Bystial/Byssted Deck #772912 — Yu-Gi-Oh! OCG
40 Main, 15 Extra, incl. Centur-Ion Trudea x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Bystial Baldrake x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Centur-Ion Gargoyle II x1
- Centur-Ion Trudea x3
- Droll & Lock Bird x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x3
- The Bystial Lubellion x3
- Ash Blossom & Joyous Spring x3
- Centur-Ion Atrii x1
- Centur-Ion Primera x3
- Ghost Ogre & Snow Rabbit x3
- Branded Regained x1
- Centur-Ion Bonds x1
- Emblema Oath x3
- Stand Up Centur-Ion! x3
- Wake Up Centur-Ion! x1
- Centur-Ion Phalanx x1
- Infinite Impermanence x3
Extra Deck (15)
- Snake-Eyes Doomed Dragon x1
- Bystial Dis Pater x1
- Centur-Ion Auxila x1
- Centur-Ion Legatia x1
- Chaos Angel x1
- Chaos Archfiend x1
- Cosmic Blazar Dragon x2
- Crimson Dragon x1
- Draco Berserker of the Tenyi x1
- Enigmaster Packbit x1
- Juraishin, the Cursed Thunder God x1
- Red Supernova Dragon x1
- Centur-Ion Primera Primus x1
- Super Starslayer TY-PHON - Sky Crisis x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 50 |
| Going Second | 44 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Synchro
- Format: ocg
Legality
Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Synchro Summon large Synchro boss monsters (Centur-Ion Auxila, Legatia, Bystial Dis Pater, Red Supernova) off a Centur-Ion / Bystial board, with hand traps protecting the first summon; Bystial Druiswurm and Magnamhut recursion of banished LIGHT/DARK monsters into follow-up Dragon boards
- Turn 1 (going first): Open with a Centur-Ion or Bystial starter, use Centur-Ion Bonds / Emblema Oath style Continuous Trap placement to reach a Level 4 tuner plus non-Tuner and Synchro into a 3000+ ATK boss; hand traps are held for the opponent's first interaction
- Turn 2 (going second): Use Ash Blossom, Ghost Ogre and Infinite Impermanence to answer the opponent's starter, then rebuild through Mulcharmy Fuwalos and Centur-Ion draw/search effects; Synchro through a surviving monster
- Recovery: Searchers (Centur-Ion Primera, Gargoyle II, Auxila, Magnamhut) and Mulcharmy draw effects refill the hand after a hand trap or a single starter is used
- After siding: Not evaluable: the deck has no Side Deck (0 cards), so no post-side plan exists
Why it scores here
The deck is Illegal in OCG: Ash Blossom & Joyous Spring is run 3 times against a limit of 2, and The Bystial Lubellion is run 3 times against a limit of 1, so the score is capped and the evaluation is theoretical and structural only. Its engine is split across two sub-archetypes (Centur-Ion 20 cards, Bystial 7, plus Mulcharmy, Chaos, Tenyi and Snake-Eye/Eyes Dragon ends with no Snake-Eye material present), so the Extra Deck is only partly coherent. The strongest structural part is interaction density: 13 hand-trap/tech cards and 9 removal-text cards protect the first Synchro, and the 0.92 going-second probability of at least one hand trap in the 6-card hand is an Inferred estimate. Starter access is moderate: P(at least one archetype core card in a 5-card opening hand) is about 0.74 (Inferred), but there is no recorded combo data, so floor, median and ceiling are text-only inference. The deck has no Side Deck, which removes any post-side adaptability, and popularity signals (usage stats show 100% core-card presence) confirm the list is real and accessible but did not earn points. No card scores were averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 62 | P(>=1 archetype core card in 5-card opening hand) = 0.74; 9 core copies across two sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 45 | 13 hand-trap and 13 tech-tagged cards compete for hand slots with 10 single-copy cards; brick rate estimated from composition, not measured (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards in combos_evidence; ceiling estimated from Synchro text on Auxila, Legatia and Dis Pater (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo median or power distribution available; floor estimated from text only (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 50 | Ash Blossom, Ghost Ogre, Infinite Impermanence and Droll give several independent interruptions; Mulcharmy and Primera redraw the hand (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers (8 searcher-text cards) and Mulcharmy draws offer some recovery; no resource signature data (Inferred) |
