Horus Deck #772839 — Yu-Gi-Oh! OCG
52 Main, 15 Extra, incl. Girsu, the Orcust Mekk-Knight x3, Imsety, Glory of Horus x3, Nibiru, the Primal Being x3. Created Oct 21, 2026 by YGO Mod.
Created by: YGO Mod (20517634)
Created On: 10/21/2026
Main Deck (52)
- Armageddon Knight x1
- Droll & Lock Bird x1
- Girsu, the Orcust Mekk-Knight x3
- Hapi, Guidance of Horus x1
- Imsety, Glory of Horus x3
- Nibiru, the Primal Being x3
- Orcust Cymbal Skeleton x1
- Orcust Harp Horror x3
- Orcust Knightmare x1
- World Legacy - "World Wand" x1
- Ash Blossom & Joyous Spring x3
- Effect Veiler x3
- Ghost Mourner & Moonlit Chill x3
- Cosmic Cyclone x3
- Foolish Burial x1
- Forbidden Droplet x3
- King's Sarcophagus x2
- Orcustrated Babel x1
- Orcustrated Return x3
- Terraforming x1
- Walls of the Imperial Tomb x1
- Dominus Impulse x3
- Evenly Matched x3
- Infinite Impermanence x3
- Orcust Crescendo x1
Extra Deck (15)
- Borrelsword Dragon x1
- Dharc the Dark Charmer, Gloomy x1
- Enlilgirsu, the Orcust Mekk-Knight x1
- Galatea-I, the Orcust Automaton x2
- Galatea, the Orcust Automaton x2
- I:P Masquerena x1
- Longirsu, the Orcust Orchestrator x1
- Orcustrion x1
- S:P Little Knight x1
- Dingirsu, the Orcust of the Evening Star x2
- Number 90: Galaxy-Eyes Photon Lord x1
- The Zombie Vampire x1
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Deck — Deck Power Evaluation
Final Contextual Deck Power: 33/100 (±8 · Confidence: Low)
| Overall score | Value |
|---|---|
| Structural Deck Power | 46 |
| Going First | 38 |
| Going Second | 42 |
| Meta Power | provisional |
| Tournament Reliability | 40 |
- Primary strategy: Midrange
- Secondary strategies: Stun, Toolbox
- Format: ocg
Legality
Main 52 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 2 violation(s).
Identity & game plan
- Win condition: Link and Xyz boards built from Orcust Link monsters (Dingirsu, Orcustrion, Galatea-I) and Horus boss monsters (Imsety, Hapi) reached after hand-trap-protected turns; no recorded combo supports a specific win line.; Board pressure from 3000-ATK boss monsters (Imsety, Orcustrion, Borrelsword Dragon, The Zombie Vampire if present) once interaction has cleared the opponent's board.
- Turn 1 (going first): Open with Orcust recursion and searchers (Walls of the Imperial Tomb, Orcustrated Babel), set up King's Sarcophagus, then Link Summon Galatea-I or Galatea to reach Dingirsu; hold hand traps for the opponent's first activation.
- Turn 2 (going second): Hold Ash Blossom, Infinite Impermanence, Effect Veiler and Droll & Lock Bird to answer the opponent's first board, then use Imsety or Hapi from the GY through King's Sarcophagus.
- Recovery: Use Orcustrated Return and Orcust Cymbal Skeleton or Knightmare from the GY to rebuild Orcust material; Galatea-I and Orcustrated Babel return cards from GY to hand.
- After siding: No Side Deck is registered, so there is no post-side plan.
Why it scores here
This deck does not earn a normal contextual score because it is illegal: Ash Blossom and Dominus Impulse are each run three times against a Semi-Limited limit of two. Structurally it is a Midrange Horus/Orcust list with a heavy interaction suite (16 hand-trap-tagged cards and 19 negation-text cards), so its end-board interaction (D7 65) is its strongest point. Engine access is only moderate: the Orcust core group opens at about 41% in a five-card hand (Inferred), and Imsety and Hapi depend on King's Sarcophagus, a two-copy card. No recorded boards exist, so floor, median and ceiling are text-only inference and we did not average card scores. Popularity was not credited; the archetype usage stats confirm the list is real but not that it is strong. The score is capped low for the copy-limit violations and the missing combo, tournament and side-deck evidence.
