Cyberdark Deck #772895 — Yu-Gi-Oh! OCG
40 Main, 14 Extra, incl. Cyber Dragon x3, Cyber Dragon Core x3, Cyber Jormungardr x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Cyber Dragon x3
- Cyber Dragon Core x3
- Cyber Dragon Herz x1
- Cyber Dragon Nachster x1
- Cyber Jormungardr x3
- Cyberdark Chimera x1
- Cyberdark Claw x3
- Cyberdark Wurm x1
- Therion "King" Regulus x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Clockwork Night x2
- Cyber Emergency x3
- Cyberdark Realm x2
- Cyberload Fusion x1
- Cybernetic Horizon x1
- Harpie's Feather Duster x1
- Lightning Storm x2
- Power Bond x1
- Cybernetic Overflow x1
- Infinite Impermanence x3
Extra Deck (14)
- Chimeratech Fortress Dragon x1
- Chimeratech Megafleet Dragon x1
- Chimeratech Overdragon x1
- Chimeratech Rampage Dragon x1
- Cyber End Dragon x1
- Cyber Eternity Dragon x1
- Cyber Twin Dragon x1
- Heosvarog the Mechanical Dawn x1
- Clockwork Knight x1
- Cyber Dragon Sieger x1
- S:P Little Knight x1
- Chronomaly Vimana x1
- Cyber Dragon Nova x1
- Divine Arsenal AA-ZEUS - Sky Thunder x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.5 |
| Going First | 55 |
| Going Second | 50 |
| Meta Power | provisional |
| Tournament Reliability | 45 |
- Primary strategy: Midrange
- Secondary strategies: Toolbox, Tempo
- Format: ocg
Legality
Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Cyber Dragon Sieger, Cyber Dragon Nova and Cyber Eternity Dragon (2100-4000 ATK bodies) closing through Cyber Dragon Core, Nachster and Herz recursion; Chimeratech Fortress / Megafleet / Rampage Dragon Fusion boards and Cyber End Dragon piercing
- Turn 1 (going first): Cyber Dragon Herz / Nachster / Core searches or Cyber Emergency to land a Cyber Dragon, then Cyber Dragon Sieger or Nova while Ash Blossom and Infinite Impermanence hold up the opponent's first interaction
- Turn 2 (going second): Effect Veiler and Ash Blossom as hand traps on the opponent's starter, then Cyber Jormungardr or Cyber Dragon Herz to rebuild a board from the hand
- Recovery: Cyber Dragon Core and Nachster banish or discard from GY to Special Summon Cyber Dragons; Cyberdark Realm and Clockwork Night recover the Cyberdark and Clockwork searchers
- After siding: Not assessable: the list has no Side Deck (Side Deck size 0), so there is no post-side plan
Why it scores here
This deck is scored as a system and is Illegal: it runs 3 copies of Ash Blossom & Joyous Spring against a limit of 2, and one passcode is unresolved. Under the rubric it is capped and reported as theoretical/structural only. Its structure is a Cyber Dragon / Cyberdark midrange shell with 21 searcher-text cards (about 98% chance of at least one searcher in a 5-card opening hand, Inferred), 9 hand traps and 13 negation-text cards, so it can open a functional plan and keep interacting. The Extra Deck gives the deck real closing options, and the Structural score of about 58.5 reflects that. Its weak points are the engine split across Cyber Dragon, Cyberdark, Clockwork and Cyclone sub-archetypes (exact-name purity 12.7%), an empty Side Deck, and a Level 12 Xyz (Divine Arsenal AA-ZEUS) with no Level 12 material in the list. No combo, guide or tournament data exists, so the floor and median are text-only inference. Popularity and archetype usage were not used to raise the score, and card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 68 | P(at least 1 searcher in 5-card hand) = 0.98 and 3 copies of Cyber Dragon Herz/Core/Emergency give redundant starters; 2-card bootstrap plausible (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 55 | 9 hand traps and 12 tech cards give redundancy, but three competing engines and the unresolved passcode raise brick and dead-card risk (Inferred) |
| D3 | Combo Conversion & Ceiling | 58 | Cyber Dragon Sieger / Nova / Eternity text and Cyberdark recursion point to a high ceiling, but no recorded boards exist (Inferred) |
| D4 | Combo Floor & Median Output | 45 | combo data is empty, so median output is text-only and conservative (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 9 hand traps, Cyber Dragon Core/Nachster GY recursion and Cyber Emergency give several independent lines (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 70 | 21 searcher-text cards and Cyberdark Realm/Clockwork Night recovery sustain resources across turns (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 13 negation-text and 10 removal-text cards, with Lightning Storm and Harpie's Feather Duster as sweepers; Feather Duster is Limited at 1 copy, which is legal (Inferred semantic) |
| D8 | Going-Second & Board-Breaking Power | 60 | Removal text and Lightning Storm help against a board, but there is no dedicated board-breaker and the second-turn plan is untested (Inferred) |
