Destruction Sword Deck #772882 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 21, 2026 by YGO Mod.

Deck Destruction Sword OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ToolboxConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 50
Reliability 40
Going First 45
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 50
Going First 45
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Toolbox
  • Secondary strategies: Stun, Fusion/Synchro/Link
  • Format: ocg

Legality

Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes and Destruction Sword boss monsters (Blue-Eyes Chaos MAX Dragon, Dragon Master Magia, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Tyrant Dragon, Buster Blader the Dragon Destroyer Swordsman) gained through Fusion, Synchro, Ritual and Link routes, with no recorded boards to confirm which route is reliable; Direct pressure from Blue-Eyes White Dragon and Buster Blader, which are high-ATK single bodies that rely on the hand-trap and searcher package to reach the field
  • Turn 1 (going first): Open on the searcher text (Wishes for Eyes of Blue, The Melody of Awakening Dragon, Buster Whelp) to find a Level 1 Tuner, Normal Summon a Tuner to reach a Synchro, and hold Infinite Impermanence or Effect Veiler for the opponent's first activation; the Extra Deck options are many and there is no evidence which one the list is built to hit
  • Turn 2 (going second): Keep 6 cards, hold hand traps (11 in the Main Deck; 86.8 percent chance of at least one in the opening six) to negate the opponent's starter, then rebuild through the searcher and Level 1 Tuner package
  • Recovery: Recover through the Graveyard-based searchers and the Graveyard-triggered effects of Blue-Eyes Spirit Dragon and Blue-Eyes Ultimate Spirit Dragon; the exact sequence is not supported by recorded boards
  • After siding: None: the deck has no Side Deck (0 cards), so there is no post-side plan and a best-of-3 cannot be adapted

Why it scores here

This list is scored on the system, not on the individual cards and not on the popularity of the Destruction Sword and Blue-Eyes names. Its reliable access is a searcher package of about 11 cards that finds a Level 1 Tuner and a Blue-Eyes or Destruction Sword piece, with a 81 percent chance of at least one searcher in the opening five. Its interaction is the strongest part of the structure: 11 hand traps and 9 negation-text cards give a hand-trap density that is credited under D7. The deck is structurally inconsistent, however: exact-name archetype purity is only 10.9 percent (6 of 55 archetype-tagged copies), the list mixes Blue-Eyes, Destruction Sword, with Eyes of Blue, Mulcharmy, Hieratic and Stardust pieces, and 14 Tuners compete for slots. The list is Illegal under OCG rules because it runs 3 copies of the Semi-Limited Ash Blossom & Joyous Spring, so no normal Final score is given: the score is capped at 30 and labelled theoretical and structural-only, and the Main Deck has one unresolved passcode counted as a Main Deck card. No combo boards, tournament link, or side deck exist, so the floor, median and ceiling are not measured and every output claim is Inferred.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 60 P(at least one searcher in 5) 0.81; P(at least one copy of a 3-copy starter in 5) 0.33; the Blue-Eyes and Destruction Sword cores are present but the starters are spread across many 1-copy cards (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Copy histogram 13 singletons, 2 doubles, 8 triples; 11 hand traps and 14 Tuners add dead cards in hand; 1 unresolved passcode is counted as a Main Deck card (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards, so ceiling is text-only inference from Blue-Eyes Chaos MAX Dragon, Dragon Master Magia and Neo Blue-Eyes Ultimate Dragon; no PowerIndex available (Inferred)
D4 Combo Floor & Median Output 40 No combos evidence: median and power distribution are unavailable and the floor cannot be measured (Provisional)
D5 Interruption Resilience & Route Redundancy 55 Multiple independent routes exist (Link, Synchro, Fusion, Ritual; 11 hand traps for disruption) but no recorded starter diversity data (Inferred)
D6 Resource Economy, Recovery & Grind 50 Searchers and Graveyard recursion (Blue-Eyes Spirit Dragon, Blue-Eyes Ultimate Spirit Dragon, Wishes for Eyes of Blue banish cost) are present in text; no resource signature available (Inferred)
D7 End-Board & Interaction Quality 70 11 hand traps, 9 negation-text cards and 10 removal-text cards; Blue-Eyes Ultimate Spirit Dragon and Dragon Master Magia negate activations; interaction density not measured (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap coverage 86.8 percent in the opening six; Ultimate Fusion and Majesty of the White Dragons provide destruction, but no going-second data (Inferred)
D9 Offensive Pressure & Closing Power 60 End-board boss ATKs include 4000 (Chaos MAX), 4500 (Neo Blue-Eyes Ultimate), 5000 (Dragon Master Magia) and 3400 (Tyrant); conversion depends on the uncertain line (Verified stat, Inferred closing)
D10 Main Deck Efficiency & Flexibility 35 41 Main Deck cards across 23 distinct names; 49 off-exact-archetype copies (10.9 percent purity) and 14 Tuners make compactness and coherence weak (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 60 14 Extra Deck cards: 6 Synchro, 4 Fusion, 4 Link; several bosses are reachable by different summons, giving flexibility (Verified breakdown)
D12 Side Deck Adaptability 10 Side Deck is 0 cards, so there is no post-side plan and adaptability is minimal (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link, archetype meta-share and match record are absent; format fit is Provisional until a dated sample is supplied (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-summon routes with Tuner, Fusion and Ritual steps, and 11 hand traps requiring timing decisions, lower repeatability (Inferred)

