The Weather Deck #772845 — Yu-Gi-Oh! OCG

56 Main, 15 Extra, incl. Kashtira Fenrir x3, Mulcharmy Fuwalos x3, Mulcharmy Purulia x3. Created Oct 21, 2026 by YGO Mod.

Deck The Weather OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 10/ 100
Power Score
Structural 54
Reliability 40
Going First 50
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 54
Going First 50
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun
  • Format: ocg

Legality

Main 56 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Xyz pressure from The Weather Painter Rainbow and Moonbow (2400 ATK links) and Weather Painter Aurora, with Weather Continuous Spell/Trap placement feeding the engine; Mulcharmy draw-and-hand-advantage lines with Solemn and Greed backup, plus Accesscode Talker and Super Starslayer TY-PHON in the Extra Deck (listed by usage stats; not in this list)
  • Turn 1 (going first): Open Weather Painter Snow or Forecast/Snowy Canvas to search a Weather Continuous Spell/Trap, then start a Link line with Painter monsters while holding Ash Blossom and Droll to protect the opening
  • Turn 2 (going second): Hold Ash Blossom, Droll & Lock Bird, Evenly Matched, Solemn Scolding and Solemn Judgment (6-card hand, 70.7% chance of at least one hand trap) to interrupt the opponent's first summon and buy time for the Weather engine
  • Recovery: Weather Painter Thunder and Cloud recover Weather Spells/Traps from the Deck and GY, and Mulcharmy Fuwalos or Purulia can draw back cards when the field is empty
  • After siding: No side deck is registered (0 cards), so no post-side plan can be evaluated; treated as unknown

Why it scores here

The deck's engine is accessible: The Weather Painter Snow, Forecast and Snowy Canvas are each run 3 times, and the archetype core group has a 99.6% chance of at least one card in a 5-card opening hand (Inferred). Interaction is the strongest area, with 10 hand traps and 8 negation-text cards (Ash Blossom, Droll & Lock Bird, Evenly Matched, Solemn Scolding, Solemn Judgment, Skill Drain). Going second, the chance of at least one hand trap in a 6-card hand is about 71% (Inferred). Scoring is held back because there are no recorded combos, no tournament data, and no side deck, so the floor, median and ceiling of the combo output cannot be measured. The deck is also illegal: Kashtira Fenrir is Forbidden and is run 3 times, and Ash Blossom is run 3 times against a limit of 2. The score is therefore capped at 30 as a structural-only read. The score was not averaged from card scores, and the popularity of The Weather archetype was not counted as evidence of strength.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 62 P(at least 1 Weather starter in 5-card hand) 0.25 per 3-copy card; archetype core group 0.996 in hand (Inferred)
D2 Opening-Hand Quality & Brick Management 45 Brick risk is high: 9 singleton and 4 two-copy slots dilute the engine, and about 26 distinct main-deck cards are spread across two archetypes (Inferred)
D3 Combo Conversion & Ceiling 50 No parseable combos; ceiling is inferred from card text only, mainly Link summons of Rainbow and Moonbow (Inferred)
D4 Combo Floor & Median Output 45 No combo boards to measure a median; text-only estimate (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Ash Blossom and Droll give repeated interaction; Weather recursion via Thunder and Cloud gives some route redundancy (Inferred)
D6 Resource Economy, Recovery & Grind 55 Recovery is partly provided by Thunder, Cloud, Mulcharmy draw effects and Pot of Extravagance; no resource data (Inferred)
D7 End-Board & Interaction Quality 70 8 negation-text cards and 10 hand traps; Skill Drain and Solemn Scolding can affect the end board (Inferred)
D8 Going-Second & Board-Breaking Power 60 Going-second interaction is strong (hand traps and Solemn), but there is no board-breaking card beyond Evenly Matched and Solemn (Inferred)
D9 Offensive Pressure & Closing Power 40 Link Rainbow and Moonbow (2400 ATK) and Aurora (2200) are the closers, but there is no direct damage or piercing evidence (Inferred)
D10 Main Deck Efficiency & Flexibility 62 56 main-deck cards in a 40-60 range; 36 slots go to archetype cards, and 21 tech and 10 hand traps make up the rest (Verified/Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra cards with 8 Links and 7 Xyz; 6 of 15 are non-Weather, and the Extra has 2 Rainbow and 2 Moonbow (Verified)
D12 Side Deck Adaptability 30 No side deck (side_count 0); cannot evaluate post-side adaptability (Provisional)
D13 Matchup Coverage & Format Fit 40 No tournament or dated meta data; archetype share unavailable (Provisional)
D14 Pilotability & Error Tolerance 55 Multi-step Link and Weather sequencing with many hand trap decisions; medium complexity (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 54, Going First ≈ 50, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist exposure (-8). Final formula: Uncapped: 0.80*Structural(54) + 0.20*TournamentReliability(40) + modifiers(-8) = 43. Capped at 30 because legality is Illegal (rubric Step 2). Meta provisional.

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Strong hand-trap and negation density for a going-second plan
  • Archetype core is well represented (23 exact The Weather copies)
  • Engine has searcher and recursion text in the Main Deck

Weaknesses

  • Illegal: Kashtira Fenrir is Forbidden (3 copies) and Ash Blossom is over the limit (3 vs 2)
  • Engine split across Mulcharmy, Solemn, Greed and Kashtira, so only 32.4% of cards are exact archetype
  • No combo evidence, so the ceiling and median are unmeasured
  • No side deck

Critical choke points

  • Weather Painter Snow/Forecast/Snowy Canvas search line for the engine start
  • Link summon of Rainbow or Moonbow for pressure
Priority Remove Add Reason
1 3x Kashtira Fenrir Legal Weather or Mulcharmy beatsticks, or drop to 0 copies Forbidden in OCG; the deck cannot be legal while it runs
2 1x Ash Blossom & Joyous Spring A second Droll & Lock Bird or Solemn Scolding slot Semi-Limited limit is 2, and the third copy is not legal

Evidence & confidence

  • Verified: Main deck is 56 cards (40-60 range) and Extra is 15 cards (0-15 range); Kashtira Fenrir Forbidden, 3 copies run; Ash Blossom over limit; Extra deck breakdown: 8 Link, 7 Xyz
  • Inferred: Hypergeometric opening-hand probabilities; Hand-trap and searcher density reads from card text; Interaction quality (D7) from text and negation flags
  • Provisional: Meta power and matchup fit (no dated meta sample or tournament link)
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No side deck: post-side adaptability cannot be evaluated No win-rate telemetry for this deck Meta power is provisional without a dated metagame sample

More OCG Info

The Weather

The Weather Breakdown

 
 

 

 

 

 

 

 
 

 

 
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