| D7 | End-Board & Interaction Quality | 60 | 13 hand traps and 6 negation-text cards plus Chaos Angel, Dis Pater and Red Supernova interaction; no interaction density data (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second relies on hand traps and Synchro through a surviving monster; no going-second split data (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Multiple 3000+ ATK Synchro bosses (Auxila, Legatia, Red Supernova, Dis Pater) with direct-attack text; no end-board stats recorded (Verified stats, Inferred closing) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 40 Main cards with 20 distinct names; 13 hand traps and 9 tech cards dilute the engine; 2 cards over copy limit (Verified composition, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 55 | Extra Deck is 13 Synchro, 1 Fusion, 1 Xyz; Snake-Eye Fusion has no matching material in this list, so it is dead space (Verified composition, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck at all (0 cards); no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 40 | No tournament link and no dated meta sample; archetype meta-share absent (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Centur-Ion Continuous Trap placement and Synchro chains with many per-turn restrictions; manageable but error-prone (Inferred) |
How the score was computed
Strategy profile: Midrange 100% (Stun secondary noted, not blended in the numeric weights). Structural ≈ 47, Going First ≈ 50, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-2); engine conflict (0); illegal cap (-13). Final formula: Illegal deck: raw 0.80*Structural(47) + 0.20*TournamentReliability(40) + modifiers(-10) = 38; capped to 25 as theoretical/structural-only (Meta provisional, null)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ 0.26 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction: 13 hand-trap cards plus 6 negation-text and 9 removal-text effects
- Multiple 3000+ ATK Synchro bosses with strong end-board text
- Deep Synchro Extra Deck with 13 Synchro options for flexibility
Weaknesses
- Illegal in OCG: 2 cards over copy limit
- No Side Deck (0 cards)
- Two sub-archetypes plus off-theme Extra Deck cards (Snake-Eye Fusion without Snake-Eye material) dilute engine coherence
- No combo, tournament or win-rate data to confirm the engine works in practice
Critical choke points
- Starter access depends on the 9 archetype core cards; about 26% of opening hands have none (Inferred)
- Heavy reliance on hand traps (13) means one missed hand trap leaves the first Synchro unprotected
- Lubellion and Ash Blossom copy counts must be cut before the deck can be played in OCG
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of The Bystial Lubellion (3 to 1) | A legal Bystial or Centur-Ion starter (for example a second Centur-Ion Trudea or Bystial Baldrake) | Clears the Limited violation; restores legality, which is required before any normal score applies |
| 2 | 1 copy of Ash Blossom & Joyous Spring (3 to 2) | A non-restricted hand trap or tech card | Clears the Semi-Limited violation; keeps interaction density close to current |
| 3 | Snake-Eyes Doomed Dragon from the Extra Deck | A Centur-Ion or Bystial Synchro boss that matches the deck's materials | Removes a dead Extra Deck slot with no material route in this list |
| 4 | None (no Side Deck exists) | A 3-to-6-card Side Deck with extra hand traps and removal for common OCG boards | Gives a post-side plan and lifts D12 from 10 |
Evidence & confidence
- Verified: Legality: Lubellion 3 copies vs limit 1; Ash Blossom 3 copies vs limit 2 (OCG); Main 40 and Extra 15 are within size rules; Side 0; Composition: 13 Synchro Extra Deck cards, 13 hand traps, 9 removal-text cards; Usage stats: all 5 core cards present (100%); Archetype purity 0% exact name; 55 off-archetype copies
- Observed: Usage stats: Magnamhut 85.6% inclusion, Droll 65.8%, Ash 64.4%, Mulcharmy 62.4%, Druiswurm 59.9%
- Inferred: Opening-hand starter access about 0.74 (archetype core group); Going-second hand-trap access about 0.92; Interaction quality and recovery reads from card text; Floor, median and ceiling estimated from text (no combo data)
- Provisional: Meta / format fit (D13) and Meta Power: no dated meta sample; archetype meta-share absent
- Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, brick/starter rates): these signals are Inferred or Unknown no Side Deck in export (0 cards): post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied
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