Phantom Knights Deck #772849 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Danger!? Tsuchinoko? x3, The Phantom Knights of Decayed Cloak x3, The Phantom Knights of Doomed Soleret x3. Created Oct 21, 2026 by YGO Mod.

Deck Phantom Knights OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: MediumEvaluated Oct 21, 2026
57± 8/ 100
Power Score
Structural 62
Reliability 60
Going First 58
Going Second 68

Deck — Deck Power Evaluation

Final Contextual Deck Power: 57/100 (±8 · Confidence: Medium)

Overall score Value
Structural Deck Power 62.3
Going First 58
Going Second 68
Meta Power provisional
Tournament Reliability 60
  • Primary strategy: Midrange
  • Secondary strategies: Control, Xyz/Link
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Xyz and Link beatsticks (Break Sword, Dark Rebellion Four Heavenly Dragons, Arc Rebellion, Dark Requiem, Rusty Bardiche) built off a Phantom Knights recursion engine; Going-second board breaking with 11 hand traps and Forbidden/Limited spell-trap removal, converting into Extra Deck monsters
  • Turn 1 (going first): Open a Phantom Knights starter (Doomed Soleret, Torn Scales, Silent Boots, Decayed Cloak) and chain GY/Deck recursion into a Level 3 or Level 4 Xyz or Link, backed by Solemn/Droplet/Crown to protect the first Summon
  • Turn 2 (going second): Hold a hand trap (Ash Blossom, Ghost Ogre, Ghost Belle, Maxx C, Droll) to break the opponent's first Summon or search, then rebuild the Phantom Knights engine off the opponent's set-up
  • Recovery: Phantom Knights monsters recur from the GY (Torn Scales, Silent Boots, Decayed Cloak, Stained Greaves) and Rank-Up-Magic Requiem / Raider's Knight re-enter the Extra Deck line after a single board wipe
  • After siding: Not supported: the list carries no Side Deck, so no post-side plan exists in the evidence

Why it scores here

The deck reliably opens a Phantom Knights starter: archetype-core cards give roughly a 0.92 chance of at least one in the opening five, with nine three-copy Phantom Knights monsters and spells supplying recursion. Its strongest scoring comes from interaction: 23 negation-text and 34 removal-text cards, 11 hand traps, and a 76% chance of at least one hand trap in a going-second six-card hand. Conversion is the weak point, because no recorded boards exist, so the ceiling and median are text-based inferences and the median is not shown to be higher than the ceiling. Structural power was computed from the 14 dimensions with the Midrange profile and Meta excluded; popularity did not earn points, and card scores were not averaged into the deck score. The 42 off-archetype copies and empty side deck pull the score down, and the Limited banlist exposure applies a further modifier.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 66 P(at least one archetype-core card in 5) = 0.92 and 9 three-copy Phantom Knights starters; the starter hit rate is Inferred from hypergeometric draws
D2 Opening-Hand Quality & Brick Management 58 11 hand traps and about 22 non-engine tech or trap cards raise brick and dead-card risk; full-brick proxy 0.08 (Inferred)
D3 Combo Conversion & Ceiling 60 No parseable boards; the ceiling is a text-based read of Break Sword, Rank-Up-Magic Requiem and Four Heavenly Dragons loops (Inferred)
D4 Combo Floor & Median Output 52 No recorded combos, so the median is unknown and set near the middle of the range on text alone (Provisional)
D5 Interruption Resilience & Route Redundancy 68 Multiple GY recursion effects (Torn Scales, Silent Boots, Decayed Cloak) and several independent starters give alternate lines (Inferred)
D6 Resource Economy, Recovery & Grind 66 8 searcher-text cards and GY recursion regenerate resources; no ResourceScore is available (Inferred)
D7 End-Board & Interaction Quality 75 23 negation-text and 34 removal-text cards, including Heavy Storm, Harpie's Feather Duster and Forbidden Crown (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 70 76% chance of a hand trap in a going-second six-card hand plus Maxx C and Droll for going-second answers (Inferred)
D9 Offensive Pressure & Closing Power 66 Extra Deck closers at 2500 to 3000 ATK (Four Heavenly Dragons, Arc Rebellion, Dark Requiem, Divine Arsenal) with no direct-attack proof (Inferred)
D10 Main Deck Efficiency & Flexibility 52 55 Main with 30 distinct cards and 42 off-archetype copies (exact-name purity 40%) lowers compactness (Verified composition)
D11 Extra Deck Efficiency & Coverage 58 14 distinct Extra cards across 15 slots; several Extra picks (Masquerena, Cherubini, Ophion, Divine Arsenal) sit outside the main engine (Inferred)
D12 Side Deck Adaptability 30 Side count is 0 with no sideboard evidence; no post-side plan can be scored (Inferred)
D13 Matchup Coverage & Format Fit 50 No tournament link or dated meta sample; excluded from the structural score and kept at 50 as a placeholder (Provisional)
D14 Pilotability & Error Tolerance 60 Two-step Xyz and Link chains with multiple optional hand-trap choices give moderate decision load (Inferred)

