Tenpai Dragon Deck #772878 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Artifact Lancea x3, Fantastical Dragon Phantazmay x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Tenpai Dragon OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 45
Going First 50
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 58
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Midrange
  • Secondary strategies: Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Tenpai Dragon FIRE Dragon recursion and Sangen-backed Synchro/Link pressure (Inferred from card text); Synchro/Link beatdown off Dragion and Rose monsters (Inferred from card text)
  • Turn 1 (going first): Open a Genroku/Paidra/Fadra starter with a Sangen search, then build a Synchro or Link board (Inferred)
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence and Nibiru-style hand traps to disrupt the opponent's first summon chain, then recur FIRE Dragons (Inferred)
  • Recovery: Recover FIRE Dragons from the GY with Fadra and Sangen Kaimen, then re-summon through Genroku and Paidra (Inferred)
  • After siding: Not evaluable: the deck has no Side Deck, so there is no post-side plan.

Why it scores here

The deck reliably opens its Tenpai Dragon engine: the 20-copy archetype core has about a 0.91 chance of at least one piece in a 5-card opening hand, and eight searchers add a second route (Inferred). Its interaction package is dense, with 12 hand traps and about 12 negation and 20 removal-text cards, so it can contest the opponent's first summon chain when going second (Inferred from card text). Conversion is the weak point: no recorded boards exist, so combo ceiling and median are text-only inferences and stay low. The score comes from consistency and interaction across the whole 55-card system, not from averaging card scores. Tenpai Dragon's popularity and usage stats confirm the list is real, but they did not add points. The Illegal copy-limit violations on Ash Blossom and Dominus Impulse cap the final score at 30 and make it a theoretical, structural-only read.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one starter in 5-card hand) is about 0.91 for the 20-copy archetype core; Tenpai Dragon searchers add redundancy (Inferred)
D2 Opening-Hand Quality & Brick Management 55 Eight singletons and 12 hand traps give partly redundant hands, but 17 tech slots and 61 off-archetype copies raise dead-card risk (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable recorded boards exist, so ceiling is a text-only inference from FIRE Dragon recursion and Synchro/Link follow-ups (Inferred)
D4 Combo Floor & Median Output 40 Median output is unobserved because combo data has 0 scored boards; scored at a neutral 40 (Inferred)
D5 Interruption Resilience & Route Redundancy 58 Hand traps and Sangen searchers give two or more routes after one disruption, but Dominus and Ash are capped by the copy limit (Inferred)
D6 Resource Economy, Recovery & Grind 55 Pot of Sloth, Pot of Prosperity and Mulcharmy draw effects offset resource spend; no recorded resource data (Inferred)
D7 End-Board & Interaction Quality 62 Ash Blossom, Infinite Impermanence, Dominus Impulse, Lightning Storm and Feather Duster give layered interaction, though Dominus and Ash exceed the limit (Inferred from card text)
D8 Going-Second & Board-Breaking Power 60 Twelve hand traps plus Illusion Gate and Lightning Storm challenge a going-second board; no split data exists (Inferred)
D9 Offensive Pressure & Closing Power 60 Sangenpai Transcendent Dragion x2, Trident Dragion and Ruddy Rose Dragon give high-ATK closing; no end-board observations (Inferred from card stats)
D10 Main Deck Efficiency & Flexibility 48 Main Deck is 55 cards with 25 distinct names and 17 tech slots; only 12.9 percent of copies are exact Tenpai Dragon, which dilutes engine coherence (Inferred)
D11 Extra Deck Efficiency & Coverage 60 Full 15-card Extra Deck with Synchro and Link threats, mostly archetype-linked; flexibility is moderate (Inferred from composition)
D12 Side Deck Adaptability 10 No Side Deck is present; score is a floor value for a missing element (Provisional)
D13 Matchup Coverage & Format Fit 45 Archetype share is unavailable and no dated meta sample is supplied; neutral score (Provisional)
D14 Pilotability & Error Tolerance 50 Multi-step Synchro and Link lines with many hand-trap decision points lower repeatability for an average pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: Illegal copy-limit violation (-12). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(45) = 50.6, then Illegal-deck modifier -12 gives 38.6, capped at 30 for an Illegal list (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.91 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense archetype core (20 copies) with about 0.91 chance of at least one piece in a 5-card opening hand
  • Layered interaction: 12 hand traps plus Ash, Impermanence, Dominus and Lightning Storm
  • Multiple searchers (8) and Sangen routes give redundancy

Weaknesses

  • Illegal: Ash Blossom and Dominus Impulse exceed their copy limit by one each
  • No Side Deck, so no post-side adaptability
  • Low exact-archetype purity (12.9 percent) and 17 tech slots dilute the engine
  • No recorded boards, so conversion and median output cannot be verified

Critical choke points

  • Single Tenpai Dragon Chundra and Sangen Summoning (limit 1) are the only Sangen/Chundra access points
  • Loss of FIRE Dragon recursion targets in the GY breaks the Fadra and Kaimen recovery line
Priority Remove Add Reason
1 1x Ash Blossom & Joyous Spring 1x non-limited Tenpai Dragon or Sangen-compatible copy (or a 2nd Genroku-tier starter) Reduces Ash from 3 to the OCG limit of 2, removing the copy-limit violation
2 1x Dominus Impulse 1x non-limited Tenpai Dragon or non-Dominus interaction card Reduces Dominus from 3 to the OCG limit of 2; restores legality
3 1x tech card with low archetype overlap (e.g. Lightning Storm) 1x Side Deck slot for post-side flexibility Gives the deck a post-side plan; the current build has no side at all

Evidence & confidence

  • Verified: Illegal status: Ash Blossom and Dominus Impulse exceed the OCG copy limit; Main 55 / Extra 15 / Side 0 sizes are within legal ranges; Banlist status of Limited and Semi-Limited cards as listed
  • Observed: Usage stats: Sangen Summoning and Tenpai Dragon Chundra appear in 95 percent of archetype lists
  • Inferred: Opening-hand probabilities from hypergeometric draws; Combo, engine and interaction read from card text; Going-first and going-second power estimates
  • Provisional: Meta Power (no dated metagame sample); Matchup and format fit (no tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record are absent No win-rate telemetry for going-first/second, matchup or brick/starter rates Meta Power is Provisional unless a dated metagame sample is supplied Deck has no Side Deck; post-side plan cannot be assessed

More OCG Info

Tenpai Dragon

Tenpai Dragon Breakdown

 
 

 

 

 

 

 

 
 

 

 
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