Tearlaments Deck #772902 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fiendsmith Engraver x3, Kashtira Fenrir x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck Tearlaments OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 49
Reliability 42
Going First 52
Going Second 40

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49.2
Going First 52
Going Second 40
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Fusion/Link/Xyz boss beatdown with 3000-ATK Fusion Monsters (Tearlaments Rulkallos, Tearlaments Kaleido-Heart, The Dragon that Devours the Dogma) built through Tearlaments and Fiendsmith searchers; Fiendsmith's Lacrima ATK reduction and Tearlaments negation/board-control lines
  • Turn 1 (going first): Summon Tearlaments/Fiendsmith starters (Tearlaments Scream, Tearlaments Scheiren, Fiendsmith Engraver) to search and set up a Fusion or Link Summon; theoretical only because the list is illegal
  • Turn 2 (going second): Hold Tearlaments negations (Tearlaments Sulliek, Tearlaments Cryme, Trivikarma) and Galaxy Cyclone for interaction, then convert through fusion; no hand traps are present
  • Recovery: Tearlaments Reinoheart and Tearlaments Heartbeat recursion from GY; searchers (Tearlaments Scream, Pressured Planet Wraitsoth, Fiendsmith's Tract) rebuild hand
  • After siding: Not evaluable: the deck runs 0 side cards and no post-side plan can be scored

Why it scores here

The list is Illegal in OCG: three copies of the Forbidden Kashtira Fenrir, three copies each of the Limited Tearlaments Kashtira and Fiendsmith Engraver, and three Super Polymerization against a limit of two. The structural read is therefore theoretical only and is capped low. Within that cap, the deck has a dense searcher suite (19 searcher-text cards, about 0.89 chance of at least one in a 5-card opening) and a credible 3000-ATK fusion finish, so consistency and closing power score moderately. It is a multi-archetype build (exact Tearlaments purity 18.6%, with Fiendsmith, Kashtira and Mulcharmy cards), which lowers main-deck efficiency and pilotability. It has no hand traps and no side deck, so going-second and post-side scores are weak. No combos were supplied and no tournament or win-rate data exists, so the combo and meta scores are inferred from card text and the archetype usage table. Popularity in the guide snippet did not earn points, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one archetype core card in a 5-card opening) ≈ 0.91; 19 searcher-text cards; over-limit copies of Kashtira and Fiendsmith Engraver would be removed (Inferred)
D2 Opening-Hand Quality & Brick Management 50 55 main cards with 19 singletons and 26 level-0 spells/traps; 3 sub-archetype engines compete for the same hand (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling read from text only (Fusion finishers Rulkallos, Kaleido-Heart and Dragon at 3000 ATK) (Inferred)
D4 Combo Floor & Median Output 45 No recorded combo median; text-only reasoning gives a middling floor because of dependence on fusion setup (Inferred)
D5 Interruption Resilience & Route Redundancy 48 9 negation-text cards and Tearlaments Reinoheart recursion, but no hand traps and few independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Searchers and GY recursion (Reinoheart, Heartbeat) give reasonable recovery; spend cost is high (Inferred)
D7 End-Board & Interaction Quality 55 27 removal-text and 9 negation-text cards; no hand traps and no floodgates; layering is moderate (Inferred)
D8 Going-Second & Board-Breaking Power 35 hand_trap_group = 0 and no floodgates, so going-second board breaking is weak (Inferred)
D9 Offensive Pressure & Closing Power 62 Three 3000-ATK fusion monsters and Fiendsmith's Lacrima's -600 ATK field effect (Verified card text)
D10 Main Deck Efficiency & Flexibility 40 Exact archetype purity 18.6%, 57 off-archetype copies across 18 archetype labels (Verified)
D11 Extra Deck Efficiency & Coverage 55 Extra Deck is full at 15: 9 Fusion, 4 Xyz, 2 Link and Time Thief Redoer with Lswarm and Predaplant splash (Verified composition)
D12 Side Deck Adaptability 10 Side deck is 0 cards; no post-side adaptability is possible (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link; archetype described as top-tier in a single guide snippet only (Provisional)
D14 Pilotability & Error Tolerance 40 Three archetypes, many fusion setups and multiple negation timings; high decision load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49.2, Going First ≈ 52, Going Second ≈ 40, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: banlist exposure (-8); engine conflicts (-4); illegal list cap (-11). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers = 0.80*49.2 + 0.20*42 - 12 = 36, then capped to 25 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher suite (19 searcher-text cards) gives high starter access
  • Multiple 3000-ATK fusion finishers and Lacrima's field ATK reduction
  • Negation/removal breadth (9 negation-text, 27 removal-text cards)
  • Full 15-card Extra Deck with diverse fusion/xyz/link options

Weaknesses

  • Illegal list: Forbidden Kashtira Fenrir plus over-limit Kashtira, Engraver and Super Polymerization
  • Zero hand traps and zero floodgates weaken going-second play
  • Three archetypes compete for the same hand (18.6% exact purity)
  • No side deck, so no post-side adaptability

Critical choke points

  • Fusion Summon routes depend on a small number of Fiendsmith/Tearlaments starters that are Limited to one copy
  • Kashtira Fenrir being Forbidden removes an engine piece the list currently depends on
Priority Remove Add Reason
1 Kashtira Fenrir (3 copies) Legal replacement searcher or starter (e.g. a Tearlaments or Fiendsmith monster within limits) Forbidden card; the deck cannot be legal or tournament-ready with it
2 2 of the 3 Tearlaments Kashtira and 2 of the 3 Fiendsmith Engraver Single copies of other Tearlaments/Fiendsmith staples or a hand trap Brings copy counts within their Limited limits and adds going-second interaction
3 1 Super Polymerization A 0-card-cost interaction spell or a side-deck-compatible card Restores the Semi-Limited limit of 2 and reduces brick risk from a single-card fusion path

Evidence & confidence

  • Verified: Main 55 / Extra 15 / Side 0 counts within OCG size rules; Four copy-limit violations, including Forbidden Kashtira Fenrir; Card text and ATK/DEF values for listed cards; Archetype purity 18.6% and extra-deck breakdown
  • Observed: Usage table: Tearlaments Scheiren, Havnis and Merrli are core cards in 90–100% of archetype decks
  • Inferred: Starter consistency ≈ 0.91 in a 5-card opening (hypergeometric proxy); Going-second interaction is weak (no hand traps); Negation/removal breadth suggests midrange-to-control interaction
  • Provisional: Matchup and format-fit scores (no dated meta sample); Top-tier status from a single guide snippet
  • Data gaps: no combos supplied — combo floor/median/ceiling is text-only inference no tournament link — archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN — going-first/second, matchup, brick and starter rates are Inferred or Unknown side deck is empty — post-side plan cannot be evaluated Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Tearlaments

Tearlaments Breakdown

 
 

 

 

 

 

 

 
 

 

 
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