@Ignister Deck #772856 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Maliss Chessy Cat x3, Maliss March Hare x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck @Ignister OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
StunConfidence: LowEvaluated Oct 21, 2026
25± 8/ 100
Power Score
Structural 49
Reliability 40
Going First 45
Going Second 58

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 49
Going First 45
Going Second 58
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Stun
  • Secondary strategies: Midrange, Toolbox
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Link-summon pressure from the Maliss, Ignister and Code Talker Link monsters, closing through the Extra Deck and a Bystial or Maliss board; Hand-trap and negation control that trades interaction for tempo before the Link line goes off
  • Turn 1 (going first): Open with Backup @Ignister or a Maliss monster, use the Tuner-based Special Summon route to reach a Link-2 or Link-3 board, and hold Ash Blossom or Infinite Impermanence for the opponent's first response
  • Turn 2 (going second): Use Ash Blossom, Effect Veiler, Droll and Ghost Belle to stop the opponent's first Special Summon or search, then rebuild a Link board from the hand
  • Recovery: Rebuild from the GY through Maliss and Ignister recursion effects, using banished Maliss cards for the Link-summon route
  • After siding: Not evaluable: the side deck is empty (0 cards), so there is no post-side plan in the list

Why it scores here

The deck is Illegal as submitted: it runs 3 copies of Allure of Darkness (limit 1), 3 copies of Ash Blossom and 3 copies of Dominus Impulse (limit 2 each), so under the rubric it is capped and labelled theoretical or structural only. Structurally, the list is built around hand traps and negation (17 hand-trap cards, 20 negation-text cards) feeding a Link-summon route through the Maliss, Ignister and Code Talker families. The engine is reasonably accessible: P(at least one of the 17 archetype-core cards in a 5-card opening hand) is about 0.86, but only 4 cards carry the exact @Ignister name and purity is 5.7%, so the core is spread across sub-archetypes. Floor and median output cannot be measured because the deck has no recorded boards, and the 14 Link and Xyz Extra Deck cards are not supported by any combo data. Popularity and archetype usage confirm that the deck is real and accessible, but they earned no points here; no card scores were averaged, and the deck was scored as a system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one of 17 core cards in a 5-card hand) is about 0.86, but the 2-card Link route depends on Extra Deck pieces missing from the list (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Hand-trap and tech density (17 hand traps, 24 tech) with 3-copy staples suggests a meaningful fraction of dead or conflicting hands (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable combo boards exist, so ceiling is a text-only read of Link and Ignister recursion (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards; median output cannot be measured and is inferred to be modest given the missing Link starters (Inferred)
D5 Interruption Resilience & Route Redundancy 60 Many independent hand traps and negations (Ash Blossom, Infinite Impermanence, Effect Veiler, Droll) give several routes to stop a single disruption (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion and banish-to-hand text (Maliss, Ignister) provides some regeneration, but there are no resource signatures in the evidence (Inferred)
D7 End-Board & Interaction Quality 70 Interaction density is high (negation text on 20 cards, removal text on 29 cards), with layering from hand traps and Link-based negation (Inferred)
D8 Going-Second & Board-Breaking Power 65 Going-second hand-trap coverage is strong (P at least one hand trap in a 6-card hand about 0.90), but board-breaking is untested (Inferred)
D9 Offensive Pressure & Closing Power 50 Link-3 and Link-4 bosses exist, but the deck lacks several Cyberse Link pieces that its usage stats call core, which weakens closing power (Inferred)
D10 Main Deck Efficiency & Flexibility 40 55 main-deck cards with only 5.7% exact archetype purity, 24 tech and 6 floodgate cards make the deck less compact (Verified structure, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 50 15 Extra Deck slots with 14 Link monsters and 1 Xyz; many Link monsters are weakly connected to the main-deck engine (Inferred)
D12 Side Deck Adaptability 15 Side deck is empty (0 cards), so there is no adaptability evidence (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated metagame sample; matchup fit is Provisional
D14 Pilotability & Error Tolerance 45 Several branching Link and Special Summon decisions and hand-trap timing choices make it demanding to pilot (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 49, Going First ≈ 45, Going Second ≈ 58, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-6); illegal_cap (-8). Final formula: No reliable metagame: 0.80*Structural + 0.20*TournamentReliability = 47.2, then context modifiers (-6 banlist exposure, -8 illegal cap); Illegal legality cap sets the final score to 25 (theoretical/structural only)

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense hand-trap and negation suite (17 hand traps, 20 negation-text cards) that is strong on going second
  • Archetype core is accessible: about 0.86 chance of at least one core card in a 5-card opening hand
  • Layered interaction across hand, field and GY (Ash Blossom, Infinite Impermanence, Effect Veiler, Droll and Lock Bird)

Weaknesses

  • Illegal list: three cards exceed their in-format copy limits
  • Low archetype purity (5.7% exact name) with 66 off-archetype copies, so the engine is split across sub-archetypes
  • No side deck, so no post-side adaptation
  • Several core Cyberse Link pieces from the usage stats (for example Cyberse Wicckid, Allied Code Talker, Accesscode Talker) are missing

Critical choke points

  • Only 4 exact-name @Ignister cards and 2 Backup @Ignister, so the Ignister Extra Deck route depends on a few starters
  • Single-copy Link pieces (Hearts Crypter, Red Ransom, Link Disciple) mean any one lost piece breaks that route
Priority Remove Add Reason
1 1 copy of Allure of Darkness, 1 copy of Ash Blossom & Joyous Spring and 1 copy of Dominus Impulse (or the equivalent extra copies) Nothing, to bring the list within copy limits The deck is Illegal; restoring copy limits is the precondition for any normal score
2 Off-archetype tech and floodgate cards (for example Macro Cosmos, Dimensional Fissure, Different Dimension Ground) Additional @Ignister or Maliss starters and the missing core Link pieces Raises archetype purity and starter access; the rubric's reading of D1 and D10 depends on this
3 Nothing A side deck of 5 to 15 cards for the format The side deck is empty, so post-side adaptability (D12) cannot be credited

Evidence & confidence

  • Verified: Legality: 3 copy-limit violations (Allure of Darkness, Ash Blossom, Dominus Impulse); main 55 and extra 15 are within the OCG size rules; side 0 is within rules; Archetype purity 5.7% (4 exact-name cards); usage stats show 25 core cards, 12 present; Side deck is empty
  • Inferred: Hypergeometric starter access: about 0.86 for the archetype core in a 5-card hand; Hand-trap and negation density suggests Stun-style interaction; Brick and redundancy estimates from copy histogram and tech density; Dimension scores D1 to D14
  • Provisional: Meta Power is null; no dated metagame sample exists; Matchup fit (D13) and tournament reliability depend on an absent meta context
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record absent No win-rate telemetry: going-first and going-second split, matchup and brick rates are Inferred or Unknown Meta Power is Provisional without a dated metagame sample Side deck is empty: no post-side evidence

More OCG Info

@Ignister

@Ignister Breakdown

 
 

 

 

 

 

 

 
 

 

 
https://metaduelist.com/
Top