Kashtira Deck #772879 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Kashtira Fenrir x3, Kashtira Riseheart x3, Kashtira Unicorn x3. Created Oct 21, 2026 by YGO Mod.

Deck Kashtira OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 45
Going First 55
Going Second 50

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 55
Going Second 50
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Kashtira Xyz/Link board (Shangri-Ira, Fenrir/Unicorn/Ogre beatdown) fed by Kashtira searchers and Kashtiratheosis / Birth recursion; Going-second hand-trap and negate protection that buys time for the Kashtira board
  • Turn 1 (going first): Open a Kashtira starter (Riseheart, Kashtiratheosis, Birth) plus a searcher; summon a Level 7 Kashtira and build toward Shangri-Ira, using Harpie's Feather Duster or Solemn Judgment for spell/trap interaction
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Ogre, Ghost Belle, Nibiru, Mind Over Matter) to stop the opponent's first summon or activation, then rebuild the board from the GY and banished Kashtira
  • Recovery: Search Kashtira Fenrir/Unicorn/Ogre or Kashtira Trap/Spell from the Deck, then re-summon from banish or GY through Kashtira Birth and Kashtira Preparations
  • After siding: Not defined: the deck has no Side Deck, so no post-side adjustments are possible. Any side-deck plan is unevaluated

Why it scores here

The score comes from how the Kashtira system behaves across the list, not from averaging its cards. The deck has 16 searcher-text cards and 12 hand traps, so it can usually find a Kashtira starter and hold some interaction. The core Kashtira set is thin: P(at least one of the 7 core copies in a 5-card opening hand) is about 0.51, so roughly half of openings lack the archetype core, and 30% of the main deck is exact-name Kashtira. Interaction is broad (37 removal-text and 15 negation-text cards), which is why end-board interaction scores well. The structure is strongly penalized by the Illegal status: three Kashtira Fenrir are Forbidden in OCG, Kashtira Unicorn and Ash Blossom exceed their copy limits, and the deck has no Side Deck. The result is capped as theoretical and structural only. Meta share and archetype popularity earned no points, and no combo data exists to support a ceiling or median read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 7 core copies in opening hand of 5) = 0.51; core presence is roughly a coin flip (Inferred)
D2 Opening-Hand Quality & Brick Management 40 49 off-archetype main copies and 32 generic cards; roughly half of openings lack the core, and hand-trap bricks are likely (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards; ceiling inferred from Shangri-Ira, Fenrir, Unicorn, Ogre and Kashtiratheosis text only (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so no median or power distribution exists; neutral score (Provisional)
D5 Interruption Resilience & Route Redundancy 60 Multiple hand traps (Ash, Ghost Ogre, Ghost Belle, Nibiru) plus searchers provide alternative routes after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searcher-text group P(at least one in hand of 5) = 0.83; GY and banish recursion via Birth and Preparations (Inferred)
D7 End-Board & Interaction Quality 75 Removal-text 37 and negation-text 15, with Harpie's Feather Duster, Solemn Judgment, Macro Cosmos and Mind Over Matter (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Hand-trap group P(at least one in going-second hand of 6) = 0.79; no going-second combo split exists (Inferred)
D9 Offensive Pressure & Closing Power 65 Kashtira boss ATKs 2300-3000 plus Shangri-Ira and Dark Armed/TY-PHON in the Extra Deck; no end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 main cards inside the 40-60 range, but 30% exact-archetype purity and many off-archetype cards dilute coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 50 15 Extra cards: 9 Xyz, 5 Link, 1 Synchro, with mixed Kashtira and off-archetype Xyz (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards); no post-side plan exists (Verified)
D13 Matchup Coverage & Format Fit 45 No dated metagame or tournament link; archetype share context not present (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Kashtira sequencing and hand-trap timing are moderately complex to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 55, Going Second ≈ 50, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-10); no_side_deck (-2); illegal_cap (-8). Final formula: Illegal cap applied: 0.80*Structural(54) + 0.20*TournamentReliability(45) = 52, minus banlist and side modifiers (-12, clamped) = 40, then capped to 30 as theoretical/structural-only per rubric Step 2

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.83 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (16) gives good odds of finding a Kashtira starter
  • Broad interaction: removal-text 37 and negation-text 15, plus 12 hand traps
  • Level 7 Kashtira bodies and Shangri-Ira give a strong end-board

Weaknesses

  • Illegal list: Forbidden and over-limit cards
  • Core Kashtira presence in opening hand is about 51%
  • Only 30% exact-archetype purity; the deck is diluted with off-archetype staples
  • No Side Deck

Critical choke points

  • Kashtira Fenrir (Forbidden) is a core searcher and body; without it the list is not legal
  • Opening without a Level 7 Kashtira starter forces a slow, interaction-only game
Priority Remove Add Reason
1 3x Kashtira Fenrir Legal Kashtira searchers or Level 7 bodies (for example Kashtira Ogre copies) Fenrir is Forbidden in OCG; the list cannot be legal while it runs
2 2x Kashtira Unicorn and 1x Ash Blossom & Joyous Spring Legal copies of the same cards to the copy limit Unicorn runs 3 against a limit of 1 and Ash runs 3 against a limit of 2
3 Off-archetype cards (for example Dark Armed, Gradielle) Side Deck of 10-15 cards The deck has no side plan; a side deck would add post-side adaptability

Evidence & confidence

  • Verified: Legality: 55 Main / 15 Extra / 0 Side; Forbidden Fenrir and over-limit Unicorn and Ash; Card text for the Kashtira core and interaction cards; Usage statistics: Ash 80% inclusion, Fenrir 60%, Harpie's Feather Duster 57%
  • Inferred: Core open probability 0.51 and searcher-group probability 0.83 (hypergeometric); Interaction density and hand-trap timing estimates from card text; Structural scores across the 14 dimensions
  • Provisional: Meta Power and matchup fit (no dated metagame); Median and floor output (no recorded boards)
  • Data gaps: no combos supplied; combo floor, median and ceiling are text-only inference no tournament link; archetype meta-share and per-pilot match record absent no win-rate telemetry; going-first and going-second splits are Inferred or Unknown Meta Power is Provisional without a dated metagame sample No Side Deck; post-side plan cannot be evaluated

More OCG Info

Kashtira

Kashtira Breakdown

 
 

 

 

 

 

 

 
 

 

 
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