Power Patron Deck #772907 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Medius the Pure x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Ars Magna the Corruption and the Purification x1
- Ars Magna the Division and the Union x1
- Ars Magna the Finite and the Infinite x1
- Bystial Druiswurm x1
- Bystial Magnamhut x1
- Droll & Lock Bird x1
- Maliss <P> Chessy Cat x3
- Maliss <P> Dormouse x1
- Maliss <P> March Hare x2
- Maliss <P> White Rabbit x1
- Medius the Pure x3
- Mulcharmy Fuwalos x3
- Mulcharmy Meowls x2
- Mulcharmy Purulia x2
- Nibiru, the Primal Being x3
- Theorealized Medius x2
- Wizard @Ignister x1
- Cyberse Code Magician x1
- Ash Blossom & Joyous Spring x3
- Backup @Ignister x1
- Ghost Ogre & Snow Rabbit x2
- Ars Magna "Citrinitas" x2
- Dimensional Fissure x3
- Gold Sarcophagus x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Maliss in Underground x2
- Terraforming x1
- Theorealize x1
- Theorealize Overdrive x1
- Evenly Matched x3
- Maliss <C> MTP-07 x1
- Maliss <C> TB-11 x1
Extra Deck (15)
- Accesscode Talker x1
- Allied Code Talker @Ignister x1
- Cyberse Wicckid x1
- Decode Talker Heatsoul x1
- Firewall Dragon x1
- Haggard Lizardose x1
- I:P Masquerena x1
- Linguriboh x1
- Maliss <Q> Hearts Crypter x1
- Maliss <Q> Red Ransom x1
- Mediclius the Extraordinary Power Patron x1
- Purification Power Patron x1
- S:P Little Knight x1
- Salamangreat Almiraj x1
- Code Igniter x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 39/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 53 |
| Going First | 52 |
| Going Second | 55 |
| Meta Power | provisional |
| Tournament Reliability | 42 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).
Identity & game plan
- Win condition: Link-Summon Power Patron / Maliss Link monsters (Mediclius, Maliss Red Ransom, Hearts Crypter) and push damage with Ars Magna ATK and attack-count boosts; Cyberse and Code Talker link pressure (Accesscode Talker, Decode Talker Heatsoul, Allied Code Talker) off Cyberse starters
- Turn 1 (going first): Open a Cyberse or Maliss starter (Maliss Chessy Cat, Medius the Pure, Wizard @Ignister), search with Medius/Theorealize, and Link Summon toward a 2300-3000 ATK link; hold Ash Blossom and Droll for the first interaction
- Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Nibiru, Evenly Matched, Droll & Lock Bird) to answer the opponent's first summon or search, then rebuild a board from the GY via Medius, Theorealize Overdrive and Maliss in Underground
- Recovery: Mulcharmy draw engine (Fuwalos, Purulia, Meowls) when the field is empty, plus Maliss recursion from GY and Medius/Theorealize search for the next starter
- After siding: No side deck is registered; post-side plan cannot be evaluated
Why it scores here
The deck is scored as a system, not as an average of its cards. Its starter access is reasonable but spread across several sub-archetypes (Maliss, Mulcharmy, Medius, Ars Magna) rather than a single core: exact Power Patron purity is only about 3%, and the archetype core has about a 76% chance of at least one copy in a 5-card opening hand (Inferred). Interaction is dense (12 hand traps, 31 removal-text cards, several Trap and Spell answers), which is the deck's strongest trait and the reason it scores well for going second. Its conversion ceiling and median output cannot be measured because no recorded boards exist, so both are text-only inference. The OCG copy-limit violation on Ash Blossom & Joyous Spring makes the list illegal as built, so the final score is a capped, theoretical structural read. Archetype popularity earned no points, since the deck has no tournament or win-rate data.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 58 | P(at least one of a 3-copy card in opening hand of 5) ≈ 0.25; archetype core P(≥1 in hand of 5) ≈ 0.76; multiple starters across sub-archetypes (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 50 | Hand-trap and tech-heavy main (12 hand traps, 19 tech); 24 generic cards and off-archetype copies raise brick risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable recorded boards; ceiling estimated from card text only, Link-3000 and Ars Magna ATK boosts (Inferred) |
| D4 | Combo Floor & Median Output | 40 | No combo samples, so median output is unknown; estimate pulled down by the lack of data (Provisional) |
