@Ignister Deck #772889 — Yu-Gi-Oh! OCG

53 Main, 17 Extra, incl. Achichi @Ignister x3, Nibiru, the Primal Being x3, Pikari @Ignister x3. Created Oct 21, 2026 by YGO Mod.

Deck @Ignister OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 51
Reliability 45
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 51
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Toolbox
  • Format: ocg

Legality

Main 53 / Extra 17 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link-5 and Link-6 Cyberse boards (Firewall Dragon Darkfluid, Perfectron Hydradrive Dragon, Firewall Dragon Singularity) reached through the @Ignister Link engine (Inferred); Ash Blossom / Effect Veiler / Ghost Ogre hand-trap disruption that protects the engine until the Extra Deck lands
  • Turn 1 (going first): Search and summon an @Ignister starter, then convert into a Link-3 to Link-5 Cyberse Link Monster; hold hand traps for the opponent's first response (Inferred)
  • Turn 2 (going second): Use hand traps (Ash Blossom, Ghost Ogre, Effect Veiler, Droll and Lock Bird, Maxx C) to break the opponent's board, then rebuild through the searcher density (Inferred)
  • Recovery: Recursion through GY Link monsters and Ignister revival effects (Allied Code Talker, Backup, Wizard) after a hand-trap or board wipe (Inferred)
  • After siding: Not evaluable: the deck has zero Side Deck cards, so there is no post-side plan

Why it scores here

The score comes from the deck as a system: a searcher-dense @Ignister engine (P(at least one searcher in a 5-card opening hand) about 0.85) that is protected by a large hand-trap package and converts into Link-5 and Link-6 boards. Its ceiling is limited because no recorded boards exist, so combo output is judged only from card text. Only 7 of 25 usage-core cards are present, so the list is a loose variant of the archetype rather than the standard build. The deck is capped low because it is Illegal: Link Decoder is Forbidden and the Extra Deck has 17 cards against a limit of 15, and it has no Side Deck. Popularity was not credited, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(at least one searcher in hand of 5) about 0.85; only 7 of 25 usage-core cards present (Inferred)
D2 Opening-Hand Quality & Brick Management 52 Hand-trap and tech density is high, but 17 of 53 main cards are non-engine; core-group proxy brick about 0.34 (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable recorded boards; ceiling inferred from Link-5 and Link-6 card text only (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output is unknown; text-only inference (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Two Ash Blossom, two Ghost Ogre, two Effect Veiler and 13 hand traps give multiple disruption answers (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Ignister revival effects recur the engine, but resource costs are not measured (Inferred)
D7 End-Board & Interaction Quality 62 Heavy Storm, Harpie's Feather Duster, Infinite Impermanence, Crossout Designator, Red Reboot and Rivalry of Warlords give layered interaction (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 60 Droll and Lock Bird, Maxx C and hand traps help against an established board; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Link-5 and Link-6 bodies (3000 to 5000 ATK) can close, but no recorded end-boards exist (Inferred)
D10 Main Deck Efficiency & Flexibility 45 53 main cards with 29 singles, 21 tech-tagged cards and no size-compliant fit with the 17-card Extra Deck (Verified count, Inferred quality)
D11 Extra Deck Efficiency & Coverage 50 17 Extra Deck cards exceed the 15-card limit and include one Forbidden Link Monster; 14 Link monsters give flexible summons (Verified count)
D12 Side Deck Adaptability 10 Side Deck count is 0, so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament or dated meta data; meta-share is not available (Provisional)
D14 Pilotability & Error Tolerance 40 Many floating hand-trap and summon decisions in a Link-based engine; complexity is high (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 51, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal list: banlist and size violations (-12). Final formula: Illegal cap applied: 0.80*Structural(51) + 0.20*TournamentReliability(45) = 49.8, modifiers -12, capped to 30. Theoretical / structural-only score; Meta provisional (null).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.85 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher-dense engine: 16 searcher-text cards give about 0.85 chance of at least one searcher in the opening hand
  • Layered interaction: 13 hand traps plus 4 hard removal or negate spells and traps
  • Link-5 and Link-6 finishers (Firewall Dragon Darkfluid, Perfectron, Firewall Dragon Singularity) reached from a Cyberse Link engine

Weaknesses

  • Illegal in OCG: Link Decoder is Forbidden and the Extra Deck is 17 cards against a 15-card limit
  • No Side Deck, so no post-side plan
  • Only 28% of usage-core cards are present, so the list diverges from the archetype standard
  • 21 tech-tagged cards and 29 single copies lower consistency

Critical choke points

  • The Link-3 or Link-4 engine starter is a 3-copy card path, so an early hand-trap exchange can leave the deck with no live Extra Deck route
  • Dependence on Extra Deck link summons means one negated Link Monster can stall the whole plan
Priority Remove Add Reason
1 Link Decoder A legal Link-3 or Link-4 Cyberse monster, or an @Ignister Link (ruling not available in evidence) Forbidden in OCG; it is the only copy-limit violation
2 Two Extra Deck cards (for example, one marginal Link or Fusion card) None (Main Deck or Side Deck is not needed) Brings the Extra Deck from 17 to 15, the OCG maximum
3 Two or three tech singles from the Main Deck A 10 to 15 card Side Deck covering common floodgates and boards A legal Side Deck is needed for best-of-3 play; the deck currently has none

Evidence & confidence

  • Verified: Illegal status: Link Decoder is Forbidden with 1 copy run; Extra Deck is 17 against the 15-card limit (legality); Main 53, Side 0; 16 searcher-text cards; 13 hand-trap-tagged cards (composition); Ash Blossom is Semi-Limited and run at 2 copies, which is legal (legality)
  • Inferred: Engine accessibility of about 0.85 searcher access in opening hand (hypergeometric); Hand-trap and recursion resilience from card text; Going-second hand-trap strength from card text; Brick risk about 0.34 from the core-group proxy
  • Provisional: Meta Power and matchup fit (no dated metagame sample)
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry exists in YGOVN no Side Deck, so the post-side plan cannot be evaluated Meta Power is Provisional without a dated metagame sample

More OCG Info

@Ignister

@Ignister Breakdown

 
 

 

 

 

 

 

 
 

 

 
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