Gold Pride Deck #772887 — Yu-Gi-Oh! OCG

51 Main, 14 Extra, incl. Nibiru, the Primal Being x3, Noh-P.U.N.K. Foxy Tune x3, Noh-P.U.N.K. Ogre Dance x3. Created Oct 21, 2026 by YGO Mod.

Deck Gold Pride OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 51 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Extra Deck boss monsters (Gold Pride and P.U.N.K. Synchro/Fusion/Xyz/Link) summoned off Gold Pride and P.U.N.K. Tuner and Normal-Summon starters, backed by Gold Pride and P.U.N.K. recursion; Interaction-led attrition using hand traps, Gold Pride trap removal and P.U.N.K. negations
  • Turn 1 (going first): Open a Level 3 Tuner (Gold Pride - Leon, Noh-P.U.N.K. Ze Amin, Gagaku-P.U.N.K. Wa Gon) and search or Special Summon a second starter, then route to a Synchro or Fusion boss through the P.U.N.K. or Gold Pride engines
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Nibiru as hand-trap responses to the opponent's first wave, then rebuild a board through the Gold Pride and P.U.N.K. engines
  • Recovery: Recur Gold Pride and P.U.N.K. monsters from the GY (Noh-P.U.N.K. Deer Note, Gold Pride - Captain Carrie effects) and reload through searchers (Gold Pride - Better Luck Next Time!, Noh-P.U.N.K. Rising Scale)
  • After siding: No side deck is registered in the export, so no post-side plan can be evaluated

Why it scores here

The deck reliably opens a starter because its Level 3 Tuner and Normal-Summon bodies are numerous and the archetype core is heavily represented, with an estimated P(at least one core card in a 5-card hand) of about 0.998 for the 35-card core group (Inferred from the hypergeometric proxy). Its engine is split across two sub-archetypes (P.U.N.K. 22 copies, Gold Pride 21 copies, generic 21), so exact-name purity is only 32%, which lowers consistency and brick scores rather than adding to them. Conversion and median output are scored from text only because no recorded boards exist, so the combo dimensions carry low confidence and are not taken from any ceiling. Interaction (9 hand-trap and negation-text cards plus 14 removal-text cards) and going-second strength are the deck's most reliable scores, and the structural result is not an average of card scores. The Final score is capped at 35 because the list is illegal (three Ash Blossom copies against a limit of two), so it is theoretical and structural only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(≥1 core card in a 5-card hand) ≈ 0.998 across 35 archetype-core copies; the two-sub-archetype split limits exact-engine access (Inferred)
D2 Opening-Hand Quality & Brick Management 45 24 distinct main-deck cards with several dead-on-arrival tech and situational spells (Emergency Teleport, Dark Ruler No More, Triple Tactics Thrust) raises brick risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable recorded boards; ceiling is read from Extra Deck boss text and summon routes only (Inferred)
D4 Combo Floor & Median Output 45 No combo data, so the median is not measurable; scored at a neutral-low value (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Two independent engines (P.U.N.K. and Gold Pride) plus recursion from the GY give redundant routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 11 searcher-text cards and GY recursion (Noh-P.U.N.K. Deer Note, Gold Pride - Captain Carrie) support rebuild (Inferred)
D7 End-Board & Interaction Quality 65 9 hand traps, 10 negation-text cards and 14 removal-text cards give layered interaction (Inferred semantic read of card text)
D8 Going-Second & Board-Breaking Power 65 Hand traps (70.9% chance of at least one in a 6-card going-second hand, Inferred) plus Gold Pride and P.U.N.K. removal give board-breaking strength (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bosses (P.U.N.K. JAM FEVER! 2800, Ukiyoe-P.U.N.K. Amazing Dragon 3000, Gold Pride - Pin Baller 3000) provide closing power, but no end-board data exists (Verified stats, Inferred use)
D10 Main Deck Efficiency & Flexibility 50 51 main cards with 15 tech and 9 hand traps; compact enough but with several narrow cards (Inferred)
D11 Extra Deck Efficiency & Coverage 55 14 Extra Deck cards across Synchro, Xyz, Link and Fusion; 3 Gold Pride and 3 P.U.N.K. Extra Deck options with overlapping summon routes (Verified composition, Inferred use)
D12 Side Deck Adaptability 20 Side deck is empty in the export (0 cards); post-side adaptability cannot be assessed (Provisional)
D13 Matchup Coverage & Format Fit 50 No tournament data and no meta sample; matchup fit cannot be measured (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple summon chains and two engines add decision points, but the core lines are short (Inferred)

How the score was computed

Strategy profile: Midrange primary with no secondary weight shift; Structural computed with the Midrange profile. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Copy-limit violation (Illegal) (-10); Engine split across sub-archetypes (0). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 53, then -10 copy-limit modifier = 43, then capped at 35 because the deck is Illegal (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 1 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core (35 copies) makes a starter almost always available
  • Hand-trap and negation density (9 hand traps, 10 negation-text cards) gives strong going-second interaction
  • Two Extra Deck engines (P.U.N.K. and Gold Pride) provide redundant boss routes and recursion

Weaknesses

  • Illegal list: three Ash Blossom copies against a limit of two
  • Exact-name purity is only 32%, so the engine is split between P.U.N.K. and Gold Pride
  • Several narrow or dead-on-arrival tech cards (Emergency Teleport, Dark Ruler No More, Triple Tactics Thrust) raise brick risk
  • Empty side deck; no post-side plan

Critical choke points

  • Ash Blossom & Joyous Spring copy count (illegal as built)
  • Single-copy Extra Deck bosses (S:P Little Knight is Limited, one copy, so unavailable as a second copy)
Priority Remove Add Reason
1 One Ash Blossom & Joyous Spring (3 copies to 2) A legal-count replacement from the core (Gold Pride or P.U.N.K. staple) or a second non-duplicate hand trap Restores legality; the list cannot receive a normal Final score while illegal
2 Emergency Teleport or Dark Ruler No More A core starter or Extra Deck engine card Reduces brick risk and tech dead draws without losing the interaction package
3 None (side deck is empty) A 15-card side deck with additional negations and sub-archetype answers Gives a post-side plan so D12 can be evaluated

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring run 3 copies vs OCG legal limit of 2; Main 51 / Extra 14 / Side 0 counts within OCG size rules (main 40–60, extra 0–15); Archetype purity: 21 Gold Pride, 22 P.U.N.K., 21 generic, 1 Orcust copies; Usage: 16 of 25 core cards present (64%)
  • Inferred: P(≥1 core card in opening 5) ≈ 0.998 (hypergeometric proxy); Interaction density from hand-trap and negation text; Brick risk from tech and situational spells
  • Provisional: Meta power (no dated metagame sample); Matchup fit and tournament reliability (no tournament link); Side deck adaptability (empty side deck)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first/second, matchup, or brick/starter rates Side deck is empty, so post-side adaptability cannot be measured Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Gold Pride

Gold Pride Breakdown

 
 

 

 

 

 

 

 
 

 

 
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