Bystial/Byssted Deck #772857 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Bystial/Byssted OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: Low
30± 10/ 100
Power Score
Structural 53
Reliability 40
Going First 50
Going Second 62

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 53
Going First 50
Going Second 62
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link Summon a board of 2300-2500 ATK Link monsters (Maliss, Code Talker, Bystial Druiswurm/Magnamhut) and protect them with hand traps and negations; Super Starslayer TY-PHON via Xyz when the opponent has Special Summoned from the Extra Deck, and Bystial recursion through banish-and-summon
  • Turn 1 (going first): Open a hand with a Link starter and a Maliss or Ignister enabler, Special Summon through Maliss/Ignister effects, and Link Summon into a 2-3 link board; hold Ash Blossom or Ghost Belle for the opponent's first response
  • Turn 2 (going second): Hold hand traps (Ash Blossom, Ghost Belle, Effect Veiler, Nibiru, Droll & Lock Bird) to answer the opponent's starter, then use the Bystial/Maliss hand-summon effects to rebuild the Link board
  • Recovery: Banish Maliss and Bystial cards from the GY to Special Summon from hand or Deck and re-Link; Maliss in Underground and Maliss MTP-07 add cards back
  • After siding: Not applicable: the deck has no Side Deck, so there is no post-side plan

Why it scores here

The deck reliably produces interaction: 17 hand traps and about 20 negation-text cards give it a strong answer to a single opposing starter, and its going-second hand-trap density (about 90% for at least one in a 6-card hand) is the clearest strength. Its engine is less dependable: the core Maliss, Bystial and Ignister lines sit across several sub-archetypes (exact name purity 0%), and a 3-copy card has only about a 25% chance to appear in the opening 5, so the starter is live on turn 1 roughly half the time at best. No combos were supplied, so the ceiling and median are text-only inference and the output is not backed by recorded boards. Popularity did not earn points: the archetype core group is present in 4 of 5 standard cards and the usage stats only confirm the list is a real, accessible build. The deck is illegal in OCG as submitted (three cards over their copy limits and no Side Deck), so the score is capped at 30 and is structural-only; this is not an averaged card score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one 3-copy card in 5-card opening) about 0.25; archetype core group P(open at least one) about 0.45; starter depends on cross-sub-archetype enablers (Inferred)
D2 Opening-Hand Quality & Brick Management 50 17 hand traps and dead-without-target cards like Terraforming and Dimensional Fissure raise brick risk; P(at least one hand trap in 6 going second) about 0.90 (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable boards in combo data; ceiling inferred from Link engine text and Maliss/Bystial hand-summon chains only (Inferred)
D4 Combo Floor & Median Output 45 No combo median available; the median is probably below the ceiling because the Link engine needs several enablers in hand (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Multiple independent lines: Maliss, Bystial hand-summons, Ignister and PSY-Frame, plus 17 hand traps for disruption (Inferred)
D6 Resource Economy, Recovery & Grind 50 GY recursion and banish-to-summon text on Maliss and Bystial give some regrowth, but Terraforming and Gold Sarcophagus are slow card-economy plays (Inferred)
D7 End-Board & Interaction Quality 75 Strong layered interaction: Ash Blossom, Ghost Belle, Effect Veiler, Infinite Impermanence, Nibiru and Droll & Lock Bird; 20 negation-text cards (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Going-second plan rests on hand traps and hand-summoning Bystial monsters that banish from the GY; no board-breaker count supplied (Inferred)
D9 Offensive Pressure & Closing Power 55 Link attackers at 2300-2500 ATK and Bystial Druiswurm/Magnamhut at 2500 ATK; closing power is reasonable but not backed by observed boards (Verified stat, Inferred)
D10 Main Deck Efficiency & Flexibility 50 55 main cards with 29 distinct; 15 tech and floodgate cards dilute engine density (Verified composition, Inferred)
D11 Extra Deck Efficiency & Coverage 60 14 Link monsters and 1 Xyz cover multiple link-numbers and routes; a 15-card Extra Deck is full (Verified composition)
D12 Side Deck Adaptability 10 No Side Deck is run (0 cards), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No dated metagame sample supplied; archetype meta-share absent, so this stays provisional (Provisional)
D14 Pilotability & Error Tolerance 35 Three or more sub-archetypes, many hand-trap timing decisions and Link-route choices; hard to pilot consistently (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange / 0.2 Stun. Structural ≈ 53, Going First ≈ 50, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8); engine conflicts (-4). Final formula: Illegal list: normal Final not applied. Formula 0.80*Structural(53) + 0.20*TournamentReliability(40) + modifiers(-12) = 38, capped to 30 as theoretical/structural-only because the deck is over copy limits (Meta provisional)


More OCG Info

Bystial/Byssted

Bystial/Byssted Breakdown

 
 

 

 

 

 

 

 
 

 

 
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