Code Talker Deck #772890 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Achichi @Ignister x3, Nibiru, the Primal Being x3, Pikari @Ignister x3. Created Oct 21, 2026 by YGO Mod.

Deck Code Talker OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 51
Reliability 40
Going First 48
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51.4
Going First 48
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link-5/Link-6 Extra Deck boss (Firewall Dragon Darkfluid, Allied Code Talker @Ignister, Perfectron Hydradrive Dragon) reached through Ignister/Code Talker Link chains; Hand-trap and negation disruption (Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence, Droll & Lock Bird) that stalls the opponent while the Link board is built
  • Turn 1 (going first): Search and Normal Summon Cyberse starters (Achichi, Backup, Pikari, Cynet Mining, A.I. Connect) toward a Link-3 to Link-5 Extra Deck summon; keep one hand trap for the opponent's first board
  • Turn 2 (going second): Use the six-card hand's hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Infinite Impermanence) to break the opponent's first combo, then rebuild through searchers and Link Summons
  • Recovery: Searchers (16 text hits) and Dotscaper/Maxx C recursion rebuild the Cyberse starter; Link Monsters in the GY can be re-summoned by several Extra Deck effects (Inferred from card text)
  • After siding: Not evaluable: the deck has no Side Deck. A post-side plan has to be built before it can be scored.

Why it scores here

This list is illegal in OCG: it runs a Forbidden card (Link Decoder) and 17 Extra Deck cards against a 15-card cap, so the score is capped and labelled structural-only. The structural read comes from the system, not from averaging card scores. Starter access is moderate: the core archetype group has about a 74% chance of at least one copy in a 5-card opening hand (Inferred), and 16 searcher effects give the deck resources to rebuild. Interaction is the deck's strongest area, with 13 hand traps and 13 negation-text cards, and that strength is worth more when going second. Consistency is held back by 65 off-archetype copies (exact-name purity 7.1%), 21 Ignister cards that only partly link to the Code Talker core, and an empty Side Deck. Archetype popularity is not credited: no combos, matchup data or tournament record were supplied, so Meta Power stays provisional.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one archetype-core copy in a 5-card hand) ≈ 0.74 across 12 copies; starter lines are inferred from text, no combo data (Inferred)
D2 Opening-Hand Quality & Brick Management 45 53 main cards with 65 off-archetype copies and 13 hand traps that may be dead on an empty board; brick rate is an estimate (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; Link-5 bosses at 2300 to 3000 ATK suggest a ceiling, but the conversion is not measured (Inferred)
D4 Combo Floor & Median Output 40 combos_evidence.total_combos is 0, so the median cannot be measured; the floor is set conservatively (Inferred)
D5 Interruption Resilience & Route Redundancy 50 Two Link Summon routes and Ash Blossom plus several searchers allow partial recovery; no starter-diversity data (Inferred)
D6 Resource Economy, Recovery & Grind 55 16 searcher-text cards and recursion effects support rebuilding; no resource-signature data (Inferred)
D7 End-Board & Interaction Quality 70 13 hand traps and 13 negation-text cards plus Heavy Storm and Red Reboot give layered interaction; semantic read from card text (Inferred)
D8 Going-Second & Board-Breaking Power 65 Hand traps and Ghost Ogre improve going-second board breaking; the going-second split is not measured (Inferred)
D9 Offensive Pressure & Closing Power 60 Link-5 Firewall Dragon Darkfluid (3000 ATK) and Allied Code Talker @Ignister (2300 ATK, negation) give closing power; end-board data is missing (Inferred)
D10 Main Deck Efficiency & Flexibility 45 38 distinct main cards and 21 tech slots; compactness is weak for a 53-card main with off-archetype density (Inferred)
D11 Extra Deck Efficiency & Coverage 40 17 Extra Deck cards exceed the 15-card limit; 14 Link Monsters offer broad coverage but must be trimmed (verified by legality)
D12 Side Deck Adaptability 15 Side Deck is empty (verified); no post-side plan can be scored (Provisional)
D13 Matchup Coverage & Format Fit 40 No dated metagame or tournament record; archetype meta-share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 35 Multi-archetype Link chains and many hand-trap decision points are hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: Combo primary; Stun secondary used as the interaction context (about 80/20 by judgement). Structural ≈ 51.4, Going First ≈ 48, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure and size overflow (-8); no side deck (-4). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 49.1 before modifiers; modifiers -12 give 37.1; capped at 35 because the list is Illegal (structural-only, not a normal final score)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.74 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 13 hand traps and 13 negation-text cards provide layered interaction
  • 16 searcher effects give strong access to the Cyberse starter pool
  • Link-5 and Link-6 Extra Deck bosses supply closing power

Weaknesses

  • Illegal in OCG: Link Decoder is Forbidden and the Extra Deck has 17 cards
  • Exact-name archetype purity is 7.1%; 65 off-archetype copies weaken engine coherence
  • No Side Deck; no post-side plan
  • No combo, matchup or tournament data

Critical choke points

  • Link Summon routes depend on Ignister and Code Talker starters, which are only partly in the core
  • Going-first hands with no searcher or starter have no recovery route in the evidence
Priority Remove Add Reason
1 Link Decoder (Forbidden) and 2 Extra Deck cards Nothing; reduce the Extra Deck to 15 and remove the Forbidden card The list must be legal before any normal score applies
2 Off-archetype tech cards with the lowest contribution A 15-card Side Deck (anti-hand-trap or anti-floodgate answers) Adds a post-side plan (D12) and improves coherence for best-of-3
3 Redundant hand traps beyond the copy-limit core More core Ignister or Code Talker starters Raises exact-name purity and reduces brick risk (D2)

Evidence & confidence

  • Verified: Legality: Link Decoder is Forbidden and over the copy limit; Extra Deck is 17 (size_warnings: extra 17 > 15); Side Deck is 0 cards; Card text for the listed hand traps and searchers; Usage stats: 9 of 16 core cards present (56.2%)
  • Inferred: At least one core copy in 5 cards ≈ 0.74; Brick and consistency estimates; Interaction quality from text; Structural dimension scores
  • Provisional: Meta Power (null); Matchup coverage and format fit (D13)
  • Data gaps: No combos supplied; combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional without a dated metagame sample No Side Deck, so D12 cannot be measured

More OCG Info

Code Talker

Code Talker Breakdown

 
 

 

 

 

 

 

 
 

 

 
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