Charmer Deck #772900 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Masked Dragon x3, Tenpai Dragon Paidra x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Charmer OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
36± 10/ 100
Power Score
Structural 50
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 36/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Synchro and Link beatsticks (Sangenpai Transcendent Dragion, Bystial Dis Pater, Trident Dragion, Black Rose Dragon) backed by FIRE Dragon recursion; Charmer Link Monsters (Dharc, Lyna, Hiita) recurring Dragon or Charmer monsters from the opponent's GY
  • Turn 1 (going first): Open a Searcher (Tenpai Dragon Paidra, Dora Dora, Sangen Kaimen, Sangen Summoning) to fetch a Tenpai or Sangen piece, then reach a Synchro or Link Summon of the Dragon engine (Inferred, text-only)
  • Turn 2 (going second): Hold 1 of 12 hand traps (Ash, Infinite Impermanence, Effect Veiler, Ghost Ogre) to interrupt the opponent's first board, then rebuild through Tenpai Dragon Genroku recursion (Inferred)
  • Recovery: Genroku and Fadra special-summon FIRE Dragons from the GY; Raigeki, Harpie's Feather Duster and Lightning Storm clear opposing boards (Inferred)
  • After siding: Not available: the deck has no Side Deck, so no post-side plan can be evaluated

Why it scores here

The deck's real engine is the FIRE Dragon chain: Tenpai Dragon Paidra, Dora Dora and the Sangen spells search for Tenpai and Sangen pieces, and Genroku and Fadra recur FIRE Dragons from the Graveyard, which gives it redundant starters (P(at least one searcher in a 5-card opening hand) ≈ 0.78, Inferred). Interaction is dense, with 12 hand traps (P(at least one in a 6-card going-second hand) ≈ 0.90, Inferred), which supports the going-second and interruption-resilience scores. Those strengths are offset by a copy-limit violation (3 Ash Blossom against a Semi-Limited cap of 2), a deck that is only 5.5% exact-archetype (mixing Tenpai Dragon, Sangen, Bystial, Charmer, Forbidden and Cyclone cards), and zero recorded boards, so the combo floor and median are text-only inference. Popularity and archetype usage did not earn points: the usage stats show this list missing 3 of its 4 core cards, and the score was built from the deck's structure, not by averaging the card scores. Because the list is illegal, this is a structural-only read with a capped final score and no normal contextual grade.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one Searcher in a 5-card opening hand) ≈ 0.78; Tenpai/Sangen search chain is real but only 3 copies of the archetype core (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Eight singleton tech cards plus 12 hand traps and a mixed archetype base give moderate brick risk; no hand-level data (Inferred)
D3 Combo Conversion & Ceiling 45 Synchro/Link ceiling via Sangenpai Transcendent and Dis Pater is plausible from text; no recorded boards to confirm (Inferred)
D4 Combo Floor & Median Output 40 Median output is unknown: zero parseable combos, so floor is text-only (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Twelve hand traps plus GY recursion (Genroku, Fadra) give several independent routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recovery depends on Graveyard Dragons and searchers, but spend-versus-regenerate is not measured (Inferred)
D7 End-Board & Interaction Quality 60 Eleven removal-text cards and layered negation (Ash, Droplet, Veiler, Impermanence) give broad interaction; durability is not measured (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps (P ≈ 0.90 for at least one in 6) and Raigeki/Harpie's Duster challenge a board well (Inferred)
D9 Offensive Pressure & Closing Power 60 Dis Pater (3500 ATK), Transcendent Dragion (3000) and Trident Dragion (3000) give closing power, but finishing lines are untested (Inferred)
D10 Main Deck Efficiency & Flexibility 40 Main Deck has 20 distinct cards with 24 tech-tagged copies and only 5.5% exact-archetype purity, so coherence is weak (Verified structure, Inferred read)
D11 Extra Deck Efficiency & Coverage 50 Extra Deck is 9 Synchro plus 6 Link with two Charmer links and no Extra Deck overlap check; mostly flexible (Verified structure, Inferred)
D12 Side Deck Adaptability 10 No Side Deck exists, so post-side adaptability cannot be evaluated and scores near the floor (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament link; archetype share is absent, so fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 50 Many simultaneous hand-trap and Quick Effect decisions across 40 main cards raise the pilot burden (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Copy-limit violation (Ash Blossom & Joyous Spring 3 vs 2) (-8); No Side Deck (-4). Final formula: No reliable metagame: 0.80*Structural(50) + 0.20*TournamentReliability(40) = 48, then Illegal cap applied via modifiers -12 → 36 (structural-only, theoretical)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Redundant searcher text across Paidra, Dora Dora, Sangen Kaimen and Sangen Summoning
  • Dense hand-trap and negation suite (12 hand traps) for going second
  • Real Dragon recursion (Genroku, Fadra) for recovery after interruption

Weaknesses

  • Illegal copy count: 3 Ash Blossom against a limit of 2
  • Low archetype purity (5.5%) across a mix of Tenpai, Sangen, Bystial, Charmer, Forbidden and Cyclone
  • No Side Deck, so no post-side plan
  • Zero recorded boards: combo floor and median are unverified

Critical choke points

  • Dependence on Ash Blossom in the opening hand (P ≥ 1 in 5 cards = 0.34 at 3 copies)
  • Synchro/Link finishers require specific Dragon materials that may not be present after a brick
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring A legal non-copy card (for example, a Tenpai or Sangen support card) or nothing Brings the list within the Semi-Limited copy limit so it can be evaluated as a normal legal deck
2 Off-archetype tech cards (Samurai Destroyer, Kuibelt, Black Rose Dragon) Additional Tenpai Dragon or Sangen core cards Raises archetype purity and the odds that the searcher chain finds the engine
3 None (main deck) A Side Deck of up to 15 cards Gives a best-of-3 post-side plan; currently zero adaptability

Evidence & confidence

  • Verified: Main 40 / Extra 15 / Side 0 sizes match ocg limits; Ash Blossom & Joyous Spring: 3 copies vs Semi-Limited limit 2 (illegal); Card text for the 12 hand traps and 10 searchers; Archetype purity 5.5% and copy histogram
  • Inferred: P(at least one searcher in 5 cards) ≈ 0.78; P(hand trap in 6, going second) ≈ 0.90; Dragon engine sequencing (Paidra → Sangen → Tenpai → Synchro/Link); Going-second and recovery plans from card text
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament context)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup and brick rates are Inferred or Unknown No Side Deck: post-side adaptability cannot be measured Meta Power is Provisional unless a dated metagame sample is supplied

More OCG Info

Charmer

Charmer Breakdown

 
 

 

 

 

 

 

 
 

 

 
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