How the score was computed

Strategy profile: Midrange profile, D13 dropped and weights renormalized over 95 (meta-neutral structural). Structural ≈ 62.3, Going First ≈ 58, Going Second ≈ 68, Meta = provisional, Tournament Reliability ≈ 60. Modifiers: banlist exposure (-2); off-archetype dilution (-2); no side deck (-1). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional, D13 excluded from Structural) = 0.80*62.3 + 0.20*60 = 61.8, then modifiers total -5 -> 57

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.92 · key two-card combo ≈ — · full-brick estimate ≈ 0.08 (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong interaction suite: 11 hand traps plus Heavy Storm, Harpie's Feather Duster, Forbidden Crown and Solemn Judgment
  • Redundant Phantom Knights starters (nine three-copy effects) give a high archetype-core hit rate
  • Going-second answers are dense (about 76% chance of a hand trap in six cards)
  • Extra Deck offers several 2500 to 3000 ATK closers across Xyz and Link

Weaknesses

  • Off-archetype dilution: 42 of 55 Main copies are not Phantom Knights by exact name
  • No sideboard, so no post-side adaptation for best-of-3
  • Combo conversion is unverified: no recorded boards exist to confirm the ceiling or median
  • Limited-heavy list raises banlist sensitivity and tech-card brick risk

Critical choke points

  • The Rank-Up-Magic Requiem and Raider's Knight link line runs through single copies (1 copy each), so losing them can stall the Extra Deck route
  • Hand-trap count depends on the opponent's Summons; going first with no interaction leaves 11 hand traps weak early
Priority Remove Add Reason
1 Forbidden Crown (1 copy) A second Phantom Knights starter or a Rank-Up-Magic follow-up Raises archetype-core share and reduces off-archetype copies without losing interaction density
2 Foolish Burial (1 copy) A Phantom Knights searcher or recursion monster Foolish Burial is a tech card with no archetype synergy; swapping for an engine piece raises consistency
3 None (no side deck) A 3 to 5 card side deck of Droll-style and Phantom Knights-specific answers Gives the best-of-3 plan a post-side route, which currently scores 30 on adaptability

Evidence & confidence

  • Verified: Legal OCG list: 55 Main, 15 Extra, 0 Side within size rules [0-60] main, [0-15] extra, [0-15] side; Limited copy counts respected (1 each) and Semi-Limited copy counts respected (2 each); Archetype core probability 0.92 for at least one in opening five; Off-archetype copies 42, exact-name purity 40%
  • Observed: Usage stats show Phantom Knights core cards (for example Doomed Soleret, Decayed Cloak, Torn Scales) are present in the deck
  • Inferred: Interaction density is high (23 negation and 34 removal text cards); Going-second answer rate is about 76% from hand-trap hypergeometric draws; Engine recursion gives multiple independent lines; Median output is unverified and set near the middle of the range on text alone
  • Provisional: Meta Power is null; no dated metagame sample; Matchup and format-fit (D13) excluded from the structural score
  • Data gaps: no combos supplied: combo floor, median and ceiling are text-only inference no tournament link: archetype meta-share and per-pilot match record absent no win-rate telemetry: going-first and going-second splits, matchup and brick rates are Inferred Meta Power is Provisional unless a dated metagame sample is supplied no guides attached (guides_evidence total 0) title is null in the deck export

More OCG Info

Phantom Knights

Phantom Knights Breakdown

 
 

 

 

 

 

 

 
 

 

 
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