Blue-Eyes Deck #772867 — Yu-Gi-Oh! OCG

40 Main, 14 Extra, incl. Mulcharmy Fuwalos x3, Primite Dragon Ether Beryl x3, Ash Blossom & Joyous Spring x3. Created Oct 21, 2026 by YGO Mod.

Deck Blue-Eyes OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
35± 8/ 100
Power Score
Structural 55
Reliability 45
Going First 52
Going Second 60

Deck — Deck Power Evaluation

Final Contextual Deck Power: 35/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 55
Going First 52
Going Second 60
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 41 / Extra 14 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Blue-Eyes Chaos MAX Dragon, Neo Blue-Eyes Ultimate Dragon and Blue-Eyes Tyrant Dragon as Extra Deck boards, backed by Blue-Eyes White Dragon and Blue-Eyes Jet Dragon; Blue-Eyes Ultimate Spirit Dragon and Dragon Master Magia as synchro and fusion follow-ups
  • Turn 1 (going first): Normal Summon Sage with Eyes of Blue or Effect Veiler, search a Tuner or Wishes for Eyes of Blue, then build a Synchro or Fusion board from Blue-Eyes material
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Effect Veiler, Nibiru and Droll & Lock Bird to disrupt the opponent's first board, then rebuild with Blue-Eyes Jet Dragon, Majesty of the White Dragons or Ritual into Chaos MAX
  • Recovery: Sage and Maiden of White recycle from the Graveyard; Mausoleum of White and Melody of Awakening Dragon refill the hand after the first board is stopped
  • After siding: No side deck is registered, so there is no post-side plan; the deck cannot adapt between games

Why it scores here

Scored as a system, not as an average of card scores. The Blue-Eyes core is nearly always present (about 99.7% of opening hands contain at least one archetype card), and the Sage, Maiden and Mausoleum searchers give reasonable starter access, though only about 33% of going-first hands contain a given triple-copy starter. Going-second resilience is the deck's clearest strength: 12 hand traps give about an 89% chance of at least one in a six-card hand, and Majesty, Dragon Master Magia and the synchro negates add layered end-board interaction. Conversion and closing power are plausible on paper (Chaos MAX at 4000 with double piercing, Neo at 4500), but there are no recorded boards, so the ceiling and median are Inferred. The list is incoherent: only 27% of the Main Deck is exact-name Blue-Eyes, with Primite, Mulcharmy, Hieratic and generic tech sharing slots, and there is no side deck. Usage statistics confirm this is a real, accessible archetype list but not evidence of strength, and the list is Illegal because Ash Blossom is run three times against a limit of two, so the score is capped and treated as structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Triple-copy starter P(≥1 in 5-card hand) ≈ 0.33; archetype core ≈ 0.997 present; searcher group ≈ 0.87 (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Off-archetype and tech density (12 hand traps, 12 tech, 40 of 41 Main Deck cards not exact-name Blue-Eyes) raises brick and conflict risk (Inferred)
D3 Combo Conversion & Ceiling 62 No recorded boards; ceiling read from card text: Chaos MAX, Neo Blue-Eyes Ultimate and Tyrant Dragon are strong closers (Inferred)
D4 Combo Floor & Median Output 40 No combo evidence; median output unknown and assumed modest given the split engines (Provisional)
D5 Interruption Resilience & Route Redundancy 65 12 hand traps give P(≥1 in 6 going second) ≈ 0.89; several independent disruption routes (Inferred)
D6 Resource Economy, Recovery & Grind 55 Sage and Maiden recycle from the Graveyard and Melody and Mausoleum refill the hand; no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 60 Majesty, Dragon Master Magia, Cosmic Blazar and Spirit Dragon negate text, but removal text is thin at nine cards (Inferred)
D8 Going-Second & Board-Breaking Power 62 Going-second hand traps and Majesty give board-breaking reach; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 55 Chaos MAX at 4000 ATK with double piercing and Neo at 4500 ATK; closing depends on Fusion or Ritual setup (Verified stats, Inferred conversion)
D10 Main Deck Efficiency & Flexibility 48 41 Main Deck cards with 22 distinct names and 3-copy staples of mixed archetype; compactness is mediocre (Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 Extra Deck cards split 8 Synchro, 3 Fusion, 3 Link; coverage is coherent but Fusion Blue-Eyes depend on Blue-Eyes White Dragon count (Inferred)
D12 Side Deck Adaptability 10 Zero side deck cards in an OCG best-of-three format, so no post-side adaptation exists (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Synchro, Fusion and Ritual lines with several decision points on each turn (Inferred)

How the score was computed

Strategy profile: Combo profile with D13 dropped and weights renormalized over 97 (meta-neutral). Structural ≈ 55, Going First ≈ 52, Going Second ≈ 60, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist exposure (-6); engine conflicts (-4). Final formula: No reliable meta: 0.80*Structural(54.8) + 0.20*TournamentReliability(45) = 52.8; modifiers total -10 → 42.8; Illegal list (Ash Blossom at 3 copies vs OCG limit 2) capped to 35, theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.33 · key two-card combo ≈ — · full-brick estimate ≈ 0 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Archetype core is nearly always present in opening hands
  • Twelve hand traps give strong going-second disruption
  • Layered synchro and fusion negates provide end-board interaction
  • High-ceiling Extra Deck closers including Chaos MAX and Neo

Weaknesses

  • Illegal list: Ash Blossom is run three copies against a limit of two
  • Engine split across Blue-Eyes, Primite, Mulcharmy and Hieratic
  • No side deck, so no post-side adaptation
  • Thin removal text for a deck that relies on boards

Critical choke points

  • Sage with Eyes of Blue and Maiden of White as the only Tuner access for most Synchro lines
  • Blue-Eyes White Dragon at only 2 copies gating the Fusion and Ritual routes
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Any legal non-Blue-Eyes staple or a second Blue-Eyes White Dragon Fixes the illegal copy count; the list cannot be scored normally until this is corrected
2 Primite Drillbeam and Primite Lordly Lode Blue-Eyes White Dragon or a Blue-Eyes support Spell/Trap Reduces engine conflict and strengthens the exact-name Blue-Eyes core
3 Two non-core tech cards A side deck of 15 cards OCG best-of-three play needs post-side options; the current side count of zero caps D12 at 10

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring at 3 copies vs OCG Semi-Limited limit of 2; Main Deck 41 cards and Extra Deck 14 cards are within size rules; Side deck is empty; Core archetype cards are present at 99.7% per the hypergeometric proxy
  • Observed: Usage statistics show the Blue-Eyes core is in the standard archetype list (60.9% core present)
  • Inferred: Starter access and hand-trap coverage from hypergeometric draw estimates; Consistency, brick, and pilotability read from card text and composition; Going-second resilience from hand-trap density
  • Provisional: Meta health and matchup fit (no dated meta sample); Median output and ceiling (no recorded boards)
  • Data gaps: No recorded combos, so combo floor, median and ceiling are text-only inference No tournament link; archetype meta-share and per-pilot record are absent One passcode (23995346) could not be resolved to a card and was counted as Main Deck No win-rate telemetry for going-first, going-second, matchup or brick rates No side deck, so no post-side evidence Meta Power is Provisional without a dated metagame sample

More OCG Info

Blue-Eyes

Blue-Eyes Breakdown

 
 

 

 

 

 

 

 
 

 

 
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