Firewall Deck #772891 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Achichi @Ignister x3, Nibiru, the Primal Being x3, Pikari @Ignister x3. Created Oct 21, 2026 by YGO Mod.

Deck Firewall OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (Confidence: Low)

  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link and Synchro Extra-Deck boards (Firewall Dragon Darkfluid, Firewall Dragon Singularity, Allied Code Talker @Ignister, Perfectron Hydradrive Dragon) reached through the @Ignister starter chain (Achichi, Pikari, Backup, Wizard) and Cynet Mining searches (Inferred from card text; no recorded boards); Hand-trap and negation control (Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence, Droll & Lock Bird, Maxx C) that trades for the opponent's turn (Inferred)
  • Turn 1 (going first): Normal Summon Achichi or Pikari, search an @Ignister monster or A.I. card, extend through Backup or Wizard into a Link or Synchro monster (Inferred)
  • Turn 2 (going second): Hold 2 to 3 hand traps and negate the opponent's first engine or Extra-Deck summon, then rebuild through @Ignister monsters in the GY (Inferred)
  • Recovery: Recover via Cynet Mining, A.I. Connect and the GY-revival effects of @Ignister monsters (Inferred; no sequence data)
  • After siding: Not evaluable: the Side Deck is empty, so there is no post-side plan.

Why it scores here

The deck's starter access is reasonable: the @Ignister core (20 copies, 92% chance of at least one in a 5-card opening hand) and the Cynet Mining and A.I. Connect searchers (85% chance of at least one searcher in hand) give it a plausible T1 engine, though the engine is still an estimate (Inferred). Interaction is the deck's strongest trait: 13 hand traps and 13 negation-text cards give about 83% odds of at least one hand trap when going second (Inferred). The score does not come from Firewall being a popular or well-known archetype, and no card scores were averaged; the list is scored as a system with its engine conflicts and off-archetype cards. The score is capped because the deck is Illegal: Link Decoder is Forbidden, the Extra Deck has 17 cards against a limit of 15, and there is no Side Deck. The conversion ceiling and floor cannot be measured because no recorded boards exist, so both are inferred from card text only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one @Ignister core card in a 5-card opening hand) = 0.92 and P(searcher in hand) = 0.85; starter line is Inferred from text and hypergeometric estimates
D2 Opening-Hand Quality & Brick Management 50 Only 4.3% exact-name Firewall purity and 67 off-archetype copies raise dead-card risk, partly offset by 13 hand traps that stay live as responses (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combos exist (total_combos = 0), so the ceiling is a text-only read of Firewall Dragon Singularity and Perfectron Hydradrive Dragon payoffs (Inferred)
D4 Combo Floor & Median Output 35 No combo boards to measure a median, and the 14 Link-line starters depend on several specific pieces; floor is a low inference (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent responses (Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence) and two searchers give more than one recovery route after a disruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Searchers (16 text-role cards) and GY revival from @Ignister monsters support recovery, but the GY-dependent effects also draw on the same resource pool (Inferred)
D7 End-Board & Interaction Quality 70 13 hand traps and 14 removal-text cards provide breadth and layering of interaction, with Ash Blossom and Infinite Impermanence as the strongest responses (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage is about 83% (hypergeometric, Inferred); board breaking relies on Heavy Storm, Harpie's Feather Duster and Crossout Designator, which are Limited and single-copy (Verified banlist, Inferred power)
D9 Offensive Pressure & Closing Power 55 Closing power depends on Perfectron Hydradrive Dragon (5000 ATK, 1 copy), Firewall Dragon Singularity (3500) and Firewall Dragon Darkfluid (3000); the boss count is adequate but thin (Inferred)
D10 Main Deck Efficiency & Flexibility 40 53 Main Deck cards is in range but 38 distinct cards with 67 off-archetype copies and 21 tech cards gives low coherence (Verified composition, Inferred efficiency)
D11 Extra Deck Efficiency & Coverage 40 Extra Deck is over the 15-card limit at 17 (Verified), with 14 Link monsters and only one Synchro, Xyz and Fusion each, so Extra access is narrow (Verified count, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck at all (Verified: side_count = 0), so there is no post-side plan and no adaptability to score
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample exists, so format fit is Provisional and the 40 is a neutral placeholder
D14 Pilotability & Error Tolerance 50 Many branching decisions (hand-trap timing, Link material choices, negate sequencing) with 17 Extra-Deck cards raise pilot load (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange + 0.2 Stun (disclosed; Stun shares the same hand-trap weighting). Modifiers: none.


More OCG Info

Firewall

Firewall Breakdown

 
 

 

 

 

 

 

 
 

 

 
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