Blue-Eyes Deck #772910 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Blue-Eyes Jet Dragon x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Koa'ki Meiru Drago x1
- Mulcharmy Fuwalos x3
- Nibiru, the Primal Being x2
- Primite Dragon Ether Beryl x3
- Skull Meister x2
- Blue-Eyes White Dragon x2
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x2
- Ghost Ogre & Snow Rabbit x2
- Maiden of White x3
- Neo Kaiser Sea Horse x1
- Sage with Eyes of Blue x3
- Mausoleum of White x1
- Primite Drillbeam x1
- Primite Lordly Lode x3
- Roar of the Blue-Eyed Dragons x1
- Wishes for Eyes of Blue x3
- Dominus Purge x3
- Dragon's Mind x1
- Infinite Impermanence x2
- Majesty of the White Dragons x1
- Primite Scream x1
- Solemn Judgment x1
- Solemn Warning x2
- True Light x1
Extra Deck (15)
- Blue-Eyes Tyrant Dragon x1
- Neo Blue-Eyes Ultimate Dragon x1
- Hieratic Seal of the Heavenly Spheres x1
- Spirit with Eyes of Blue x2
- Ancient Fairy Life Dragon x1
- Blue-Eyes Spirit Dragon x3
- Blue-Eyes Ultimate Spirit Dragon x1
- Crimson Dragon x1
- Juraishin, the Cursed Thunder God x1
- Lightstorm Dragon x1
- Stardust Sifr Divine Dragon x1
- Kewl Tune B2B x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 52 |
| Going First | 50 |
| Going Second | 58 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Stun
- Secondary strategies: Midrange, Combo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Blue-Eyes Spirit Dragon, Blue-Eyes Jet Dragon and Blue-Eyes White Dragon boards backed by hand traps and negations (theoretical; no combo evidence); Blue-Eyes Tyrant Dragon and Neo Blue-Eyes Ultimate Dragon are absent from the list, so no fusion closer is present
- Turn 1 (going first): Open Sage with Eyes of Blue or Maiden of White, search or summon into Blue-Eyes material, and hold Effect Veiler and Infinite Impermanence for the opponent's first response
- Turn 2 (going second): Use hand traps (Ash Blossom, Effect Veiler, Ghost Belle, Ghost Ogre, Skull Meister, Nibiru) and Solemn Warning or Judgment to stop the opponent's opening, then rebuild through Blue-Eyes extra-deck summons
- Recovery: Recursion comes from Mausoleum of White, Wishes for Eyes of Blue and the Blue-Eyes GY effects; the list has no dedicated recovery engine beyond these
- After siding: No Side Deck is registered (0 cards), so there is no post-side plan
Why it scores here
The list is an Illegal OCG build (Ash Blossom & Joyous Spring is run 3 copies against a 2-copy limit), so its score is capped and labelled theoretical/structural-only. It opens reliably on the archetype core, which covers about 97% of hands by hypergeometric estimate (Inferred), and its 17 hand traps plus negation text give strong interaction on both turns. Conversion is weaker: there are no recorded boards, so ceiling and median are text-only inferences with low confidence, and the 15-card Extra Deck lacks the Blue-Eyes Tyrant and Neo Blue-Eyes closers. The 55-card main deck is bloated with 14 singletons, there is no Side Deck, and the Primite, Dominus and Solemn sub-themes conflict in engine focus. Popularity and archetype usage stats confirm the list is real but did not earn points, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 60 | P(>=1 Sage/Maiden/Effect Veiler in 5-card hand) ≈ 0.25 per 3-copy card; archetype core 26 copies, P(>=1 core in hand5) ≈ 0.97 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | Many overlapping hand traps and tech singletons; 14 singletons and a 3-copy Sage/Maiden/Ash line add conflict risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 52 | No parseable boards; ceiling is text-only from Blue-Eyes Jet and Spirit Dragon effects (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No combo evidence; median output is unknown and kept near neutral (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 62 | Multiple negate and hand-trap routes after a disruption, but few independent recovery lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Mausoleum, Wishes and Blue-Eyes GY effects give some recursion; no float engine evidence (Inferred) |
| D7 | End-Board & Interaction Quality | 72 | 17 hand traps and 21 negation-text cards give layered interaction; Solemn Warning and Judgment add Summon negation (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 65 | Hand traps and Solemn cards are strong going second, with Dragon's Mind and Dominus Purge as extra answers (Inferred) |
| D9 | Offensive Pressure & Closing Power | 55 | Blue-Eyes Spirit Dragon 2500 ATK, Blue-Eyes Jet Dragon 3000 ATK, and Blue-Eyes White Dragon 3000 ATK; no Tyrant or Neo Blue-Eyes finisher (Verified stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 55-card main with 30 distinct cards and 14 singletons; low density for a 40-card-target engine (Verified count, Inferred quality) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards across Spirit x3, Spirit with Eyes x2 and singletons; coverage is broad but few are guaranteed (Verified count) |
| D12 | Side Deck Adaptability | 15 | No Side Deck; no post-side plan can be evaluated (Verified, 0 cards) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multi-step Blue-Eyes lines with several hand-trap timing decisions and a 55-card main (Inferred) |
How the score was computed
Strategy profile: Stun primary with Midrange secondary; D13 kept at Stun weight although provisional. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-6); engine_conflicts (-3); illegal_cap (-7). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 50.8 before modifiers; illegal-deck cap applied to 35
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (17 hand traps, 21 negation-text cards)
- High archetype core coverage (97% of hands contain at least one core card, Inferred)
- Strong Blue-Eyes Extra Deck board presence with 2500-3500 ATK dragons
Weaknesses
- Illegal copy count for Ash Blossom & Joyous Spring
- No Side Deck
- Bloated 55-card main with 14 singletons and off-engine sub-themes
- No Tyrant or Neo Blue-Eyes finisher in the Extra Deck
Critical choke points
- Blue-Eyes White Dragon count (2 copies) gates most Extra Deck summons
- Hand traps are the only interaction, so a dead hand loses the first exchange
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Ash Blossom & Joyous Spring (1 copy) | Nothing; legalise the list | Removes the copy-limit violation so the deck can receive a normal score |
| 2 | Off-engine singletons (Dominus Purge, Primite Scream, Primite Drillbeam) | Blue-Eyes White Dragon or Tyrant support, or a Side Deck of hand traps | Improves engine coherence and gives a post-side plan |
Evidence & confidence
- Verified: Illegal status: Ash Blossom 3 copies vs 2 legal in OCG; Main 55, Extra 15, Side 0 within OCG size rules; Extra Deck breakdown: synchro 10, link 3, fusion 2; Archetype core present at 26 copies
- Inferred: Hypergeometric opening-hand odds for starters and hand traps; Stun-primary classification from hand-trap density; Interaction quality from negation text; Going-first and going-second estimates
- Provisional: Meta Power (no dated metagame sample); Matchup fit and tournament reliability
- Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot record absent no win-rate telemetry; going-first, going-second and matchup results unknown no Side Deck; post-side performance cannot be assessed Meta Power provisional without a dated metagame sample
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