Bystial/Byssted Deck #772912 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Centur-Ion Trudea x3, Mulcharmy Fuwalos x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Bystial/Byssted OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 10/ 100
Power Score
Structural 47
Reliability 40
Going First 50
Going Second 44

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 50
Going Second 44
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Synchro
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro Summon large Synchro boss monsters (Centur-Ion Auxila, Legatia, Bystial Dis Pater, Red Supernova) off a Centur-Ion / Bystial board, with hand traps protecting the first summon; Bystial Druiswurm and Magnamhut recursion of banished LIGHT/DARK monsters into follow-up Dragon boards
  • Turn 1 (going first): Open with a Centur-Ion or Bystial starter, use Centur-Ion Bonds / Emblema Oath style Continuous Trap placement to reach a Level 4 tuner plus non-Tuner and Synchro into a 3000+ ATK boss; hand traps are held for the opponent's first interaction
  • Turn 2 (going second): Use Ash Blossom, Ghost Ogre and Infinite Impermanence to answer the opponent's starter, then rebuild through Mulcharmy Fuwalos and Centur-Ion draw/search effects; Synchro through a surviving monster
  • Recovery: Searchers (Centur-Ion Primera, Gargoyle II, Auxila, Magnamhut) and Mulcharmy draw effects refill the hand after a hand trap or a single starter is used
  • After siding: Not evaluable: the deck has no Side Deck (0 cards), so no post-side plan exists

Why it scores here

The deck is Illegal in OCG: Ash Blossom & Joyous Spring is run 3 times against a limit of 2, and The Bystial Lubellion is run 3 times against a limit of 1, so the score is capped and the evaluation is theoretical and structural only. Its engine is split across two sub-archetypes (Centur-Ion 20 cards, Bystial 7, plus Mulcharmy, Chaos, Tenyi and Snake-Eye/Eyes Dragon ends with no Snake-Eye material present), so the Extra Deck is only partly coherent. The strongest structural part is interaction density: 13 hand-trap/tech cards and 9 removal-text cards protect the first Synchro, and the 0.92 going-second probability of at least one hand trap in the 6-card hand is an Inferred estimate. Starter access is moderate: P(at least one archetype core card in a 5-card opening hand) is about 0.74 (Inferred), but there is no recorded combo data, so floor, median and ceiling are text-only inference. The deck has no Side Deck, which removes any post-side adaptability, and popularity signals (usage stats show 100% core-card presence) confirm the list is real and accessible but did not earn points. No card scores were averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(>=1 archetype core card in 5-card opening hand) = 0.74; 9 core copies across two sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 45 13 hand-trap and 13 tech-tagged cards compete for hand slots with 10 single-copy cards; brick rate estimated from composition, not measured (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combos_evidence; ceiling estimated from Synchro text on Auxila, Legatia and Dis Pater (Inferred)
D4 Combo Floor & Median Output 40 No combo median or power distribution available; floor estimated from text only (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Ash Blossom, Ghost Ogre, Infinite Impermanence and Droll give several independent interruptions; Mulcharmy and Primera redraw the hand (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers (8 searcher-text cards) and Mulcharmy draws offer some recovery; no resource signature data (Inferred)
D7 End-Board & Interaction Quality 60 13 hand traps and 6 negation-text cards plus Chaos Angel, Dis Pater and Red Supernova interaction; no interaction density data (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 45 Going-second relies on hand traps and Synchro through a surviving monster; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Multiple 3000+ ATK Synchro bosses (Auxila, Legatia, Red Supernova, Dis Pater) with direct-attack text; no end-board stats recorded (Verified stats, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 40 Main cards with 20 distinct names; 13 hand traps and 9 tech cards dilute the engine; 2 cards over copy limit (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is 13 Synchro, 1 Fusion, 1 Xyz; Snake-Eye Fusion has no matching material in this list, so it is dead space (Verified composition, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck at all (0 cards); no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated meta sample; archetype meta-share absent (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Centur-Ion Continuous Trap placement and Synchro chains with many per-turn restrictions; manageable but error-prone (Inferred)

How the score was computed

Strategy profile: Midrange 100% (Stun secondary noted, not blended in the numeric weights). Structural ≈ 47, Going First ≈ 50, Going Second ≈ 44, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); no side deck (-2); engine conflict (0); illegal cap (-13). Final formula: Illegal deck: raw 0.80*Structural(47) + 0.20*TournamentReliability(40) + modifiers(-10) = 38; capped to 25 as theoretical/structural-only (Meta provisional, null)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ 0.26 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction: 13 hand-trap cards plus 6 negation-text and 9 removal-text effects
  • Multiple 3000+ ATK Synchro bosses with strong end-board text
  • Deep Synchro Extra Deck with 13 Synchro options for flexibility

Weaknesses

  • Illegal in OCG: 2 cards over copy limit
  • No Side Deck (0 cards)
  • Two sub-archetypes plus off-theme Extra Deck cards (Snake-Eye Fusion without Snake-Eye material) dilute engine coherence
  • No combo, tournament or win-rate data to confirm the engine works in practice

Critical choke points

  • Starter access depends on the 9 archetype core cards; about 26% of opening hands have none (Inferred)
  • Heavy reliance on hand traps (13) means one missed hand trap leaves the first Synchro unprotected
  • Lubellion and Ash Blossom copy counts must be cut before the deck can be played in OCG
Priority Remove Add Reason
1 1 copy of The Bystial Lubellion (3 to 1) A legal Bystial or Centur-Ion starter (for example a second Centur-Ion Trudea or Bystial Baldrake) Clears the Limited violation; restores legality, which is required before any normal score applies
2 1 copy of Ash Blossom & Joyous Spring (3 to 2) A non-restricted hand trap or tech card Clears the Semi-Limited violation; keeps interaction density close to current
3 Snake-Eyes Doomed Dragon from the Extra Deck A Centur-Ion or Bystial Synchro boss that matches the deck's materials Removes a dead Extra Deck slot with no material route in this list
4 None (no Side Deck exists) A 3-to-6-card Side Deck with extra hand traps and removal for common OCG boards Gives a post-side plan and lifts D12 from 10

Evidence & confidence

  • Verified: Legality: Lubellion 3 copies vs limit 1; Ash Blossom 3 copies vs limit 2 (OCG); Main 40 and Extra 15 are within size rules; Side 0; Composition: 13 Synchro Extra Deck cards, 13 hand traps, 9 removal-text cards; Usage stats: all 5 core cards present (100%); Archetype purity 0% exact name; 55 off-archetype copies
  • Observed: Usage stats: Magnamhut 85.6% inclusion, Droll 65.8%, Ash 64.4%, Mulcharmy 62.4%, Druiswurm 59.9%
  • Inferred: Opening-hand starter access about 0.74 (archetype core group); Going-second hand-trap access about 0.92; Interaction quality and recovery reads from card text; Floor, median and ceiling estimated from text (no combo data)
  • Provisional: Meta / format fit (D13) and Meta Power: no dated meta sample; archetype meta-share absent
  • Data gaps: no combos supplied: combo floor/median/ceiling is text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN (going-first/second, matchup, brick/starter rates): these signals are Inferred or Unknown no Side Deck in export (0 cards): post-side plan cannot be assessed Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top