Power Patron Deck #772907 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Medius the Pure x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Power Patron OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
39± 10/ 100
Power Score
Structural 53
Reliability 42
Going First 52
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 39/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 52
Going Second 55
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Link-Summon Power Patron / Maliss Link monsters (Mediclius, Maliss Red Ransom, Hearts Crypter) and push damage with Ars Magna ATK and attack-count boosts; Cyberse and Code Talker link pressure (Accesscode Talker, Decode Talker Heatsoul, Allied Code Talker) off Cyberse starters
  • Turn 1 (going first): Open a Cyberse or Maliss starter (Maliss Chessy Cat, Medius the Pure, Wizard @Ignister), search with Medius/Theorealize, and Link Summon toward a 2300-3000 ATK link; hold Ash Blossom and Droll for the first interaction
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Nibiru, Evenly Matched, Droll & Lock Bird) to answer the opponent's first summon or search, then rebuild a board from the GY via Medius, Theorealize Overdrive and Maliss in Underground
  • Recovery: Mulcharmy draw engine (Fuwalos, Purulia, Meowls) when the field is empty, plus Maliss recursion from GY and Medius/Theorealize search for the next starter
  • After siding: No side deck is registered; post-side plan cannot be evaluated

Why it scores here

The deck is scored as a system, not as an average of its cards. Its starter access is reasonable but spread across several sub-archetypes (Maliss, Mulcharmy, Medius, Ars Magna) rather than a single core: exact Power Patron purity is only about 3%, and the archetype core has about a 76% chance of at least one copy in a 5-card opening hand (Inferred). Interaction is dense (12 hand traps, 31 removal-text cards, several Trap and Spell answers), which is the deck's strongest trait and the reason it scores well for going second. Its conversion ceiling and median output cannot be measured because no recorded boards exist, so both are text-only inference. The OCG copy-limit violation on Ash Blossom & Joyous Spring makes the list illegal as built, so the final score is a capped, theoretical structural read. Archetype popularity earned no points, since the deck has no tournament or win-rate data.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one of a 3-copy card in opening hand of 5) ≈ 0.25; archetype core P(≥1 in hand of 5) ≈ 0.76; multiple starters across sub-archetypes (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Hand-trap and tech-heavy main (12 hand traps, 19 tech); 24 generic cards and off-archetype copies raise brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling estimated from card text only, Link-3000 and Ars Magna ATK boosts (Inferred)
D4 Combo Floor & Median Output 40 No combo samples, so median output is unknown; estimate pulled down by the lack of data (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Three Ash Blossoms, two Maliss Chessy Cat-line starters and recursion via Medius and Theorealize give independent routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 15 searcher-text cards and GY recursion (Medius, Maliss in Underground) offset spending; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 70 31 removal-text cards, 12 hand traps, Harpie's Feather Duster, Lightning Storm and Maliss Link protection give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 62 Hand-trap density gives a 79% chance of at least one hand trap in a going-second 6-card hand (Inferred); no going-second win data
D9 Offensive Pressure & Closing Power 55 Link-3 Mediclius at 3000 ATK and Ars Magna attack-count effects give closing power, but no end-board measurements (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55-card main with 33 distinct cards; 19 tech and 19 level-0 spell/trap slots, reduced compactness; 2 copies of many cards (Verified counts)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck cards (14 Link, 1 XYZ) with clear link-chain access; several flex links used only in narrow lines (Inferred)
D12 Side Deck Adaptability 20 No side deck registered; score reflects a missing post-side plan (Verified)
D13 Matchup Coverage & Format Fit 45 Archetype share and tournament context unavailable; no dated metagame sample (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-step Link chains, Maliss shuffles and sub-archetype conditions add many decision points (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox secondary, disclosed but not blended numerically. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Copy-limit violation (-8); Banlist exposure (-4). Final formula: Illegal deck: theoretical structural-only. 0.80*Structural(53) + 0.20*TournamentReliability(42) = 51, then modifiers -12 and illegal cap gives 39 (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and removal-text interaction, with three Ash Blossoms as a flexible answer
  • Multiple independent starters across Maliss, Mulcharmy, Medius and Ars Magna, so the deck is not reliant on one card
  • Strong going-second interaction via hand traps

Weaknesses

  • Illegal as built: Ash Blossom copy-limit violation
  • Low exact-archetype purity (about 3%); the engine depends on sub-archetype bridges
  • No side deck, so there is no post-side plan
  • Several Limited cards are single-copy dependencies

Critical choke points

  • Link Summon access depends on Cyberse or Maliss starters; a hand without one is largely dead
  • Single-copy Limited cards (Droll, Gold Sarcophagus, Terraforming) are not replaceable by copies
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-Ash hand trap or Maliss Set card Restores legality; the deck has three Ash copies against a limit of two
2 One off-archetype tech card A second Maliss or Power Patron starter Raises exact-engine purity and starter density for D1/D2

Evidence & confidence

  • Verified: Ash Blossom & Joyous Spring runs 3 copies, over the OCG Semi-Limited limit of 2 (illegal as built); Main 55 / Extra 15 / Side 0; main within 40-60 and extra within 0-15; Seven Limited and one Semi-Limited restricted card; each within its copy limit except Ash Blossom; Hand-trap, tech, removal-text and searcher-text counts from the evidence pack
  • Inferred: Opening-hand starter access ≈ 0.76 for the archetype core; Hand-trap density gives ≈ 0.79 hand trap in a going-second hand; Interaction density is high and layered; Going-first and going-second scores from text and probability only
  • Provisional: Matchup and format fit (D13) without a dated metagame sample; Meta Power (null)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick/starter rates No side deck registered Meta Power provisional unless a dated metagame sample is supplied

More OCG Info

Power Patron

Power Patron Breakdown

 
 

 

 

 

 

 

 
 

 

 
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