| D5 | Interruption Resilience & Route Redundancy | 60 | Three Ash Blossoms, two Maliss Chessy Cat-line starters and recursion via Medius and Theorealize give independent routes (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 55 | 15 searcher-text cards and GY recursion (Medius, Maliss in Underground) offset spending; no resource telemetry (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 31 removal-text cards, 12 hand traps, Harpie's Feather Duster, Lightning Storm and Maliss Link protection give layered interaction (Verified text, Inferred quality) |
| D8 | Going-Second & Board-Breaking Power | 62 | Hand-trap density gives a 79% chance of at least one hand trap in a going-second 6-card hand (Inferred); no going-second win data |
| D9 | Offensive Pressure & Closing Power | 55 | Link-3 Mediclius at 3000 ATK and Ars Magna attack-count effects give closing power, but no end-board measurements (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 55-card main with 33 distinct cards; 19 tech and 19 level-0 spell/trap slots, reduced compactness; 2 copies of many cards (Verified counts) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck cards (14 Link, 1 XYZ) with clear link-chain access; several flex links used only in narrow lines (Inferred) |
| D12 | Side Deck Adaptability | 20 | No side deck registered; score reflects a missing post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | Archetype share and tournament context unavailable; no dated metagame sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 35 | Multi-step Link chains, Maliss shuffles and sub-archetype conditions add many decision points (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary, disclosed but not blended numerically. Structural ≈ 53, Going First ≈ 52, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Copy-limit violation (-8); Banlist exposure (-4). Final formula: Illegal deck: theoretical structural-only. 0.80*Structural(53) + 0.20*TournamentReliability(42) = 51, then modifiers -12 and illegal cap gives 39 (Meta provisional)
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.76 · key two-card combo ≈ — · full-brick estimate ≈ 0.24 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and removal-text interaction, with three Ash Blossoms as a flexible answer
- Multiple independent starters across Maliss, Mulcharmy, Medius and Ars Magna, so the deck is not reliant on one card
- Strong going-second interaction via hand traps
Weaknesses
- Illegal as built: Ash Blossom copy-limit violation
- Low exact-archetype purity (about 3%); the engine depends on sub-archetype bridges
- No side deck, so there is no post-side plan
- Several Limited cards are single-copy dependencies
Critical choke points
- Link Summon access depends on Cyberse or Maliss starters; a hand without one is largely dead
- Single-copy Limited cards (Droll, Gold Sarcophagus, Terraforming) are not replaceable by copies
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | One copy of Ash Blossom & Joyous Spring | A legal non-Ash hand trap or Maliss Set card | Restores legality; the deck has three Ash copies against a limit of two |
| 2 | One off-archetype tech card | A second Maliss or Power Patron starter | Raises exact-engine purity and starter density for D1/D2 |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring runs 3 copies, over the OCG Semi-Limited limit of 2 (illegal as built); Main 55 / Extra 15 / Side 0; main within 40-60 and extra within 0-15; Seven Limited and one Semi-Limited restricted card; each within its copy limit except Ash Blossom; Hand-trap, tech, removal-text and searcher-text counts from the evidence pack
- Inferred: Opening-hand starter access ≈ 0.76 for the archetype core; Hand-trap density gives ≈ 0.79 hand trap in a going-second hand; Interaction density is high and layered; Going-first and going-second scores from text and probability only
- Provisional: Matchup and format fit (D13) without a dated metagame sample; Meta Power (null)
- Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record absent No win-rate telemetry for going-first, going-second, matchup or brick/starter rates No side deck registered Meta Power provisional unless a dated metagame sample is supplied
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