Resonator Deck #772864 — Yu-Gi-Oh! OCG

45 Main, 15 Extra, incl. Bone Archfiend x3, Nibiru, the Primal Being x3, Power Vice Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Resonator OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 60
Reliability 50
Going First 58
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 58
Going Second 64
Meta Power provisional
Tournament Reliability 50
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Stun
  • Format: ocg

Legality

Main 45 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro boss (Red Rising Dragon, Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss, Bystial Dis Pater) backed by a Resonator-driven summon chain that puts Resonators in the GY and recycles them; Bystial Lubellion and Bystial Magnamhut recursion through Bystial Dis Pater and Etude of the Branded
  • Turn 1 (going first): Open a Resonator starter or Crimson Gaia / Resonator Call searcher, reach a Fiend Tuner plus a Synchro boss, and protect the line with Ash Blossom and Infinite Impermanence
  • Turn 2 (going second): Use Effect Veiler, Ash Blossom, Droll and Lock Bird and Infinite Impermanence on the opponent's first hand-trap-free turn, then rebuild a Synchro boss from GY recursion
  • Recovery: Resonators in the GY (Synkron Resonator, Vision Resonator, Soul Resonator) re-enter via GY effects and Red Rising Dragon, so a stopped turn can be rebuilt from the GY
  • After siding: Not assessable: the deck has no side deck (side count 0), so there is no post-side plan

Why it scores here

The score comes from the deck as a system, not from averaging its cards. The Resonator core (26 copies, P at least one in a 5-card opening about 0.99) makes the engine very likely to start, and the Synchro bosses at 3000 to 3500 ATK give it closing power. Hand traps (13 cards, P at least one in a 6-card going-second hand about 0.89) and Synchro-based negations give it real interaction. The score is held back by a 23% exact-name Resonator purity, 27 distinct main-deck cards spread across Archfiend, Bystial, Branded, Genex and King sub-archetypes, a zero side deck, and no recorded boards to measure a real floor or median. Popularity (Resonator and Red Dragon Archfiend are high-usage core cards) earned no points. Because the list is Illegal (Ash Blossom at 3 copies against an OCG limit of 2), this is a theoretical, structural-only score and does not receive a normal contextual score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 72 P(at least one core Resonator in 5-card opening) about 0.99 across 26 copies; Soul Resonator and Crimson Gaia each 3 copies (Inferred)
D2 Opening-Hand Quality & Brick Management 60 13 hand traps and 19 searcher-text cards support hands, but a few singles (Chain Resonator, Droll and Lock Bird) and Fiend-Tuner conditions create dead-draw risk (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable boards, so ceiling is text-only: Synchro chain into Red Dragon Archfiend or Hot Red Abyss plus Resonator recursion (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown and set low pending data (Provisional)
D5 Interruption Resilience & Route Redundancy 65 Hand traps plus Resonator recursion from GY (Synkron, Vision, Soul) give independent restart routes after one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Searchers and GY recursion support grind; banish costs (Crimson Call, Obsessive Uvualoop) limit regeneration (Inferred)
D7 End-Board & Interaction Quality 70 13 hand-trap cards, 10 negation-text cards and Synchro negations (Arms of Genex Return Zero, Hot Red Abyss) give layered interaction (Inferred semantic)
D8 Going-Second & Board-Breaking Power 68 Going-second hand-trap density about 0.89 and Synchro negations; no going-second split data (Inferred)
D9 Offensive Pressure & Closing Power 70 Red Dragon Archfiend 3000, Hot Red Archfiend Abyss 3200, Bystial Dis Pater 3500 (Verified stat); closing conversion depends on Synchro summon (Inferred)
D10 Main Deck Efficiency & Flexibility 50 45 main cards with 27 distinct and 23.3% exact-name purity; 31 generic and 46 off-archetype copies lower coherence (Verified count, Inferred coherence)
D11 Extra Deck Efficiency & Coverage 65 15 Extra cards: 13 Synchro and 2 Link; Extra access is flexible through Resonator Synchro summons (Verified breakdown, Inferred)
D12 Side Deck Adaptability 10 Side count is 0, so no sideboard exists for adaptation; scored at the floor (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; the list is also Illegal in its format (Provisional)
D14 Pilotability & Error Tolerance 45 Multi-step Resonator chains with GY-recursion choices and hand-trap timing (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 58, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Banlist exposure (-8); Dependence on Resonator purity (-3). Final formula: Structural 60 = Combo profile weighted sum; uncalibrated contextual value 0.80*60 + 0.20*50 - 8 = 50, then capped at 25 because the list is Illegal (theoretical/structural-only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.99 · key two-card combo ≈ — · full-brick estimate ≈ 0.01 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Resonator core at 3 copies each (Soul Resonator, Power Vice Dragon, Bone Archfiend) makes the engine reliable to start
  • Layered interaction: hand traps plus Synchro negations (Hot Red Dragon Archfiend Abyss, Arms of Genex Return Zero, Crimson Blade Dragon)
  • High-ATK Synchro closers (3000 to 3500) and recursion through the GY

Weaknesses

  • Illegal list: Ash Blossom & Joyous Spring run 3 copies against an OCG limit of 2
  • No side deck, so there is no post-side adaptation
  • Low exact-name purity (23.3%) and 27 distinct main-deck cards suggest a mixed, less coherent engine
  • Several one-copy bricks (Chain Resonator, Droll and Lock Bird) depend on a specific board state

Critical choke points

  • A single Fiend Tuner or Synchro boss on the field gates most Resonator summons
  • Ash Blossom at the wrong copy count is an illegal build, so the list cannot be played as written
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring A legal non-Semi-Limited hand trap or a Resonator-compatible single Brings the list inside the OCG copy limit so a normal contextual score can be assigned
2 One or two off-archetype one-copy singles Additional Resonator monsters or Resonator searchers Raises exact-name purity and makes the GY recursion more reliable
3 None At least a 1-to-3 card side deck Best-of-3 play has no side plan at present, which lowers the side-deck score

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom & Joyous Spring 3 copies over the OCG Semi-Limited limit of 2; Main 45, Extra 15, Side 0; main within the 40 to 60 size rule and extra within 0 to 15; Copy histogram: 18 singles and 9 triples; Extra-Deck breakdown: 13 Synchro and 2 Link; Exact-name Resonator purity 23.3%; Synchro ATK values: Red Dragon Archfiend 3000, Hot Red Dragon Archfiend Abyss 3200, Bystial Dis Pater 3500
  • Observed: Usage statistics: Resonator-family core cards such as Soul Resonator and Crimson Gaia have high inclusion rates (83.8%)
  • Inferred: Engine start probability about 0.99 from the hypergeometric core-group estimate; Hand-trap coverage about 0.89 going second; Bricking and recovery judgments from card text and GY recursion; Going-second and interaction quality from card text (semantic reads)
  • Provisional: Meta Power is null (no dated metagame sample); Matchup and format fit (D13) is provisional with no tournament link
  • Data gaps: No combos supplied, so floor, median and ceiling are text-only inference No tournament link, so archetype meta-share and per-pilot match record are absent No win-rate telemetry (going-first/second, matchup, brick and starter rates) Meta Power is provisional unless a dated metagame sample is supplied Deck title is null and the side deck is empty

More OCG Info

Resonator

Resonator Breakdown

 
 

 

 

 

 

 

 
 

 

 
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