Orcust Deck #772840 — Yu-Gi-Oh! OCG
52 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Imsety, Glory of Horus x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Armageddon Knight x1
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Nibiru, the Primal Being x3
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Mourner & Moonlit Chill x3
- Cosmic Cyclone x3
- Foolish Burial x1
- Forbidden Droplet x3
- King's Sarcophagus x2
- Orcustrated Babel x1
- Orcustrated Return x3
- Terraforming x1
- Walls of the Imperial Tomb x1
- Dominus Impulse x3
- Evenly Matched x3
- Infinite Impermanence x3
- Orcust Crescendo x1
Extra Deck (15)
- Borrelsword Dragon x1
- Dharc the Dark Charmer, Gloomy x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x2
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- Orcustrion x1
- S:P Little Knight x1
- Dingirsu, the Orcust of the Evening Star x2
- Number 90: Galaxy-Eyes Photon Lord x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 58.6 |
| Going First | 58 |
| Going Second | 62 |
| Meta Power | provisional |
| Tournament Reliability | 50 |
- Primary strategy: Combo
- Secondary strategies: Control, Stun
- Format: ocg
Legality
Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link and Xyz pressure from the Orcust engine: Girsu/Orcust Harp Horror/Orcustrated Return loops into Orcustrion, Enlilgirsu, Galatea and Dingirsu boards; Off-archetype boss monsters (The Zombie Vampire, Borrelsword Dragon, Number 90) reached through the Extra Deck
- Turn 1 (going first): Open a Orcust starter with Girsu or Harp Horror, use Orcustrated Return/Babel to fuel the Link line, and hold Ash Blossom/Infinite Impermanence for the first response
- Turn 2 (going second): Hand-trap the opponent's first Special Summon or Link line (Ash Blossom, Droll & Lock Bird, Effect Veiler, Ghost Mourner), then rebuild the Orcust engine from the GY
- Recovery: Recur Orcust monsters from the GY (Orcust Cymbal Skeleton, Orcust Knightmare, Orcustrated Babel) and re-link through Galatea-I
- After siding: No Side Deck listed; post-side plan cannot be evaluated
Why it scores here
The score is computed from the deck as a system and not from its card scores or its popularity. The 21 archetype core copies give about a 93% chance of at least one core card in a 5-card opening hand (Inferred), so the engine is usually reachable on turn 1. Sixteen hand traps and 19 negation-text cards give layered interaction and roughly a 90% chance of at least one hand trap in a 6-card hand when going second (Inferred). The Extra Deck has real closing threats (Orcustrion, Enlilgirsu, Dingirsu, The Zombie Vampire), but no recorded boards exist, so combo ceiling and median are text-only estimates. Off-archetype splash (Galaxy-Eyes, Vampire, Borrel, Forbidden) and 49 off-archetype copies lower the coherence score. The deck is Illegal (Ash Blossom and Dominus Impulse at 3 copies against an OCG limit of 2), so the final score is capped at 30 and the result is theoretical/structural only. Popularity did not earn points, and the card scores were not averaged.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 70 | P(>=1 archetype core in opening 5) = 0.93 across 21 core copies; starter text supports turn-1 activation (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 60 | 6.5% proxy brick rate from the core group; 13 triple-copied cards and 16 hand traps add some redundancy (Inferred) |
| D3 | Combo Conversion & Ceiling | 55 | No recorded boards; ceiling is a text-only Link/Xyz line into Orcustrion or Enlilgirsu (Inferred) |
| D4 | Combo Floor & Median Output | 45 | No parseable combos, so the median is a text-only estimate with wide uncertainty (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 62 | 16 hand traps and GY recursion from Orcust Cymbal Skeleton and Knightmare give multiple routes after one disruption (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 58 | Orcustrated Return and Babel recur resources; 2-card draw text adds card flow (Inferred) |
| D7 | End-Board & Interaction Quality | 70 | 16 removal-text and 19 negation-text cards with layered Quick Effects; no board data (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 68 | Hand traps give a roughly 90% going-second hand6 hit rate; Dominus Impulse and Imsety add board-breaking (Inferred) |
| D9 | Offensive Pressure & Closing Power | 60 | Several 2600-3000 ATK bosses (Dingirsu, Orcustrion, Zombie Vampire, Borrelsword) close boards; no recorded win conditions (Inferred) |
| D10 | Main Deck Efficiency & Flexibility | 50 | 52 main with 25 distinct cards and 27 level-0 Spell/Trap/Quick-Play slots; tech density is high (Verified structure, Inferred flexibility) |
| D11 | Extra Deck Efficiency & Coverage | 58 | 12 distinct Extra cards with 11 Link and 4 Xyz; off-archetype Galaxy-Eyes, Vampire and Borrel dilute coherence (Verified composition, Inferred coherence) |
| D12 | Side Deck Adaptability | 20 | No Side Deck is listed, so post-side adaptability is unknown (Provisional) |
| D13 | Matchup Coverage & Format Fit | 45 | No tournament or dated meta sample; archetype share is unavailable (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple Quick Effects, Link material routing and hand-trap timing make the deck decision-heavy (Inferred) |
How the score was computed
Strategy profile: Combo. Structural ≈ 58.6, Going First ≈ 58, Going Second ≈ 62, Meta = provisional, Tournament Reliability ≈ 50. Modifiers: Illegal copy-limit cap (0). Final formula: Illegal legality cap applied: uncapped 0.80*Structural(58.6) + 0.20*TournamentReliability(50) = 56.9, capped to 30 (theoretical/structural only). Meta provisional.
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.93 · key two-card combo ≈ — · full-brick estimate ≈ 0.07 (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- 21 archetype core copies give high opening-hand starter access
- 16 hand traps and 19 negation-text cards give layered interaction
- Extra Deck has several 3000-ATK closing threats
Weaknesses
- Illegal: two cards run 3 copies against an OCG limit of 2
- 49 off-archetype copies and mixed Extra Deck lower engine coherence
- No Side Deck, so post-side plan is unknown
Critical choke points
- Orcust Harp Horror and Girsu as the main engine starters
- Single Link-chain routes through Galatea/Orcustrion, with no recorded second line
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 Ash Blossom & Joyous Spring | 1 non-restricted hand trap or a Side-compatible card | Brings Ash Blossom to the OCG limit of 2 so the list is legal |
| 2 | 1 Dominus Impulse | A core Orcust or staple card | Brings Dominus Impulse to the OCG limit of 2 and reduces off-archetype copies |
| 3 | Off-archetype Extra Deck slots (e.g. Galaxy-Eyes, The Zombie Vampire) | Orcust Link or Xyz options | Improves Extra Deck coherence |
Evidence & confidence
- Verified: Main 52, Extra 15, Side 0 within OCG size rules; Ash Blossom and Dominus Impulse exceed the copy limit (3 copies, limit 2); Limited cards (Droll & Lock Bird, Foolish Burial, S:P Little Knight, Terraforming) run one copy each
- Inferred: 93% core starter access (hypergeometric); 90% hand-trap access when going second; Interaction density from card text
- Provisional: Meta power and matchup fit (no dated meta sample); Post-side plan (no Side Deck listed)
- Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot match record are absent No win-rate telemetry exists in YGOVN Meta Power is Provisional unless a dated metagame sample is supplied No Side Deck listed
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