Dimension scores
| # | Dimension | Score | Evidence |
|---|---|---|---|
| D1 | Engine Accessibility & Consistency | 45 | P(at least one Imsety in a 5-card opening hand) = 0.27, archetype core group P(at least one) = 0.41, King's Sarcophagus x2 gates the Horus route (Inferred) |
| D2 | Opening-Hand Quality & Brick Management | 40 | 16 hand-trap cards and 11 single-copy cards in 52 Main Deck slots; many hands are non-engine interaction or redundant Orcust Trap/Spell cards (Inferred) |
| D3 | Combo Conversion & Ceiling | 40 | No parseable boards (combos_evidence.total_combos = 0); ceiling is text-only, Dingirsu and Orcustrion can add value from GY (Inferred) |
| D4 | Combo Floor & Median Output | 35 | No recorded boards, so median and power distribution are unknown; floor estimated from interaction-first openings (Inferred) |
| D5 | Interruption Resilience & Route Redundancy | 55 | Two Galatea copies, Orcustrated Return and Babel recursion, and 16 hand-trap cards give several independent answers (Inferred) |
| D6 | Resource Economy, Recovery & Grind | 50 | Recursion via Orcustrated Return, Galatea-I and Babel offsets spend; Walls of the Imperial Tomb searches Horus monsters (Inferred) |
| D7 | End-Board & Interaction Quality | 65 | 19 negation-text cards, Ash Blossom, Infinite Impermanence, Evenly Matched and Dominus Impulse give layered interaction (Inferred semantic read) |
| D8 | Going-Second & Board-Breaking Power | 40 | P(at least one hand trap in a 6-card going-second hand) = 0.90 supports disruption, but few explicit board-breakers are present (Inferred) |
| D9 | Offensive Pressure & Closing Power | 50 | 3000-ATK bosses Imsety, Orcustrion and Borrelsword Dragon, with a second attack on Borrelsword, provide closing power (Inferred from stats) |
| D10 | Main Deck Efficiency & Flexibility | 40 | 52 Main Deck cards across 25 distinct names, with 21 tech-tagged slots and 13 three-copy cards; compactness is moderate (Inferred) |
| D11 | Extra Deck Efficiency & Coverage | 55 | 15 Extra Deck slots: 11 Link and 4 Xyz, with Galatea, Galatea-I and Dingirsu each run twice for flexibility (Verified structure, Inferred use) |
| D12 | Side Deck Adaptability | 10 | No Side Deck registered (side_count = 0), so there is no post-side adaptability (Verified) |
| D13 | Matchup Coverage & Format Fit | 50 | No tournament link and no dated metagame sample; archetype usage is context only (Provisional) |
| D14 | Pilotability & Error Tolerance | 45 | Multiple chained Orcust and Horus summon routes and many hand-trap decision points raise the skill floor (Inferred) |
How the score was computed
Strategy profile: Midrange 80 / Stun 20 (for disclosure only; Stun weight not applied in the structural sum). Structural ≈ 46, Going First ≈ 38, Going Second ≈ 42, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: illegal legality (copy-limit violations) (-10); banlist exposure (-2). Final formula: 0.80*Structural + 0.20*TournamentReliability (Meta provisional) = 44.8, then illegal-deck modifiers -12 = 33
Probability & combo summary
- Opening a starter: P(≥1) ≈ 0.27 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
- Combo output: best PowerIndex —, median —, board-per-starter —
- Turn order: 0 going-first lines vs 0 going-second lines
Strengths
- Dense interaction suite: 16 hand-trap-tagged cards and 19 negation-text cards.
- Several independent Link and Xyz routes (Galatea x2, Galatea-I x2, Dingirsu x2) give some redundancy.
- Recursion lines (Orcustrated Return, Babel, Galatea-I) help recover resources.
Weaknesses
- Illegal as built: Ash Blossom and Dominus Impulse each run 3 copies against a limit of 2.
- No Side Deck, so there is no post-side adaptability.
- Engine depends on King's Sarcophagus (2 copies) to unlock Imsety and Hapi from the GY.
- Low pure archetype density (6% exact-name purity), with 63 off-archetype copies.
- No recorded boards, tournament link, or guides to validate the combo or matchup picture.
Critical choke points
- King's Sarcophagus x2 is the gate for the Horus boss route; without it, Imsety and Hapi cannot come back from the GY.
- Orcust Link monsters are the material base for Dingirsu and Orcustrion; the Orcust core group opens only about 41% of the time in a 5-card hand.
Recommended changes
| Priority | Remove | Add | Reason |
|---|---|---|---|
| 1 | 1 copy each of Ash Blossom & Joyous Spring and Dominus Impulse (one of the three copies of each) | a legal, non-restricted replacement or leave the slot empty | Restores legality; the deck cannot receive a normal score while over the copy limit. |
| 2 | one of the Orcust-off-archetype tech cards | an Orcust or Horus core card to raise archetype purity | Exact-name purity is 6%; more core cards raise the chance of a functional opening. |
| 3 | none | a Side Deck of 3 to 15 cards | Side deck is empty, so post-side adaptability is 10. |
Evidence & confidence
- Verified: Main Deck is 52 cards and Extra Deck is 15, both within the OCG size rules.; Ash Blossom and Dominus Impulse each run 3 copies against a legal limit of 2 (Semi-Limited).; Droll & Lock Bird, Foolish Burial, S:P Little Knight and Terraforming are each run once against a Limited limit of 1.; Imsety P(at least one in 5-card hand) = 0.27; archetype core group P(at least one) = 0.41.
- Observed: Archetype usage stats: Imsety in 80% of Horus lists, Hapi in 77%, Droll & Lock Bird in 67%; S:P Little Knight (83%) is absent here.
- Inferred: Interaction density is the deck's strongest dimension (D7 65), read from negation and hand-trap text.; Going-first and going-second power estimates from starter access and hand-trap density.
- Provisional: Meta Power is null: there is no dated metagame sample and no tournament link.; Matchup fit (D13) is provisional.
- Data gaps: No combos supplied (combos_evidence.total_combos = 0): floor, median and ceiling are text-only inference. No tournament link: archetype meta-share and per-pilot records are absent. No guides for the Horus archetype. No win-rate telemetry exists in YGOVN; brick, starter and matchup rates are Inferred. Meta Power is provisional without a dated metagame sample. No Side Deck registered.
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