How the score was computed

Strategy profile: Toolbox. Structural ≈ 50, Going First ≈ 45, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Banlist exposure (Ash Blossom & Joyous Spring 3 copies vs 2 legal) (-6); No Side Deck (-4). Final formula: 0.80*Structural(50) + 0.20*TournamentReliability(40) + modifiers(-10) = 38, capped to 30 because the list is Illegal (theoretical/structural-only). Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.81 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 11 hand traps and 9 negation-text cards give high-density interaction on the opponent's turn
  • Searcher package of 11 cards with about 81 percent chance of at least one in the opening five
  • Large Extra Deck of 14 with Synchro, Fusion, Link and Ritual routes and several high-ATK bosses

Weaknesses

  • Illegal under OCG: 3 copies of the Semi-Limited Ash Blossom & Joyous Spring
  • Low archetype purity (10.9 percent exact-name) and mixed Blue-Eyes, Destruction Sword, with Eyes of Blue, Mulcharmy, Hieratic and Stardust engines
  • No Side Deck and no evidence of recorded combos, so no post-side or combo-floor read
  • 14 Tuners in a 41-card Main Deck add clutter and increase the chance of dead cards in hand

Critical choke points

  • A Level 1 Tuner and a Blue-Eyes or Destruction Sword starter are needed in the same hand for most lines (Inferred)
  • The Synchro and Fusion bosses depend on specific monsters being on the field, and a single hand-trap answer can break that line (Inferred)
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring nothing (Main Deck stays at 40, the legal minimum) Required to make the list legal under OCG Semi-Limited rules; the cap on the score lifts once the list is legal
2 the unresolved passcode 23995346 (confirm the card or remove it) a verified card or nothing (keep Main at 40 or more) The unresolved passcode is counted as a Main Deck card, so the evidence cannot confirm the real list
3 1 low-impact Tuner or tech card (only if the list keeps 40+ Main Deck cards) a Side Deck of 10 to 15 cards covering the most-used removal and interaction A Side Deck is needed for best-of-3 adaptability (D12) and gives a post-side plan

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs 2 legal copies (Semi-Limited); Main Deck 41 cards, Extra Deck 14, Side Deck 0; sizes are within the OCG size rules; Hypergeometric probabilities for searcher, hand-trap and archetype-core groups; Extra Deck breakdown: 6 Synchro, 4 Fusion, 4 Link
  • Observed: Usage stats: all core cards show 100 percent inclusion; 14 of 25 core cards are present (56 percent)
  • Inferred: Toolbox classification from 11 hand traps, Tuner-heavy lines and mixed Extra Deck routes; Consistency and brick estimates from hypergeometric odds and text roles; Interaction quality from negation and removal text (not measured interaction density); Going-first and going-second power splits from hand-trap coverage and plan text
  • Provisional: Meta Power (no dated metagame sample supplied); Matchup coverage and format fit (no tournament link or meta share)
  • Data gaps: Illegal list: 3 copies of Ash Blossom & Joyous Spring; no normal Final Contextual score is given 1 Main Deck passcode (23995346) could not be resolved to a card and is counted as Main No parseable combo boards (combos_evidence total 0): floor, median and ceiling are text-only inference No side deck: post-side adaptability cannot be assessed No tournament link or archetype meta-share: format fit and Meta Power are Provisional No win-rate telemetry (going-first, going-second, matchup, brick and starter rates)

More OCG Info

Destruction Sword

Destruction Sword Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top