Lunalight Deck #772868 — Yu-Gi-Oh! OCG

57 Main, 15 Extra, incl. Lunalight Gold Leo x3, Mulcharmy Fuwalos x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Lunalight OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 62
Reliability 52
Going First 64
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 62
Going First 64
Going Second 60
Meta Power provisional
Tournament Reliability 52
  • Primary strategy: Combo
  • Secondary strategies: Stun, Control
  • Format: ocg

Legality

Main 57 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Fusion Summon Lunalight Dancer monsters from the Extra Deck (Liger, Leo, Sabre, Panther, Perfume) with Lunalight Fusion or Polymerization, then attack through the opponent's board.; Recursion of Lunalight monsters from the GY via Luna Light Perfume, Black Sheep, Kaleido Chick and Yellow Marten, feeding repeated Fusion Summons.
  • Turn 1 (going first): Opening Masquerade or Gold Leo to search a Lunalight monster or Polymerization, then convert the searched pieces into a Fusion Summon of a Lunalight Dancer.
  • Turn 2 (going second): Hold Ash Blossom, Dominus Impulse, Solemn Judgment, Droll and Ghost Ogre to stop the opponent's first summon or search, then rebuild with the GY recursion engine.
  • Recovery: Recover from the GY with Luna Light Perfume, Black Sheep, Kaleido Chick and Yellow Marten, and re-Fusion using Lunalight Fusion or Polymerization.
  • After siding: Not applicable: the deck has no Side Deck (Side Deck size 0), so no post-side plan exists.

Why it scores here

The deck reliably opens its engine: the archetype core group has about a 97 percent chance of at least one card in a 5-card opening hand, and 19 searcher-text copies give about an 88 percent chance of a search, so the Lunalight line is usually live by turn 2 (Inferred, hypergeometric). Its interaction density is high, with Ash Blossom, Dominus Impulse, Solemn Judgment, Droll and Ghost Ogre, which supports a stun-like end board and a going-second plan (Inferred from card text). The conversion ceiling and the median output cannot be measured because the export has zero parseable combo boards, so those scores are text-based inference only. The score does not come from Lunalight's popularity or from averaging individual card scores. It is capped because the list is Illegal: two copy-limit violations and no Side Deck leave no legal post-side plan, so this is a structural read only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one archetype core card in opening 5) 0.97; P(at least one searcher-text card) 0.88 (Inferred)
D2 Opening-Hand Quality & Brick Management 58 Off-plan copies (Mask of Restrict x3, Evenly Matched x3, Forbidden Droplet x3, Mulcharmy x3) add dead-draw risk; Luna Light Perfume and Black Sheep provide some recovery (Inferred)
D3 Combo Conversion & Ceiling 66 No parseable combo boards; the Fusion route from Lunalight Fusion or Polymerization into Dancers is read from card text only (Inferred)
D4 Combo Floor & Median Output 55 No recorded boards, so the median is unmeasured and set from starter diversity and deck structure only (Inferred)
D5 Interruption Resilience & Route Redundancy 68 Multiple hand traps and GY recursion provide independent routes after one interruption; 9 hand-trap copies (Inferred)
D6 Resource Economy, Recovery & Grind 64 Recursion via Perfume, Black Sheep, Kaleido Chick and Yellow Marten rebuilds resources from the GY (Inferred from card text)
D7 End-Board & Interaction Quality 74 Interaction breadth is high: 17 negation-text and 23 removal-text cards, with Ash, Dominus, Solemn Judgment and Droll (Inferred from card text)
D8 Going-Second & Board-Breaking Power 62 Going-second hand trap odds are 0.66 for at least one in a 6-card hand, and Dominus and Solemn break a board (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck Dancers reach 2800 to 3800 ATK with second-attack text, but the Dancers' summon chain is still unmeasured (Inferred)
D10 Main Deck Efficiency & Flexibility 40 57 main cards with exact-name archetype purity 40.3 percent; 16 generic and 43 off-archetype copies and 3-copy restricted cards reduce compactness (Verified structure)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots spread across 12 distinct Extra cards, with Lunalight Fusion access to the Dancers (Verified structure, Inferred use)
D12 Side Deck Adaptability 10 Side Deck is empty (Side Deck size 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; matchup fit is provisional (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Fusion chains, Pendulum and Extra Deck sequencing raise the decision load with no combo guides attached (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 62, Going First ≈ 64, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 52. Modifiers: banlist exposure (-6); no Side Deck (-4). Final formula: Illegal cap: raw 0.80*Structural(62) + 0.20*TournamentReliability(52) + modifiers(-10) = 50, capped at 30 because the deck is Illegal; theoretical/structural read only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ 0.03 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is accessible with a 97 percent opening-hand presence
  • Dense interaction with 9 hand traps and 17 negation-text cards
  • Recursion from the GY supports a rebuild after disruption
  • Extra Deck Dancers give high ATK and a second attack

Weaknesses

  • Illegal list: Ash Blossom and Dominus Impulse are over the copy limit
  • No Side Deck, so no post-side adaptability
  • Low archetype purity (40 percent exact name) with off-plan copies such as Mask of Restrict and Mulcharmy
  • No combo evidence, so output and conversion are unmeasured

Critical choke points

  • Lunalight Fusion or Polymerization is the single route into the Dancers; disruption of both leaves the Extra Deck stranded
  • Ash Blossom and Dominus are doubled over the limit, so the illegal list cannot be played as built
Priority Remove Add Reason
1 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse Any legal replacement (a non-restricted card) Restores legality; the list currently runs over the OCG copy limit and cannot be played
2 Mask of Restrict (x3) Lunalight searcher or Fusion support Off-archetype card that does not continue the Lunalight line
3 Evenly Matched (x3) Side Deck hand-trap or floodgate answer A narrow trap with weak board fit; a Side Deck gives post-side plans the deck currently lacks

Evidence & confidence

  • Verified: Main 57 and Extra 15 are within the OCG size rules; Ash Blossom and Dominus Impulse each run 3 copies against a legal limit of 2; Side Deck is empty (Side Deck size 0); Exact-name archetype purity is 40.3 percent
  • Inferred: Archetype core presence of about 97 percent in a 5-card opening hand; Hand-trap access of about 0.66 in a 6-card hand; Interaction density and recursion from card text; Dancer route consistency from text and the Fusion structure
  • Provisional: Meta power and matchup fit (no dated meta sample supplied)
  • Data gaps: Illegal list: copy-limit violations prevent a normal Final Contextual score No combos supplied, so the floor, median and ceiling are text-only No tournament link, so archetype meta-share and match records are absent No win-rate telemetry exists in YGOVN usage statistics in this deck flags conflict with the card list for Extra Deck cards: Leo Dancer, Liger Dancer, Perfume Dancer, Panther Dancer, Tiger King and Sabre Dancer are flagged in this deck false but appear in cards with copies 1 to 2. The stat flags were not used for scoring. Meta Power is provisional unless a dated metagame sample is supplied

More OCG Info

Lunalight

Lunalight Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top