Blue-Eyes Deck #772880 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3, Effect Veiler x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 22, 2026
30± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Control
  • Format: ocg

Legality

Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Ultimate Spirit Dragon, Neo Blue-Eyes Ultimate Dragon, Blue-Eyes Chaos MAX Dragon and Blue-Eyes Tyrant Dragon, all reached through Blue-Eyes White Dragon-based Extra Deck summons (text read, Inferred); Dragon Master Magia and Stardust Sifr as high-ATK closers once the board is cleared (text read, Inferred)
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Maiden of White, search or summon Blue-Eyes White Dragon, then move into an Extra Deck boss (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Effect Veiler and Infinite Impermanence to stop the opponent's board, then Majesty of the White Dragons or Ultimate Fusion to clear and rebuild (Inferred)
  • Recovery: Wishes for Eyes of Blue and The Melody of Awakening Dragon search Blue-Eyes pieces back to hand; Mausoleum of White supplies extra Normal Summons (Inferred)
  • After siding: None: side deck is empty (0 cards), so there is no post-side plan

Why it scores here

The deck opens a Blue-Eyes engine reliably enough through searchers: P(at least one searcher-text card in a 5-card opening hand) is about 0.81, but P(at least one Blue-Eyes White Dragon in 5) is only about 0.23 with just 2 copies. Its interaction suite (Ash Blossom, Effect Veiler, Infinite Impermanence, Nibiru, Majesty) gives it real going-second resilience and end-board control, and its Extra Deck closers (Chaos MAX, Neo Blue-Eyes, Ultimate Spirit, Tyrant) give high closing power. The score comes from consistency, the redundancy of the search suite, and interaction on the system, not from Blue-Eyes being a popular archetype and not from averaging card scores. No recorded boards exist, so the floor and median are text-only inferences. The list is illegal as built (3 copies of a Semi-Limited card), so the Final score is capped at 30 and the evaluation is structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(>=1 searcher-text card in opening 5) ~0.81; P(>=1 Blue-Eyes White Dragon in 5) ~0.23 with 2 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 50 14 Tuners and 13 singleton slots raise dead-draw risk; redundant searchers mitigate it (Inferred)
D3 Combo Conversion & Ceiling 58 Text-only ceiling: Chaos MAX 4000 ATK, Neo Blue-Eyes 4500 ATK and Ultimate Spirit 3500 ATK reached through Blue-Eyes summons; no recorded boards (Inferred)
D4 Combo Floor & Median Output 45 No combo data and no median index; floor is a text-only guess, so it stays low-confidence (Inferred)
D5 Interruption Resilience & Route Redundancy 62 11 hand-trap-text cards plus Nibiru and a Spirit/Hieratic recursion path give several independent lines (Inferred)
D6 Resource Economy, Recovery & Grind 55 Wishes, Melody and Mausoleum regenerate resources; Extra Deck re-summons are text-only (Inferred)
D7 End-Board & Interaction Quality 68 9 negation-text and 10 removal-text cards; Ultimate Spirit and Magia add layered negation (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 60 Majesty, Ultimate Fusion and Magia handle an established board on going second; text read only (Inferred)
D9 Offensive Pressure & Closing Power 74 Several 3400-5000 ATK Extra Deck monsters with direct or double-piercing text (Verified stats, Inferred plan)
D10 Main Deck Efficiency & Flexibility 48 41 main cards with 23 distinct names; exact-name archetype purity 25.5% and 25 generic cards dilute coherence (Verified composition)
D11 Extra Deck Efficiency & Coverage 62 14 Extra Deck cards spanning Fusion, Synchro and Link with Blue-Eyes and Destruction Sword coverage; access is text-based (Verified composition, Inferred access)
D12 Side Deck Adaptability 15 No side deck (0 cards), so there is no post-side plan (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; archetype share is unknown (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Extra Deck lines and many opponent-turn decisions raise pilot load (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 55, Going First ≈ 52, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Banlist exposure (-6). Final formula: No reliable metagame: 0.80*Structural(55) + 0.20*TournamentReliability(45) = 53; context modifiers -6 gives 47; capped at 30 because the deck is Illegal (theoretical/structural-only, no normal Final score).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.23 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Four high-ATK Extra Deck closers reachable through Blue-Eyes summons
  • 11 hand-trap-text cards plus negation and removal text give layered interaction
  • Broad search suite (Sage, Maiden, Wishes, Melody, Mausoleum) raises starter access

Weaknesses

  • Illegal as built: Ash Blossom at 3 copies exceeds the Semi-Limited limit of 2
  • No side deck, so no post-side adaptation
  • Low exact-name purity (25.5%) and 14 Tuners raise brick and pilot risk
  • Only 2 Blue-Eyes White Dragon for a deck built around it

Critical choke points

  • Blue-Eyes White Dragon count (2) is the single starter for the Extra Deck summon route
  • Searchers all depend on the Deck staying intact through early interaction
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring Keep it at the legal 2 copies, or swap it for a non-Semi-Limited hand trap Makes the list legal so it can receive a normal Final score
2 A low-impact singleton Tuner or Destruction Sword card A third Blue-Eyes White Dragon or a Blue-Eyes searcher Raises the starter count from 2 and improves the bottleneck identified above
3 1 side-deck slot is empty Side cards for the archetype's common matchups Adds post-side adaptability (currently 0 cards)

Evidence & confidence

  • Verified: Main 41, Extra 14, Side 0 counts (OCG size rules pass); Ash Blossom & Joyous Spring run at 3 copies vs a legal limit of 2; Card text and stats for all resolved cards; 25.5% exact-name archetype purity; 14 Tuners; 11 hand-trap-text cards
  • Inferred: P(at least one Blue-Eyes White Dragon in 5) about 0.23; Searcher access about 0.81; Interaction density from text read; Midrange primary, Control secondary
  • Provisional: Meta and matchup fit (D13) with no dated metagame sample or tournament link
  • Data gaps: No combos supplied: the floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent 1 passcode (23995346) could not be resolved to a card and is counted as main No win-rate telemetry exists for this deck Meta Power is Provisional (null) without a dated metagame sample Title is null in the deck export

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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