| D9 | Offensive Pressure & Closing Power | 62 | Cyber Dragon Sieger 2100 ATK, Cyber Eternity Dragon 2800 ATK and Cyber End Dragon 4000 ATK with piercing give reach (Verified stats, Inferred conversion) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 41 Main Deck cards with 22 distinct names, 9 tech and 12 level-0 spells give mixed compactness, and the Ash Blossom excess is a legality defect (Verified) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 14 Extra Deck slots with 8 Fusion, 3 Xyz and 3 Link monsters; Divine Arsenal AA-ZEUS has no Level 12 material in the list and is a dead slot (Verified composition, Inferred access) |
| D12 | Side Deck Adaptability | 15 | The list has no Side Deck (Side Deck size 0), so post-side adaptability is effectively absent (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament data or dated meta sample exists, so this score is Provisional and set at neutral 50 (Provisional) |
| D14 | Pilotability & Error Tolerance | 60 | Three summon families, Fusion/Xyz/Link material choices and hand-trap timing need careful sequencing, but the individual lines are short (Inferred) |
How the score was computed
Strategy profile: Midrange primary; Toolbox secondary, not separately weighted. Structural ≈ 58.5, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (Ash Blossom x3) (-8); No Side Deck (-2); Dead Extra Deck slot (-2). Final formula: Illegal cap applied. Uncapped: 0.80*58.5 + 0.20*45 - 12 (modifiers) = 43.8; capped to 30 per the illegal-deck rule (theoretical/structural only). Meta Power provisional/null.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.98 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Searcher density (21 cards) gives a near-certain starter in the opening hand
- Nine hand traps plus Cyber Dragon Herz and Nachster give redundant interaction and reach
- Extra Deck closes with 2100-4000 ATK bodies and Fusion/Xyz/Link flexibility
- Recursion from GY via Cyber Dragon Core, Nachster and Cyberdark Realm
Weaknesses
- Illegal: Ash Blossom & Joyous Spring runs 3 copies against a limit of 2
- Engine split across Cyber Dragon, Cyberdark, Clockwork and Cyclone (exact-name purity 12.7%)
- No Side Deck, so no post-side plan
- Divine Arsenal AA-ZEUS is a dead Extra slot with no Level 12 material
- One passcode is unresolved and counted as Main
Critical choke points
- Ash Blossom and Infinite Impermanence are the only answers to a first-turn interaction; both are needed for going-second plans
- Cyber Dragon Herz / Nachster starters rely on opponent-monster conditions for Special Summon
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1x Ash Blossom & Joyous Spring | Any legal card (or nothing) to bring the Main Deck within copy limits | The deck is Illegal as listed; removing one copy makes it legal and un-caps the score |
| 2 | Divine Arsenal AA-ZEUS - Sky Thunder | An Extra Deck monster castable from the current list | It needs two Level 12 monsters; no Level 12 material is in the deck |
| 3 | Unresolved passcode 10443957 | Re-enter the card so it resolves | It is counted as Main but unverified, so legality and composition cannot be confirmed |
| 4 | None (no side slots exist) | A Side Deck of up to 15 cards | Post-side adaptability is 15/100 with no sideboard |
Evidence & confidence
- Verified: Ash Blossom & Joyous Spring: 3 copies in the deck vs legal limit 2 (Semi-Limited), status Illegal; Main 41 and Extra 14 are within the OCG size rules; Hypergeometric draw probabilities match the 41-card Main Deck; Divine Arsenal AA-ZEUS needs two Level 12 monsters and only itself is Level 12 in the list
- Inferred: Searcher-driven consistency (P at least one searcher in hand of 5 = 0.98); Cyber Dragon Sieger / Nova / Eternity give a high closing ceiling; Interaction breadth from hand-trap and negation text
- Provisional: Meta Power is null and D13 is neutral 50 because there is no dated metagame sample
- Data gaps: Illegal list (Ash Blossom x3 vs legal 2) caps the score; theoretical/structural only usage statistics marks Cyber Dragon Nova, Chimeratech Megafleet / Fortress / Rampage Dragon, Cyber Dragon Sieger, Cyber Eternity Dragon, Heosvarog, Cyber End Dragon and Clockwork Knight as not in this deck, but cards[] lists all of them in the Extra Deck with copies 1. The usage-stat in this deck flag appears to check only the Main Deck, so the missing core cards list (8 cards) is unreliable and is not used as evidence here Unresolved passcode 10443957 counted as Main with no card data No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry; going-first/second, matchup and brick rates are Inferred Meta Power provisional unless a dated metagame sample is supplied
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