Bystial/Byssted Deck #772862 — Yu-Gi-Oh! OCG

45 Main, 15 Extra, incl. Bone Archfiend x3, Nibiru, the Primal Being x3, Power Vice Dragon x3. Created Oct 21, 2026 by YGO Mod.

Deck Bystial/Byssted OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: LowEvaluated Oct 22, 2026
30± 10/ 100
Power Score
Structural 56
Reliability 45
Going First 55
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 56
Going First 55
Going Second 62
Meta Power provisional
Tournament Reliability 45
  • Primary strategy: Combo
  • Secondary strategies: Midrange
  • Format: ocg

Legality

Main 45 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 1 violation(s).

Identity & game plan

  • Win condition: Synchro Summon a Dragon boss (Red Dragon Archfiend, Hot Red Dragon Archfiend Abyss, Bystial Dis Pater, Storm-Bane Dragon Destorbim) from a Resonator Tuner plus non-Tuner material; Bystial recursion and banish-based Special Summons through Bystial Druiswurm, Magnamhut and Lubellion
  • Turn 1 (going first): Open a Resonator or Bystial starter, search a Resonator or Bystial monster, then Synchro Summon a 3000+ ATK boss; the 2-card bootstrap is the weak point
  • Turn 2 (going second): Use Ash Blossom, Infinite Impermanence, Effect Veiler, Droll & Lock Bird or Nibiru to disrupt the opponent's first board, then Synchro Summon through the cleared board
  • Recovery: Recover from GY through Resonator recursion (Synkron Resonator, Vision Resonator, Crimson Call) and Red Rising Dragon's GY Resonator revive
  • After siding: No side deck is registered, so no post-side plan can be evaluated

Why it scores here

The deck's structural score comes from its engine and interaction density on the system, not from averaging card scores. Searcher text appears in 94.6% of opening 5-card hands by hypergeometric estimate, so a Resonator or Bystial starter is usually reachable, and 13 hand traps give a 88.9% chance of at least one going second. Closing power is high because the Extra Deck holds several 3000+ ATK Dragons. Penalties come from the Ash Blossom copy-limit violation, which makes the list illegal and caps the final score, from the empty side deck, from the 0% exact-archetype purity across six related archetypes, and from the absence of any recorded boards. Popularity was not credited: the archetype core is 53% present by usage stats, and no tournament or meta data exists.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least one searcher in opening 5) ≈ 0.95; 2-card bootstrap to a live Synchro starter still unverified (Inferred)
D2 Opening-Hand Quality & Brick Management 55 15 Spell/Trap and 13 hand-trap slots compete with monsters for hand space; conflicting Resonator summon conditions (Inferred)
D3 Combo Conversion & Ceiling 52 No parseable boards; ceiling read from card text only, Red Dragon Archfiend and Dis Pater loops (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unknown; scored from starter diversity by card text only (Inferred)
D5 Interruption Resilience & Route Redundancy 58 13 hand traps and several Resonator recursion routes give more than one line after an interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 19 searcher-text cards and GY recursion keep card economy strong across rounds (Inferred)
D7 End-Board & Interaction Quality 62 10 negation-text and 11 removal-text cards cover a broad interaction set on the board (Inferred from card text)
D8 Going-Second & Board-Breaking Power 66 Going-second hand-trap coverage is 88.9% by estimate, and boss monsters break defended boards (Inferred)
D9 Offensive Pressure & Closing Power 70 Several 3000+ ATK Synchro bosses and direct-attack text on Dragons give a strong closing board (Verified from card stats)
D10 Main Deck Efficiency & Flexibility 50 45 Main Deck cards with 27 distinct names and 60 off-archetype copies across six archetype families; no tight archetype core (Verified structure)
D11 Extra Deck Efficiency & Coverage 62 15 Extra Deck slots fully used by 13 Synchro and 2 Link monsters; mostly mandatory engine boss slots (Verified structure)
D12 Side Deck Adaptability 12 Zero side-deck cards registered, so post-side adaptation is effectively absent (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated metagame sample exists; Provisional
D14 Pilotability & Error Tolerance 40 Chained Resonator Synchro lines, named-card summon restrictions and Red Dragon Archfiend naming rules make the deck demanding to pilot (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 56, Going First ≈ 55, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 45. Modifiers: banlist_exposure (-3); engine_conflicts (-2). Final formula: Uncapped: 0.80*56 + 0.20*45 + modifiers(-5) ≈ 49. Illegal-deck cap applied: Ash Blossom & Joyous Spring is run 3x against a Semi-Limited limit of 2, so the final score is capped at 30 and labelled structural-only (Meta provisional)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.95 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense searcher text (19 cards) makes it likely a starter is in the opening hand
  • 13 hand traps and 10 negation-text cards cover both going-first and going-second
  • Several 3000+ ATK Synchro Dragons close the game from one Synchro Summon

Weaknesses

  • The deck is illegal: Ash Blossom & Joyous Spring is run 3 copies against a limit of 2
  • No side deck is registered, so there is no post-side adaptation
  • Six related archetype families are mixed with 0% exact-archetype purity

Critical choke points

  • Ash Blossom copy-limit violation must be fixed before the list can be played or scored normally
  • The bootstrap depends on a Resonator Tuner plus a Dragon or Fiend non-Tuner, so losing the first Tuner to a hand trap can stop the Synchro line
Priority Remove Add Reason
1 One copy of Ash Blossom & Joyous Spring Empty slot or a legal Main Deck card Clears the copy-limit violation so the list is legal in OCG
2 Off-archetype staples (Champion's Pulse, Red Zone, Etude of the Branded) Side deck slots (0 registered at present) A side deck is absent, and post-side options are needed for best-of-3 play

Evidence & confidence

  • Verified: Legality violation: Ash Blossom & Joyous Spring 3 copies vs Semi-Limited limit 2; Limited status of six single-copy cards is legal as run; Extra Deck is 15 cards with 13 Synchro and 2 Link; Card stats and card text for all 39 distinct cards
  • Inferred: Starter access probabilities (hypergeometric); Hand-trap and interaction coverage from card text; Going-first and going-second estimates; Pilotability from summon-restriction complexity
  • Provisional: Meta Power and matchup fit: no dated metagame sample
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry for going-first, going-second, matchup or brick rates Meta Power is Provisional unless a dated metagame sample is supplied Deck has no side deck registered

More OCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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