Therions Deck #772896 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Cyber Dragon x3, Cyber Dragon Core x3, Cyber Jormungardr x3. Created Oct 21, 2026 by YGO Mod.

Deck Therions OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Medium
30± 8/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Medium)

  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Cyber Dragon-based Fusion/Link/Xyz pressure (Cyber End Dragon, Cyber Eternity Dragon, Cyber Twin Dragon, Cyber Dragon Sieger) backed by Therion King Regulus; Divine Arsenal AA-ZEUS and Chimeratech Overdragon as late-game boards
  • Turn 1 (going first): Open with Cyber Dragon Core or Cyber Dragon Nachster to search a Cyber Spell/Trap or summon a Cyber Dragon, then Link or Fusion into a Cyber Dragon boss; hand traps held for the opponent's first activation
  • Turn 2 (going second): Use Effect Veiler, Ash Blossom and Infinite Impermanence to blank the opponent's starter, then rebuild through Cyberdark Realm, Cybernetic Horizon and Cyber Dragon searches
  • Recovery: Cyber Dragon Core and Cyberdark Wurm recursion from GY, plus Clockwork Night and Clockwork Knight to rebuild Machine boards
  • After siding: Not evaluable: the deck runs no Side Deck, so there is no post-side plan

Why it scores here

The deck opens a Cyber Dragon engine reliably enough: 3-copy Cyber Dragon and Core give about a 0.33 chance of at least one in a 5-card opening hand (Inferred), and 21 searcher-text cards make at least one search effect near-certain. Conversion is plausible through Cyber Dragon Core and Nachster into Fusion or Link bosses, but no recorded boards exist, so the ceiling and median are text-only inferences and are scored conservatively. Interaction is the deck's strongest layer, with 9 hand traps and 13 negation-text cards giving about 0.80 chance of at least one hand trap in a 6-card going-second hand (Inferred). Popularity did not earn points: the archetype core is only 2 of 5 usage-core cards present, and no tournament or win-rate data exists. The score comes from the system (consistency, interaction, going-second strength) rather than an average of card scores, and the deck is capped because it runs 3 copies of Ash Blossom, which is over its OCG limit of 2.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 Cyber Dragon in 5 cards) = 0.33; 21 searcher-text cards; 2-card bootstrap via Core and Nachster (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Hand traps and Cyber Dragon redundancy limit dead hands; 11 single-copy cards and no Side Deck add some brick risk (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling is a text read of Cyber Dragon Core into Fusion/Link bosses (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence has zero boards; median output cannot be measured and is scored conservatively (Provisional)
D5 Interruption Resilience & Route Redundancy 58 Ash, Veiler and Impermanence cover several disruption points; Cyber Dragon Herz, Cyberdark Wurm and Core give recursion (Inferred)
D6 Resource Economy, Recovery & Grind 55 Clockwork Night and Cyberdark Realm search and regenerate; Chimeratech Overdragon and Fusion costs drain resources (Inferred)
D7 End-Board & Interaction Quality 65 9 hand traps, 13 negation-text cards, Effect Veiler and Ash Blossom give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Going-second split not recorded; Lightning Storm and Harpie's Feather Duster give board-breaking, and hand traps cover the opening (Inferred)
D9 Offensive Pressure & Closing Power 50 Cyber End Dragon 4000 ATK and Eternity Dragon 2800/4000 provide pressure; Twin Dragon has a second attack (verified card text)
D10 Main Deck Efficiency & Flexibility 50 41 main cards within the 40-60 range; 22 distinct main cards with 8 triple-copy slots gives reasonable coherence (verified composition)
D11 Extra Deck Efficiency & Coverage 60 14 Extra cards across Fusion, Xyz and Link; Cyber Dragon bosses are reachable from the engine (Inferred)
D12 Side Deck Adaptability 20 No Side Deck is run, so no post-side adaptability (Provisional)
D13 Matchup Coverage & Format Fit 25 Archetype share and tournament context are absent; no dated meta sample (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple Fusion, Link and hand-trap decisions per turn, with several multi-step lines (Inferred)

How the score was computed

Strategy profile: Midrange primary, Toolbox as secondary tie-break; applied as the profile weights only. Modifiers: none.


More OCG Info

Therions

Therions Breakdown

 
 

 

 

 

 

 

 
 

 

 
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