Primite Deck #772911 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Primite OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
StunConfidence: LowEvaluated Oct 22, 2026
33± 8/ 100
Power Score
Structural 45
Reliability 35
Going First 42
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 45
Going First 42
Going Second 50
Meta Power provisional
Tournament Reliability 35
  • Primary strategy: Stun
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Spirit Dragon and Blue-Eyes Tyrant Dragon boards, with Blue-Eyes White Dragon as the main body (Inferred from card text; no recorded combos); Primite Dragon Ether Beryl and Primite Lordly Lode board presence (Inferred)
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, search a Blue-Eyes or Primite follow-up, and hold hand traps (Effect Veiler, Droll and Lock Bird, Ghost Belle) for the opponent's first activation (Inferred)
  • Turn 2 (going second): Open 6 cards with hand traps and negations (Ash Blossom, Infinite Impermanence, Ghost Ogre, Droll and Lock Bird) to stop the opponent's search or summon, then rebuild a Blue-Eyes board (Inferred)
  • Recovery: Blue-Eyes Spirit Dragon Synchro recursion through Ash Blossom and Ghost Belle GY effects, plus Wishes for Eyes of Blue and Mausoleum of White for resources (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck (Side count 0)

Why it scores here

This OCG list is scored as a structural read only, because it is illegal: Ash Blossom & Joyous Spring is run three times against a limit of two. Its consistency is moderate: the archetype core group is almost always present in the opening hand (about 0.99), and a searcher appears in the 5-card hand about 78% of the time, but the deck mixes Blue-Eyes, Primite, Dominus, Mulcharmy and Bystial cards, so exact-name archetype purity is only 11.4%. Interaction is the strongest part of the system, with 17 hand traps and 21 negation texts giving broad coverage, but many of those cards are dead without a matching target, which lowers opening-hand quality. No recorded combos, median output, or Side Deck exist, so conversion and post-side scores are Inferred and kept low. Popularity and archetype share do not earn points here, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher or starter in 5 cards) ≈ 0.78; archetype core ≈ 0.99 in hand; spread across multiple archetypes lowers reliability (Inferred)
D2 Opening-Hand Quality & Brick Management 42 62 off-archetype copies and many situational hand traps create dead draws; brick rate estimated high (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable boards; ceiling from card text only: Blue-Eyes White Dragon plus Blue-Eyes Spirit Dragon and Tyrant lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards; median output not measured; mixed archetypes suggest a below-ceiling average (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Multiple negation and hand-trap routes and GY recursion through Ash Blossom and Ghost Belle give some redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 45 Searchers in text (14 copies) and Lordly Lode / Wishes recover resources, but no float or grind data exists (Inferred)
D7 End-Board & Interaction Quality 70 17 hand traps and 21 negation-text cards give high interaction density; Ash Blossom's illegal copy count is penalized in modifiers (Inferred)
D8 Going-Second & Board-Breaking Power 55 Droll and Lock Bird, Solemn Judgment and Solemn Warning and Ghost Ogre pressure a going-second board; no going-second split exists (Inferred)
D9 Offensive Pressure & Closing Power 45 Blue-Eyes White Dragon and Blue-Eyes Jet Dragon provide 3000 ATK bodies; Ultimate Spirit and Stardust Sifr are absent from the deck (Verified card text, Inferred closing)
D10 Main Deck Efficiency & Flexibility 40 55 main cards with 30 distinct cards and 14 singletons; Primite and Blue-Eyes density is split, lowering compactness (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 10 Synchro, 3 Link and 2 Fusion, but 8 of the core Extra cards most used by the archetype are missing (Verified usage, Inferred)
D12 Side Deck Adaptability 10 No Side Deck is run, so there is no post-side adaptability (Verified; scored low, Provisional)
D13 Matchup Coverage & Format Fit 40 No dated meta sample and no tournament link; archetype share context is absent (Provisional)
D14 Pilotability & Error Tolerance 35 Many decision points with multiple hand traps, several archetype paths and no combo examples (Inferred)

How the score was computed

Strategy profile: Stun primary; D13 dropped and weights renormalized (no meta sample). Structural ≈ 45, Going First ≈ 42, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 35. Modifiers: Illegal copy-limit violation (-8); Limited-card exposure (-2). Final formula: Illegal deck: capped. Pre-cap 0.80*Structural(45) + 0.20*TournamentReliability(35) = 43; then modifiers -10 = 33 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Broad interaction: 17 hand traps and 21 negation-text cards cover many lines
  • Searchers in 78% of opening hands
  • Going-second hand traps stop opening-turn plays such as Ghost Ogre, Droll and Lock Bird and Solemn Warning

Weaknesses

  • Illegal: Ash Blossom & Joyous Spring is over the copy limit
  • Low exact-name archetype purity (11.4%) across several sub-archetypes
  • No Side Deck and no recorded combos

Critical choke points

  • Blue-Eyes White Dragon count (2) is the main body for several engines
  • Extra Deck synchro access depends on Blue-Eyes Spirit Dragon (3) and few other Synchro bodies
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal card that fits the deck's main plan, e.g. a second Blue-Eyes White Dragon route or a Blue-Eyes search card Fixes the only violation so the deck can be scored as legal
2 Off-archetype hand traps that have no target in most hands Blue-Eyes or Primite engine cards Raises consistency and reduces dead draws (Inferred)
3 Two singleton Limited or niche cards A Side Deck of 15 cards Gives the deck a post-side plan and lifts D12 from near zero

Evidence & confidence

  • Verified: Legality: Ash Blossom & Joyous Spring 3 copies vs legal 2; Main 55, Extra 15, Side 0 within OCG size rules; Archetype purity 11.4%, 62 off-archetype copies; Searcher-text count 14; hand-trap count 17
  • Inferred: Consistency estimates from hypergeometric draws; Interaction density and going-second hand-trap value; Stun primary strategy from hand-trap and negation density
  • Provisional: Meta Power (no dated meta sample); Matchup fit and tournament reliability
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot records absent No win-rate telemetry: going-first, going-second and matchup rates unknown Meta Power is Provisional unless a dated metagame sample is supplied Side Deck is empty, so D12 is scored from absence only

More OCG Info

Primite

Primite Breakdown

 
 

 

 

 

 

 

 
 

 

 
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