ 100
Power Score
Structural 46
Reliability 35
Going First 42
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 20/100 (±6 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 42
Going Second 40
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 46 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Ritual Summon Black Luster Soldier monsters (3000 ATK) via Super Soldier Synthesis or Super Soldier Ritual, then close with 3000-ATK Link and Xyz bosses; Bystial Lubellion, Bystial Magnamhut, Bystial Saronir and Bystial Baldrake 2500-ATK Dragon beaters, reached through banish-to-Special-Summon chains
  • Turn 1 (going first): Turn 1 searcher (Gateway to Chaos, Manju, Beginning Knight or Evening Twilight Knight) into a Ritual Spell, then hope for a Level 8 Ritual target; no clean T1 engine exists in the list
  • Turn 2 (going second): Ash Blossom & Joyous Spring x2 to interrupt the opponent's first search or summon, then rebuild through Ritual Summon or Link Summon; no recorded going-second boards
  • Recovery: Searchers and Ritual Spells refill the hand, but the Ritual Monster count is only 3 and Gateway to Chaos depends on Graveyard monsters being sent
  • After siding: Not assessable: the deck has no side deck, so there is no post-side plan

Why it scores here

The list is illegal on three counts (Extra Deck of 17 against a cap of 15, three copies of The Bystial Lubellion against one legal copy, and three copies of Super Polymerization against two), so the final score is capped at 20 and is theoretical only. The structural read is about 46: the deck has a searcher density that makes some starter likely in the opening hand (about 0.93 for at least one searcher-text card), but the core engine is only 3-copy staples at roughly 0.30 per opening hand, and only 2 of 14 archetype-standard core cards are present. Engines conflict across Black Luster Soldier, Bystial, Chaos, Mulcharmy (which wants an empty field) and Charmer, so the deck reads as a pile of related lines rather than one system. There are no recorded boards, so the combo ceiling and median are text-only inferences. Popularity did not earn points, and the score does not come from averaging card scores.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one of 3 copies in 5-card hand) is about 0.30 per 3-copy card; searcher-text group P(at least one in hand) about 0.93; core engine spread across 4 sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 40 18 searcher-text cards give redundancy, but 2 Mulcharmy and 8 tech cards plus 3 Ritual Spells create conflicting or dead draws (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from Ritual Summon into 3000-ATK bosses and banish-chain Bystials (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unmeasured; median reads below ceiling given Ritual tribute requirements (Inferred)
D5 Interruption Resilience & Route Redundancy 48 Two Ash Blossom copies and two Ritual routes give some redundancy; Mulcharmy and Gateway lines are fragile to a single interruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 Ritual Spells (4) and Searchers recur resources, but Gateway to Chaos depends on Graveyard sends and the deck has few recursion routes (Inferred)
D7 End-Board & Interaction Quality 58 16 removal-text and 5 negation-text cards, with Ash Blossom x2, Branded Beast and Dark Blade as interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Going-second win rate unmeasured; 2 hand traps and no board breakers beyond Chaos Space and Branded Beast (Inferred)
D9 Offensive Pressure & Closing Power 62 Several 3000-ATK bosses (Super Soldier, Legendary Swordsman, Envoy, Soldier of Chaos, Draglubion) give closing power when they land (Verified stats, Inferred reliability)
D10 Main Deck Efficiency & Flexibility 42 25 distinct Main Deck cards across 9 types; 8 tech cards and 3 Mulcharmy reduce coherence (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 35 17 Extra Deck cards exceed the 15 limit, and 9 Link monsters across 4 archetypes limit access to any one boss (Verified composition, Inferred)
D12 Side Deck Adaptability 10 Zero side deck cards; no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or meta-share data; Provisional
D14 Pilotability & Error Tolerance 35 Multiple Ritual, Link and Xyz lines with 3-card dependencies; many decision points for the pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 46, Going First ≈ 42, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Banlist and copy-limit exposure (-6); Engine conflicts (-6). Final formula: Structural 45.6 (Midrange profile); 0.80*46 + 0.20*35 = 43 before modifiers; modifiers -12 gives 31; Illegal cap applied, final 20 (theoretical/structural only; Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (18 cards) makes at least one searcher likely in hand
  • Multiple 3000-ATK bosses across Ritual, Link and Xyz
  • Two Ash Blossom copies give hand-trap interruption

Weaknesses

  • Illegal: Extra Deck of 17, Lubellion at 3 copies, Super Polymerization at 3 copies
  • Engines from 5 archetype families compete for field and Graveyard
  • No side deck for best-of-3
  • Only 2 of 14 archetype-standard core cards present

Critical choke points

  • Ritual Summon of a Level 8 Black Luster Soldier needs a specific tribute set; only 3 Ritual monsters are in the Main Deck
  • Mulcharmy Fuwalos needs an empty field, which conflicts with Ritual and Link lines
Priority Remove Add Reason
1 One copy of The Bystial Lubellion and one copy of Super Polymerization None (copy-limit fix) Required to make the list legal; without it the deck cannot receive a normal score
2 Two Extra Deck cards from the weakest Link/Xyz lines None Brings the Extra Deck to 15, the OCG maximum
3 Mulcharmy Fuwalos x3 A side deck of 10 to 15 cards covering the main matchups Removes the empty-field conflict and gives a best-of-3 post-side plan

Evidence & confidence

  • Verified: Illegal status: Extra Deck 17 over the cap of 15; The Bystial Lubellion 3 copies vs 1 legal; Super Polymerization 3 copies vs 2 legal; Side deck is empty; Only 2 of 14 archetype core cards present
  • Inferred: Engine access probability about 0.93 for searchers, 0.30 for 3-copy staples; Interaction density from text read (16 removal, 5 negation); Ritual and banish-chain ceiling reads from card text; Engine conflicts between sub-archetypes
  • Provisional: Meta Power and D13 matchup fit, no dated metagame sample; Going-second and post-side outcomes
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry (going-first, going-second, matchup, brick and starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Deck title is null

More OCG Info

Black Luster Soldier

Black Luster Soldier Breakdown

 
 

 

 

 

 

 

 
 

 

 
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