Millennium Deck #772883 — Yu-Gi-Oh! OCG
40 Main, 6 Extra, incl. Heart of the Blue-Eyes x3, Nibiru, the Primal Being x3, Sengenjin Wakes from a Millennium x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (40)
- Exodia the Forbidden One x1
- Golem that Guards the Millennium Treasures x1
- Heart of the Blue-Eyes x3
- Nibiru, the Primal Being x3
- Sengenjin Wakes from a Millennium x3
- Shield of the Millennium Dynasty x3
- Left Arm of the Forbidden One x1
- Left Leg of the Forbidden One x1
- Right Arm of the Forbidden One x1
- Right Leg of the Forbidden One x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Belle & Haunted Mansion x3
- Ghost Ogre & Snow Rabbit x3
- Millennium Ankh x3
- Obliterate!!! Blaze x1
- Wedju Temple x2
- Exxod Fires of Rage x1
- Infinite Impermanence x3
Extra Deck (6)
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±10 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 47 |
| Going First | 50 |
| Going Second | 52 |
| Meta Power | provisional |
| Tournament Reliability | 38 |
- Primary strategy: Toolbox
- Secondary strategies: Stun, FTK/Alternate-Win
- Format: ocg
Legality
Main 40 / Extra 6 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Millennium engine (Shield of the Millennium Dynasty, Sengenjin, Millennium Ankh, Heart of the Blue-Eyes) grinding card advantage through searches and hand-trap interaction; Exodia Incarnate is a secondary, low-probability finisher that needs all five Forbidden One pieces.; Exodia the Forbidden One full-hand win (five Limited pieces, one copy each) and Exxod / Obliterate!!! Blaze board wipe once a Level 10+ Exodia monster is on the field.
- Turn 1 (going first): Open a Millennium searcher or Ankh line on turn 1 and hold Ash Blossom / Ghost Belle / Effect Veiler as protection for the engine.
- Turn 2 (going second): Use the six-card hand, which is almost always holding a hand trap (about 98 percent), to negate the opponent's first engine activation, then rebuild through Millennium searches.
- Recovery: Recycle hand traps from the GY through Heart of the Blue-Eyes and the Millennium Ankh loop, and rebuild the Millennium Continuous Spell line from the Deck.
- After siding: No side deck is run, so there is no defined post-side plan; the list cannot adapt between games.
Why it scores here
This list is Illegal because it runs three copies of Ash Blossom & Joyous Spring against a Semi-Limited limit of two, so it receives no normal Final Contextual score and this result is theoretical and structural only. The structure is a Millennium engine supported by about 18 hand traps and negation text, which gives it strong interaction density (D7) and good resilience to a single interruption (D5). The main weaknesses are the Exodia finisher, which needs all five Limited pieces and so is rarely live, and an empty side deck, which leaves no post-side plan (D12). No combo boards were supplied, so the floor, median and ceiling are text-only inferences with low confidence. The score comes from consistency, interaction and the going-second hand-trap density on the system, not from the Millennium archetype's popularity and not from averaging individual card scores.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 55 | P(at least one of the 3-copy Millennium searchers/starters in opening 5) = 0.34; archetype-core group P(at least one) = 0.98 (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | Roughly a quarter of the main deck is hand traps or tech that are dead on going-first, and Exodia pieces are bricks without the full set (Inferred) |
| D3 | Combo Conversion & Ceiling | 45 | No parseable boards; ceiling is the text-level Exodia or Exxod line, which is rarely assembled (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards; typical output is a single searcher-to-hand-trap exchange (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 60 | 18 hand traps and two searcher lines give redundant routes after one interruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 45 | Searchers and the Ankh loop recycle resources, but Exodia pieces are single copies that do not regenerate (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 13 negation-text cards plus Infinite Impermanence, Ash Blossom, Ghost Belle, Effect Veiler and Nibiru give layered end-board interaction (Inferred semantic read plus flags) |
| D8 | Going-Second & Board-Breaking Power | 45 | Going-second hand-trap coverage is about 98 percent, but the board-wipe Exxod needs a Level 10+ Exodia monster (Inferred) |
| D9 | Offensive Pressure & Closing Power | 40 | Closing relies on The Unstoppable Exodia Incarnate with variable ATK and a five-piece requirement; no end-board ATK data (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 45 | 40 Main Deck cards with 36 off-archetype copies and 19 distinct cards; many slots are tech or hand traps (Verified structure, Inferred efficiency) |
| D11 | Extra Deck Efficiency & Coverage | 50 | Six Extra Deck cards: three Incarnate (core) and three Link monsters, one of which is Limited (Verified) |
| D12 | Side Deck Adaptability | 10 | Side deck is empty, so no post-side adaptability exists (Verified) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament link or dated meta sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 40 | Engine sequencing across Millennium searches, Continuous Spell placement and hand-trap timing is complex to pilot (Inferred) |
How the score was computed
Strategy profile: Toolbox. Structural ≈ 47, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 38. Modifiers: Illegal copy-limit violation (-12). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional); Illegal-deck cap applied via -12 legality modifier
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.34 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense hand-trap and negation suite (about 18 hand traps) gives strong going-second protection
- Redundant Millennium searchers and the Ankh loop provide multiple routes to live engine pieces
- Archetype core is almost always present (98 percent in opening 5)
Weaknesses
- Illegal: Ash Blossom & Joyous Spring is over the Semi-Limited copy limit
- Exodia finisher requires all five Limited pieces and is rarely live
- Empty side deck gives no post-side adaptation
- Only 21.7 percent exact-name archetype purity; 36 off-archetype copies dilute the engine
Critical choke points
- Assembling the five Forbidden One pieces for Exodia
- The Millennium Ankh and searcher line as the only real engine start
- Single-copy Limited pieces that cannot be replaced once used
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy of Ash Blossom & Joyous Spring | 1 non-Ash hand trap or a tech card (no copy-limit issue) | Restores legality; Ash is Semi-Limited at 2 copies, so the third copy is an illegal over-limit slot |
| 2 | 1 low-impact tech card from the Main Deck | 1 to 3 side-deck cards | A side deck of 0 leaves no post-side plan (D12 = 10); adding a small side allows adaptation between games |
| 3 | 1 Exodia Forbidden One piece | 1 Millennium searcher or engine support card | Reduces the Exodia brick rate and makes the engine more consistent without giving up the finisher |
Evidence & confidence
- Verified: Legality: Ash Blossom & Joyous Spring copies_run 3 vs legal_copies 2 (Illegal); Main 40, Extra 6, Side 0 counts and OCG size rules; Exodia pieces are Limited with 1 copy each; Usage stat: Exodia the Forbidden One and Millennium Ankh inclusion 87.5 percent
- Inferred: Hypergeometric starter, core and hand-trap probabilities; Hand-trap density and interaction quality read from card text; Going-first and going-second power estimates; Exodia closing and brick-rate estimates
- Provisional: Meta Power (null); Matchup coverage and format fit (D13)
- Data gaps: No combos supplied, so combo floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick/starter rates) Meta Power is Provisional unless a dated metagame sample is supplied Empty side deck: post-side performance cannot be evaluated
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