Bystial/Byssted Deck #772899 — Yu-Gi-Oh! OCG

40 Main, 15 Extra, incl. Masked Dragon x3, Tenpai Dragon Paidra x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Bystial/Byssted OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
25± 8/ 100
Power Score
Structural 52
Reliability 48
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 40 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: FIRE Dragon engine (Tenpai/Sangen) feeding Bystial Dis Pater, Sangenpai Transcendent Dragion and Trident Dragion boss monsters (Inferred from card text); Link Charmer and Synchro beatsticks as follow-up pressure (Inferred)
  • Turn 1 (going first): Open a Tenpai/Dora Dora searcher line and hold hand traps for the opponent's first interaction (Inferred)
  • Turn 2 (going second): Use the 12 hand traps to break the opponent's first board, then rebuild through Tenpai and Sangen searchers (Inferred)
  • Recovery: Re-search Tenpai Dragon monsters with Sangen effects and Paidra/Fadra, then re-enable Synchro/Link summons (Inferred)
  • After siding: None: the deck runs no Side Deck, so there is no post-side plan (D12 = 15)

Why it scores here

The deck is scored as a system, not by averaging its 55 off-archetype card copies or any card score. Its Tenpai/Sangen searchers (about 78% chance of at least one searcher in a 5-card opening hand, Inferred) give it a reasonable chance of a live start, and its 12 hand traps and layered negates give real interruption resilience and strong going-second interaction (about 90% chance of at least one hand trap in a 6-card hand, Inferred). Its closing power comes from 3000-3500 ATK Synchro boss monsters, but there is no recorded combo evidence, so the median and ceiling are text-only inference. Popularity earns no points: the archetype usage stats only confirm the list is a real build, and the deck has 0% exact archetype purity and no side deck. The list is Illegal because Ash Blossom & Joyous Spring is run 3 copies against a Semi-Limited limit of 2, so the structural score of about 52 is theoretical only and the final score is capped at 25.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in hand of 5) ≈ 0.78; core archetype card in hand of 5 ≈ 0.43; Tenpai engine partly off-archetype (Inferred)
D2 Opening-Hand Quality & Brick Management 50 12 hand traps and 24 tech cards give many non-engine hands; few hands are fully functional on their own (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so ceiling is text-only: Synchro boss chain via Tenpai and Sangen searchers (Inferred)
D4 Combo Floor & Median Output 45 No recorded board data; median output cannot be measured and is set near the middle (Inferred)
D5 Interruption Resilience & Route Redundancy 60 12 hand traps, Ash Blossom, Effect Veiler and Ghost Ogre give several independent negate routes (Inferred)
D6 Resource Economy, Recovery & Grind 52 Pot of Prosperity, Dora Dora and Tenpai searchers recover cards, but there is no float or recursion evidence (Inferred)
D7 End-Board & Interaction Quality 65 Raigeki, Harpie's Feather Duster, Lightning Storm, Infinite Impermanence and Forbidden Droplet cover board and backrow with layering (Verified card text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Going-second hand traps are strong against an established board; going-second split not measured (Inferred)
D9 Offensive Pressure & Closing Power 60 Bystial Dis Pater (3500 ATK), Sangenpai Transcendent Dragion and Trident Dragion give high closing ATK (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 40 40 main cards with 20 distinct; 55 off-archetype copies and 0% exact archetype purity lower coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck cards across Synchro and Link with mixed archetypes; flexible but split across sub-engines (Verified composition, Inferred)
D12 Side Deck Adaptability 15 Side Deck is empty (0 of 15 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple Tenpai/Sangen/Synchro decision points and timing-sensitive hand traps (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Copy-limit violation (-5); No side deck (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + modifiers (-8) = 43.6, capped at 25 because legality is Illegal; theoretical/structural-only, Meta Provisional

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.78 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Layered hand traps and negates (12 hand traps, 12 negation-text cards) give strong interruption and going-second interaction
  • High-ATK Synchro bosses (Bystial Dis Pater 3500 ATK) give closing power
  • Clean 40-card main deck legal in size and within limits for every card except Ash Blossom

Weaknesses

  • Illegal copy count: 3 Ash Blossom & Joyous Spring against a limit of 2
  • Low archetype purity: 0% exact name, 55 off-archetype copies across Tenpai, Sangen, Charmer, Forbidden and Cyclone
  • No side deck, so no post-side adaptability
  • No combo evidence, so consistency and ceiling are inferred from text only

Critical choke points

  • Tenpai/Sangen FIRE Dragon searchers: the engine depends on a small number of searchers (10 searcher-text cards) to go live
  • Ash Blossom copy count is the first legality blocker; the deck cannot be played as built
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring 1 legal non-Limited card of the player's choice, or leave the slot empty Fixes the copy-limit violation so the list is legal; the deck cannot be played as built until this is fixed
2 None A Side Deck (up to 15 cards) to address the most common opposing decks D12 is 15 because the Side Deck is empty; a side plan would lift adaptability and tournament reliability
3 Off-archetype tech cards (e.g. Terraforming, Pot of Prosperity) if the engine is the goal More Tenpai/Sangen cards for engine coherence Raises archetype purity and engine accessibility; a structural read, not a meta or win-rate claim

Evidence & confidence

  • Verified: Main 40, Extra 15, Side 0 are within OCG size rules; Ash Blossom & Joyous Spring: 3 copies run, legal maximum 2 (Semi-Limited); All other Limited cards run at 1 copy (legal); Card text and stats for all 37 listed cards
  • Inferred: P(at least one searcher in 5-card hand) ≈ 0.78; P(at least one hand trap in 6-card hand) ≈ 0.90; Engine and boss-monster route read from text; Dimension scores D1 through D14
  • Provisional: Meta Power is null; D13 is provisional with no dated meta sample; Usage stats (Droll & Lock Bird, Mulcharmy Fuwalos) are context only
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied deck title is null in the export

More OCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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