Resonator Deck #772898 — Yu-Gi-Oh! OCG
55 Main, 15 Extra, incl. Bone Archfiend x3, Power Vice Dragon x3, Skull Meister x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (55)
- Bone Archfiend x3
- Chaos Dragon Levianeer x1
- Dogoran, the Mad Flame Kaiju x1
- Fiend Piece Golem x1
- Gadarla, the Mystery Dust Kaiju x2
- Power Vice Dragon x3
- Red Lotus King, Flame Crime x1
- Skull Meister x3
- Supay, Duskwalker x3
- Zalamander Catalyzer x1
- Crimson Resonator x1
- Darkness Resonator x1
- Obsessive Uvualoop x1
- Soul Resonator x3
- Supay x1
- Synkron Resonator x1
- Vision Resonator x2
- Book of Eclipse x3
- Cosmic Cyclone x2
- Crimson Call x1
- Crimson Gaia x3
- Pair Bear Scare!! x3
- Resonator Call x3
- Scarlet Security x1
- Twin Twisters x2
- Gravity Collapse x3
- King's Resonance x1
- Red Reign x1
- Red Zone x1
- Synchro Zone x2
Extra Deck (15)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 56/100 (±7 · Confidence: Medium)
| Overall score | Value |
|---|---|
| Structural Deck Power | 64 |
| Going First | 68 |
| Going Second | 63 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Toolbox, Synchro, Graveyard-centric
- Format: ocg
Legality
Main 55 / Extra 15 / Side 0 — status: Legal.
Identity & game plan
- Win condition: Synchro boss from the Red Dragon Archfiend / Resonator lines (Red Supernova Dragon 4000 ATK, Red Hypernova Dragon 4500 ATK, Tyrant Red Dragon Archfiend 3500 ATK); Dogoran, the Mad Flame Kaiju (3000 ATK) Special Summoned onto the opponent's field
- Turn 1 (going first): Turn 1 chain a summon-trigger or hand effect (Soul Resonator searches a Level 4 or lower Fiend; Crimson Gaia and Resonator Call search Resonator or RDA-line cards), then Synchro Summon a Red Rising Dragon or an RDA-line boss.
- Turn 2 (going second): Hand Skull Meister only against a GY-activated effect; use Gravity Collapse and Cosmic Cyclone against Spell/Trap setups, then Synchro through a Tuner line; Kaiju summon if the opponent controls a Kaiju.
- Recovery: Recur Resonator and Fiend monsters from the GY (Vision Resonator, Synkron Resonator, Crimson Call, Bone Archfiend, Zalamander Catalyzer) and re-Synchro.
- After siding: None. The side deck is empty (0 of up to 15), so there is no post-side plan.
Why it scores here
The deck's score comes from the system: it reliably reaches a Synchro line through its searchers (about 0.89 chance of at least one searcher in an opening 5, Inferred), and its graveyard recursion (Soul Resonator, Vision Resonator, Synkron Resonator, Bone Archfiend, Crimson Call) gives it several restart routes after interruption. Its ceiling is high because the Extra Deck holds 4000 to 4500 ATK Synchro bosses, and its 11 interaction cards give broad coverage, though the hand-trap suite is thin. The main weaknesses are the 20% exact-name purity (Kaiju, Book of, King and Piece Golem splash), several field-conditional starters, no recorded boards to confirm median output, and an empty side deck. Archetype popularity (91% core usage) did not earn points, and the card scores were not averaged into the deck score.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 66 | P(at least one searcher-text card in opening 5) ≈ 0.89; archetype core open ≈ 0.91; but Vision, Synkron, Darkness and Crimson Resonator need field states (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 52 | 26 of 55 main cards are Spell/Trap; Skull Meister is a GY-only negate; several monsters are field-conditional, so dead-hand risk is material (Inferred) |
| D3 | Combo Conversion & Ceiling | 74 | No recorded boards; text-only ceiling via Synchro summons into Red Supernova 4000 ATK and Red Hypernova 4500 ATK (Inferred) |
| D4 | Combo Floor & Median Output | 56 | No recorded boards; median set mid-range given Tuner plus non-Tuner requirements and field-dependent starters (Inferred, low confidence) |
| D5 | Interruption Resilience & Route Redundancy | 74 | Multiple GY-triggered recursions (Soul Resonator, Vision Resonator, Synkron Resonator, Bone Archfiend, Crimson Call, Zalamander) give independent restart routes (Inferred from card text) |
| D6 | Resource Economy, Recovery & Grind | 70 | GY recursion offsets costs; Cosmic Cyclone pays 1000 LP; no resource telemetry exists (Inferred) |
| D7 | End-Board & Interaction Quality | 64 | Gravity Collapse x3, Cosmic Cyclone x2, Twin Twisters x2, Kuibelt and Red Zone give broad coverage, but Ash Blossom and Infinite Impermanence are absent (Verified text + Inferred) |
| D8 | Going-Second & Board-Breaking Power | 58 | Dogoran (3000 ATK) and Gadarla Kaiju summon onto the opponent's field, plus Synchro boards; going-second split unavailable (Inferred) |
