Horus Deck #772839 — Yu-Gi-Oh! OCG

52 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Imsety, Glory of Horus x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.

Deck Horus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
33± 8/ 100
Power Score
Structural 46
Reliability 40
Going First 38
Going Second 42

Deck — Deck Power Evaluation

Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 46
Going First 38
Going Second 42
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Toolbox
  • Format: ocg

Legality

Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).

Identity & game plan

  • Win condition: Link and Xyz boards built from Orcust Link monsters (Dingirsu, Orcustrion, Galatea-I) and Horus boss monsters (Imsety, Hapi) reached after hand-trap-protected turns; no recorded combo supports a specific win line.; Board pressure from 3000-ATK boss monsters (Imsety, Orcustrion, Borrelsword Dragon, The Zombie Vampire if present) once interaction has cleared the opponent's board.
  • Turn 1 (going first): Open with Orcust recursion and searchers (Walls of the Imperial Tomb, Orcustrated Babel), set up King's Sarcophagus, then Link Summon Galatea-I or Galatea to reach Dingirsu; hold hand traps for the opponent's first activation.
  • Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Effect Veiler and Droll & Lock Bird to answer the opponent's first board, then use Imsety or Hapi from the GY through King's Sarcophagus.
  • Recovery: Use Orcustrated Return and Orcust Cymbal Skeleton or Knightmare from the GY to rebuild Orcust material; Galatea-I and Orcustrated Babel return cards from GY to hand.
  • After siding: No Side Deck is registered, so there is no post-side plan.

Why it scores here

This deck does not earn a normal contextual score because it is illegal: Ash Blossom and Dominus Impulse are each run three times against a Semi-Limited limit of two. Structurally it is a Midrange Horus/Orcust list with a heavy interaction suite (16 hand-trap-tagged cards and 19 negation-text cards), so its end-board interaction (D7 65) is its strongest point. Engine access is only moderate: the Orcust core group opens at about 41% in a five-card hand (Inferred), and Imsety and Hapi depend on King's Sarcophagus, a two-copy card. No recorded boards exist, so floor, median and ceiling are text-only inference and we did not average card scores. Popularity was not credited; the archetype usage stats confirm the list is real but not that it is strong. The score is capped low for the copy-limit violations and the missing combo, tournament and side-deck evidence.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 45 P(at least one Imsety in a 5-card opening hand) = 0.27, archetype core group P(at least one) = 0.41, King's Sarcophagus x2 gates the Horus route (Inferred)
D2 Opening-Hand Quality & Brick Management 40 16 hand-trap cards and 11 single-copy cards in 52 Main Deck slots; many hands are non-engine interaction or redundant Orcust Trap/Spell cards (Inferred)
D3 Combo Conversion & Ceiling 40 No parseable boards (combos_evidence.total_combos = 0); ceiling is text-only, Dingirsu and Orcustrion can add value from GY (Inferred)
D4 Combo Floor & Median Output 35 No recorded boards, so median and power distribution are unknown; floor estimated from interaction-first openings (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Two Galatea copies, Orcustrated Return and Babel recursion, and 16 hand-trap cards give several independent answers (Inferred)
D6 Resource Economy, Recovery & Grind 50 Recursion via Orcustrated Return, Galatea-I and Babel offsets spend; Walls of the Imperial Tomb searches Horus monsters (Inferred)
D7 End-Board & Interaction Quality 65 19 negation-text cards, Ash Blossom, Infinite Impermanence, Evenly Matched and Dominus Impulse give layered interaction (Inferred semantic read)
D8 Going-Second & Board-Breaking Power 40 P(at least one hand trap in a 6-card going-second hand) = 0.90 supports disruption, but few explicit board-breakers are present (Inferred)
D9 Offensive Pressure & Closing Power 50 3000-ATK bosses Imsety, Orcustrion and Borrelsword Dragon, with a second attack on Borrelsword, provide closing power (Inferred from stats)
D10 Main Deck Efficiency & Flexibility 40 52 Main Deck cards across 25 distinct names, with 21 tech-tagged slots and 13 three-copy cards; compactness is moderate (Inferred)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots: 11 Link and 4 Xyz, with Galatea, Galatea-I and Dingirsu each run twice for flexibility (Verified structure, Inferred use)
D12 Side Deck Adaptability 10 No Side Deck registered (side_count = 0), so there is no post-side adaptability (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated metagame sample; archetype usage is context only (Provisional)
D14 Pilotability & Error Tolerance 45 Multiple chained Orcust and Horus summon routes and many hand-trap decision points raise the skill floor (Inferred)

How the score was computed

Strategy profile: Midrange 80 / Stun 20 (for disclosure only; Stun weight not applied in the structural sum). Structural ≈ 46, Going First ≈ 38, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal legality (copy-limit violations) (-10); banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 44.8, then illegal-deck modifiers -12 = 33

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Dense interaction suite: 16 hand-trap-tagged cards and 19 negation-text cards.
  • Several independent Link and Xyz routes (Galatea x2, Galatea-I x2, Dingirsu x2) give some redundancy.
  • Recursion lines (Orcustrated Return, Babel, Galatea-I) help recover resources.

Weaknesses

  • Illegal as built: Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2.
  • No Side Deck, so there is no post-side adaptability.
  • Engine depends on King's Sarcophagus (2 copies) to unlock Imsety and Hapi from the GY.
  • Low pure archetype density (6% exact-name purity), with 63 off-archetype copies.
  • No recorded boards, tournament link, or guides to validate the combo or matchup picture.

Critical choke points

  • King's Sarcophagus x2 is the gate for the Horus boss route; without it, Imsety and Hapi cannot come back from the GY.
  • Orcust Link monsters are the material base for Dingirsu and Orcustrion; the Orcust core group opens only about 41% of the time in a 5-card hand.
Priority Remove Add Reason
1 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse (one of the three copies of each) a legal, non-restricted replacement or leave the slot empty Restores legality; the deck cannot receive a normal score while over the copy limit.
2 one of the Orcust-off-archetype tech cards an Orcust or Horus core card to raise archetype purity Exact-name purity is 6%; more core cards raise the chance of a functional opening.
3 none a Side Deck of 3 to 15 cards Side deck is empty, so post-side adaptability is 10.

Evidence & confidence

  • Verified: Main Deck is 52 cards and Extra Deck is 15, both within the OCG size rules.; Ash Blossom and Dominus Impulse each run 3 copies against a legal limit of 2 (Semi-Limited).; Droll & Lock Bird, Foolish Burial, S:P Little Knight and Terraforming are each run once against a Limited limit of 1.; Imsety P(at least one in 5-card hand) = 0.27; archetype core group P(at least one) = 0.41.
  • Observed: Archetype usage stats: Imsety in 80% of Horus lists, Hapi in 77%, Droll & Lock Bird in 67%; S:P Little Knight (83%) is absent here.
  • Inferred: Interaction density is the deck's strongest dimension (D7 65), read from negation and hand-trap text.; Going-first and going-second power estimates from starter access and hand-trap density.
  • Provisional: Meta Power is null: there is no dated metagame sample and no tournament link.; Matchup fit (D13) is provisional.
  • Data gaps: No combos supplied (combos_evidence.total_combos = 0): floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot records are absent. No guides for the Horus archetype. No win-rate telemetry exists in YGOVN; brick, starter and matchup rates are Inferred. Meta Power is provisional without a dated metagame sample. No Side Deck registered.

More OCG Info

Horus

Horus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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