Maliss Deck #772853 — Yu-Gi-Oh! OCG

54 Main, 15 Extra, incl. Maliss Chessy Cat x3, Ash Blossom & Joyous Spring x3, Mitsurugi Prayers x3. Created Oct 21, 2026 by YGO Mod.

Deck Maliss OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
25± 10/ 100
Power Score
Structural 47
Reliability 42
Going First 45
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 25/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 47
Going First 45
Going Second 42
Meta Power provisional
Tournament Reliability 42
  • Primary strategy: Midrange
  • Secondary strategies: Combo, Toolbox
  • Format: ocg

Legality

Main 54 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 4 violation(s).

Identity & game plan

  • Win condition: Link-based board pressure from Maliss Link Monsters (Red Ransom, Hearts Crypter, Dormouse and Chessy Cat chain) with Ritual Mitsurugi boards as a secondary threat; Ame no Murakumo no Mitsurugi and Futsu no Mitama no Mitsurugi as large Reptile beatsticks after a Mitsurugi Ritual or Mitsurugi Magatama route
  • Turn 1 (going first): Opening Maliss Chessy Cat or March Hare with Maliss Link fodder, then a Maliss Trap or Link Summon to build a board; Ash Blossom and Droll are held for the first opposing activation
  • Turn 2 (going second): Hand traps (Ash Blossom, Nibiru, Droll and Lock Bird) answer the opponent's first board, then Maliss Link Summons or Ritual Mitsurugi rebuild the field
  • Recovery: Mitsurugi and Maliss search effects (Mikoto, Kusanagi, Maliss MTP-07, Maliss in the Mirror) and Maliss Traps in the GY reload the hand and Extra Deck access
  • After siding: No Side Deck is registered, so there is no post-side plan; this is a reduced-adaptability weakness

Why it scores here

The deck is Illegal in OCG as submitted (four cards over their copy limits), so it receives no normal Final Contextual score and is capped at 25 as a theoretical, structural-only read. Its Maliss core is real: about 90% of the archetype core has at least one copy in a 5-card opening hand (Inferred), and the 15-card Link Extra Deck is fully used with Maliss, Code Talker and Cyberse Links. Interaction is the strongest part of the system, with six hand traps, nine negation texts and 24 removal texts, which earns D7 at 62 (Inferred from text). The score is pulled down by a mixed engine (Maliss 15 exact-name copies, Mitsurugi 16, generic 21, plus @Ignister and Mulcharmy), which lowers consistency and brick resistance, and by the absence of a Side Deck, recorded combos, or tournament data. No card scores were averaged; the score reflects the deck as a connected system.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 Archetype core one-of hit P(>=1 in hand5) ≈ 0.90 by proxy; starter overlap across Maliss and Mitsurugi lines (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Exact-name purity 21.7% and three engine families (Maliss, Mitsurugi, @Ignister/Mulcharmy) raise dead-card risk; 19 singleton slots (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards in combo data; ceiling is read from text only (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median and floor are unmeasured and kept low by default (Provisional)
D5 Interruption Resilience & Route Redundancy 50 Multiple Link and hand-trap routes give partial redundancy, but a single Maliss Link chain is a choke point (Inferred)
D6 Resource Economy, Recovery & Grind 50 Search text is dense (20 searcher texts) and Ritual and Link recursion exists, but there is no resource telemetry (Inferred)
D7 End-Board & Interaction Quality 62 6 hand traps, 9 negation texts and 24 removal texts with Ash Blossom, Nibiru and Link negation (Inferred from text)
D8 Going-Second & Board-Breaking Power 50 Hand6 hand-trap hit P ≈ 0.52 and Nibiru plus Ritual Mitsurugi boards give a going-second route (Inferred)
D9 Offensive Pressure & Closing Power 55 Ame no Murakumo 3200 ATK and Link-5 Firewall Darkfluid 3000 ATK are not present in the deck; Red Ransom, Accesscode and Transcode sit at 2300 to 2500 ATK (Verified stats)
D10 Main Deck Efficiency & Flexibility 45 54 Main slots across 35 distinct cards with 19 singletons and four over-limit cards; Main ratio is legal but inefficient (Verified count, Inferred)
D11 Extra Deck Efficiency & Coverage 60 15 of 15 Extra slots are Link Monsters with mixed archetypes; coverage is broad but some slots are off-engine (Inferred)
D12 Side Deck Adaptability 10 No Side Deck is registered, so there is no post-side adaptability (Verified count)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Multi-step Link and Ritual sequencing with many decision points on each turn (Inferred)

How the score was computed

Strategy profile: Midrange primary; Toolbox weights not applied to the score. Structural ≈ 47, Going First ≈ 45, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 42. Modifiers: Illegal copy-limit violations (-12); Limited or Semi-Limited key cards (-3). Final formula: Illegal deck: theoretical structural-only cap. Uncapped 0.80*Structural(47) + 0.20*TournamentReliability(42) ≈ 46, capped to 25 under the Illegal rule. Meta Power is null (Provisional).

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.9 · key two-card combo ≈ — · full-brick estimate ≈ 0.1 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Core Maliss starters have high odds of at least one copy in opening hands (about 90% for the archetype-core group, Inferred)
  • Dense interaction package: six hand traps and about nine negation texts (Inferred from text)
  • Full 15-slot Link Extra Deck with broad archetype coverage

Weaknesses

  • Illegal as built: four over-limit cards must be cut before the deck can be played in OCG
  • Mixed engine (Maliss, Mitsurugi, @Ignister, Mulcharmy) lowers exact-name purity to 21.7% and increases brick risk
  • No Side Deck, so there is no post-side plan
  • No recorded combos, tournament context, or win-rate evidence

Critical choke points

  • Maliss Link Monster on field is the key to most Maliss plays; losing it to one interruption leaves few alternate routes
  • Hand-trap dependence on Ash Blossom and Droll for going-second interaction (Ash is over the limit as built)
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring, 2 Mitsurugi Prayers, 1 Allure of Darkness, 1 Pre-Preparation of Rites Nothing; fix the copy limits first The deck is Illegal as submitted; this is required before any playable score can be given
2 One of the Mitsurugi-only support cards (Mitsurugi Mirror or Mitsurugi Ritual) A Maliss-only search or a second Maliss Link route Reduces engine conflict and the 21.7% exact-name purity gap
3 None A 5 to 10-card Side Deck A Side Deck is absent, so D12 is near zero; a small Side Deck would enable a post-side plan

Evidence & confidence

  • Verified: Legality: four over-limit cards and the Illegal status; Main 54 and Extra 15 are within OCG size rules; Side 0 is legal; Extra Deck is 15 Link Monsters; Hand-trap count 6 and removal text count 24
  • Inferred: Archetype-core opening-hand estimate P(>=1) ≈ 0.90; Brick and conflict risk from mixed-archetype composition; Interaction quality from negation and removal text; Going-second hand-trap estimate ≈ 0.52
  • Provisional: Meta Power and format fit (no dated meta sample); Matchup coverage
  • Data gaps: No combos supplied: floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first, going-second, matchup and brick rates are Inferred or Unknown No Side Deck registered: post-side plan cannot be evaluated No guides attached for the archetype

More OCG Info

Maliss

Maliss Breakdown

 
 

 

 

 

 

 

 
 

 

 
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