Blue-Eyes Deck #772910 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
StunConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Stun
  • Secondary strategies: Midrange, Combo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Spirit Dragon, Blue-Eyes Jet Dragon and Blue-Eyes White Dragon boards backed by hand traps and negations (theoretical; no combo evidence); Blue-Eyes Tyrant Dragon and Neo Blue-Eyes Ultimate Dragon are absent from the list, so no fusion closer is present
  • Turn 1 (going first): Open Sage with Eyes of Blue or Maiden of White, search or summon into Blue-Eyes material, and hold Effect Veiler and Infinite Impermanence for the opponent's first response
  • Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Ghost Belle, Ghost Ogre, Skull Meister, Nibiru) and Solemn Warning or Judgment to stop the opponent's opening, then rebuild through Blue-Eyes extra-deck summons
  • Recovery: Recursion comes from Mausoleum of White, Wishes for Eyes of Blue and the Blue-Eyes GY effects; the list has no dedicated recovery engine beyond these
  • After siding: No Side Deck is registered (0 cards), so there is no post-side plan

Why it scores here

The list is an Illegal OCG build (Ash Blossom & Joyous Spring is run 3 copies against a 2-copy limit), so its score is capped and labelled theoretical/structural-only. It opens reliably on the archetype core, which covers about 97% of hands by hypergeometric estimate (Inferred), and its 17 hand traps plus negation text give strong interaction on both turns. Conversion is weaker: there are no recorded boards, so ceiling and median are text-only inferences with low confidence, and the 15-card Extra Deck lacks the Blue-Eyes Tyrant and Neo Blue-Eyes closers. The 55-card main deck is bloated with 14 singletons, there is no Side Deck, and the Primite, Dominus and Solemn sub-themes conflict in engine focus. Popularity and archetype usage stats confirm the list is real but did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(>=1 Sage/Maiden/Effect Veiler in 5-card hand) ≈ 0.25 per 3-copy card; archetype core 26 copies, P(>=1 core in hand5) ≈ 0.97 (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Many overlapping hand traps and tech singletons; 14 singletons and a 3-copy Sage/Maiden/Ash line add conflict risk (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards; ceiling is text-only from Blue-Eyes Jet and Spirit Dragon effects (Inferred)
D4 Combo Floor & Median Output 45 No combo evidence; median output is unknown and kept near neutral (Inferred, low confidence)
D5 Interruption Resilience & Route Redundancy 62 Multiple negate and hand-trap routes after a disruption, but few independent recovery lines (Inferred)
D6 Resource Economy, Recovery & Grind 50 Mausoleum, Wishes and Blue-Eyes GY effects give some recursion; no float engine evidence (Inferred)
D7 End-Board & Interaction Quality 72 17 hand traps and 21 negation-text cards give layered interaction; Solemn Warning and Judgment add Summon negation (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 65 Hand traps and Solemn cards are strong going second, with Dragon's Mind and Dominus Purge as extra answers (Inferred)
D9 Offensive Pressure & Closing Power 55 Blue-Eyes Spirit Dragon 2500 ATK, Blue-Eyes Jet Dragon 3000 ATK, and Blue-Eyes White Dragon 3000 ATK; no Tyrant or Neo Blue-Eyes finisher (Verified stats)
D10 Main Deck Efficiency & Flexibility 40 55-card main with 30 distinct cards and 14 singletons; low density for a 40-card-target engine (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards across Spirit x3, Spirit with Eyes x2 and singletons; coverage is broad but few are guaranteed (Verified count)
D12 Side Deck Adaptability 15 No Side Deck; no post-side plan can be evaluated (Verified, 0 cards)
D13 Matchup Coverage & Format Fit 45 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Blue-Eyes lines with several hand-trap timing decisions and a 55-card main (Inferred)

How the score was computed

Strategy profile: Stun primary with Midrange secondary; D13 kept at Stun weight although provisional. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); engine_conflicts (-3); illegal_cap (-7). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 50.8 before modifiers; illegal-deck cap applied to 35

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (17 hand traps, 21 negation-text cards)
  • High archetype core coverage (97% of hands contain at least one core card, Inferred)
  • Strong Blue-Eyes Extra Deck board presence with 2500-3500 ATK dragons

Weaknesses

  • Illegal copy count for Ash Blossom & Joyous Spring
  • No Side Deck
  • Bloated 55-card main with 14 singletons and off-engine sub-themes
  • No Tyrant or Neo Blue-Eyes finisher in the Extra Deck

Critical choke points

  • Blue-Eyes White Dragon count (2 copies) gates most Extra Deck summons
  • Hand traps are the only interaction, so a dead hand loses the first exchange
Priority Remove Add Reason
1 Ash Blossom & Joyous Spring (1 copy) Nothing; legalise the list Removes the copy-limit violation so the deck can receive a normal score
2 Off-engine singletons (Dominus Purge, Primite Scream, Primite Drillbeam) Blue-Eyes White Dragon or Tyrant support, or a Side Deck of hand traps Improves engine coherence and gives a post-side plan

Evidence & confidence

  • Verified: Illegal status: Ash Blossom 3 copies vs 2 legal in OCG; Main 55, Extra 15, Side 0 within OCG size rules; Extra Deck breakdown: synchro 10, link 3, fusion 2; Archetype core present at 26 copies
  • Inferred: Hypergeometric opening-hand odds for starters and hand traps; Stun-primary classification from hand-trap density; Interaction quality from negation text; Going-first and going-second estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup results unknown no Side Deck; post-side performance cannot be assessed Meta Power provisional without a dated metagame sample

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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