| D9 | Offensive Pressure & Closing Power | 72 | Boss tail: Red Supernova 4000 ATK, Red Hypernova 4500 ATK, Tyrant RDA 3500 ATK; piercing and direct-attack text not verified (Verified stat + Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 58 | 55 main, 30 distinct, all copies within OCG limits; 20% exact-name purity with Kaiju, Book of and King splash (Verified composition) |
| D11 | Extra Deck Efficiency & Coverage | 64 | 15 of 15 Extra slots are Synchro; three Red Rising Dragon and two RDA copies anchor lines, but Red Hypernova needs 4 Tuners (Verified composition + Inferred) |
| D12 | Side Deck Adaptability | 10 | Side deck is 0 of 15 allowed, so there is no post-side plan (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | Not used in Structural: no tournament link and no dated meta sample (Provisional) |
| D14 | Pilotability & Error Tolerance | 38 | Multi-step Synchro chains and field-conditional summons with several optional triggers; the pilot must track many states (Inferred) |
How the score was computed
Strategy profile: Combo; D13 dropped and remaining weights renormalized by 1/0.97 (meta-neutral structural score). Structural ≈ 64, Going First ≈ 68, Going Second ≈ 63, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: engine conflicts / off-archetype splash (-2); no post-side plan (-3). Final formula: 0.80*Structural + 0.20*TournamentReliability + ContextModifiers (Meta provisional): 0.80*64 + 0.20*50 = 61.2, then -5 modifiers = 56.2 -> 56
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.89 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Deep graveyard recursion: Soul Resonator, Vision Resonator, Synkron Resonator, Bone Archfiend, Crimson Call and Zalamander Catalyzer return cards from the GY (Verified text)
- High boss ceiling in the Extra Deck: Red Supernova 4000 ATK, Red Hypernova 4500 ATK, Tyrant RDA 3500 ATK, Bystial Dis Pater 3500 ATK (Verified)
- Broad interaction count: Gravity Collapse x3, Cosmic Cyclone x2, Twin Twisters x2, Kuibelt, Red Zone, Scarlet Security (Verified text)
- Core cards run at archetype-typical copy counts: Soul Resonator, Crimson Gaia, Power Vice Dragon and Bone Archfiend at 3 copies each (Verified usage stat)
Weaknesses
- No side deck: 0 of 15 allowed, so no post-side plan (Verified)
- Low exact-name purity (20%) with Kaiju, Book of, King and Piece Golem splash (Verified composition)
- Ash Blossom and Infinite Impermanence, both archetype-typical in usage stats, are absent from the list (Verified usage stat)
- Skull Meister negates only GY-activated effects, so it is a narrow hand trap (Verified text)
Critical choke points
- Synchro lines need a Tuner plus non-Tuner on the field; there are 10 Tuners in the Main Deck (Verified composition)
- Vision Resonator, Synkron Resonator, Darkness Resonator and Crimson Resonator need field states to be summoned from hand (Verified text, Inferred impact)
- Search lines are narrow: each main searcher is 1-3 copies (Verified)
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | Side deck with archetype-standard hand traps, e.g. Ash Blossom & Joyous Spring (59% archetype usage, typically 3 copies) | Deck runs zero side cards, so it has no post-side plan (D12); the usage stat is the only evidence for the card choice. | |
| 2 | 1 Skull Meister | 1 Infinite Impermanence (57% archetype usage, typically 3 copies) | Skull Meister negates only GY-activated effects, a narrow hand trap; Infinite Impermanence is archetype-typical per usage stats (text not verified here). |
Evidence & confidence
- Verified: Legality: OCG, 55 main, 15 extra, 0 side, all cards Unlimited with 3 legal copies; Card text of Soul Resonator, Vision Resonator, Skull Meister, Cosmic Cyclone, Red Supernova Dragon and others (from description excerpts); Usage statistics: core presence and typical copy counts; Extra Deck composition: 15 Synchro, all DARK or Dragon-linked
- Inferred: Searcher and starter probabilities (0.89 searcher-text group, 0.91 core group); Going-first and going-second power components and the 0.80 structural weighting; Field-conditional starter dependency and brick risk; Interaction quality and resilience from text plus probabilities
- Provisional: Meta Power (null: no dated metagame sample); D13 matchup/format fit (set to 50 and excluded from Structural); Tournament reliability (no tournament link)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first/second, matchup, brick and OTK rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied Usage-statistics pipeline marks Extra Deck core cards (The Crimson King, Bystial Dis Pater, Crimson Blade Dragon, Red Dragon Archfiend, Red Supernova Dragon, Hot Red Dragon Archfiend Abyss, Scarred Dragon Archfiend, Storm-Bane Destorbim) as absent though they appear in the Extra Deck list; core_present_pct (44%) likely undercounts Extra Deck, so it was not used as a weakness Deck title is null
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