Unchained Deck #772838 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Fantastical Dragon Phantazmay x3, Radian, the Multidimensional Kaiju x3, Tour Guide From the Underworld x3. Created Oct 21, 2026 by YGO Mod.

Deck Unchained OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
34± 10/ 100
Power Score
Structural 48
Reliability 40
Going First 45
Going Second 52

Deck — Deck Power Evaluation

Final Contextual Deck Power: 34/100 (±10 · Confidence: Low)

Overall score Value
Structural Deck Power 48
Going First 45
Going Second 52
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Stun, Tempo
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Unchained Link and Fusion boards that pressure through the Unchained Soul / Abomination line, with hand traps protecting the engine during the opponent's turn.; Fusion Summon via Super Polymerization into a Fusion boss (Starving Venom, Mudragon), or Link beats from Unchained Soul of Rage / Anguish.
  • Turn 1 (going first): Open a self-contained Unchained starter (Abomination's Prison or Abominable Chamber) to search or Special Summon an Unchained monster, then pivot to Link Summon through the Unchained Soul Lord of Yama and Unchained Soul of Rage.
  • Turn 2 (going second): Hold up Ash Blossom, Ghost Belle, Ghost Ogre and Effect Veiler to blank the opponent's first engine, then rebuild the Unchained board with Escape of the Unchained or the Soul monsters.
  • Recovery: Re-summon through the GY (Unchained Twins Sarama/Aruha, Abominable Chamber's GY Special Summon) and Link Summon again from the extra deck.
  • After siding: Not evaluable: the export has no Side Deck, so there is no post-side plan to score.

Why it scores here

The Unchained build reliably opens a live hand-trap layer: 15 hand-trap cards give an estimated 0.87 chance of at least one going second (Inferred), and Ash Blossom and Ghost Belle/Ghost Ogre cover the opponent's first engine. Its conversion into pressure relies on the Unchained Soul line and the Link Monsters in the Extra Deck, but the archetype core is only partly present (5 of 17 usage-core cards, 29%), and 63% of Main Deck copies sit outside the Unchained name, so the engine is less coherent than its size suggests. There are no recorded boards, so the combo ceiling and median are text-only inferences, and the deck has no Side Deck, so adaptability scores near the floor. The list is Illegal: Ash Blossom and Super Polymerization each run 3 copies against a Semi-Limited limit of 2, which caps the Final score as a theoretical, structural-only read. Popularity was not credited, and card scores were not averaged into the deck score.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 58 P(>=1 of a 3-copy starter in 5-card hand) ≈ 0.25; archetype-core group P(open >=1 in hand 5) ≈ 0.61; redundancy comes from 15 hand traps rather than engine starters (Inferred)
D2 Opening-Hand Quality & Brick Management 40 9 singleton slots and 15 Hand Trap / 17 negation-text cards raise dead-card risk; P(no archetype core in 5 cards) ≈ 0.39 (Inferred)
D3 Combo Conversion & Ceiling 45 No parseable combo boards; best_line not available, so conversion is a text-only read of Unchained Link and Fusion lines (Inferred)
D4 Combo Floor & Median Output 40 No recorded boards, so median output cannot be measured; floor set by the Unchained Soul line and Link Summons (Inferred)
D5 Interruption Resilience & Route Redundancy 52 Multiple independent entry points: hand traps, GY Special Summons (Unchained Twins, Abominable Chamber) and Link Summons; no recorded starter diversity (Inferred)
D6 Resource Economy, Recovery & Grind 45 Recursion exists in the GY-based Unchained effects and Escape of the Unchained; no resource_signature or netCardAdvantage data (Inferred)
D7 End-Board & Interaction Quality 60 Interaction density is high on text (17 negation, 29 removal, 15 hand-trap cues), but most of it is hand-trap based and not verified as end-board layering (Inferred)
D8 Going-Second & Board-Breaking Power 55 Going-second hand-trap availability ≈ 0.87 for a 6-card hand; no going-second combo split recorded (Inferred)
D9 Offensive Pressure & Closing Power 50 Closing via Unchained Soul of Rage/Anguish Link beats and Abominable Unchained Soul ATK 3000; no recorded end-board data (Inferred)
D10 Main Deck Efficiency & Flexibility 45 55 Main Deck cards with 26 distinct names; 63% off-name copies and a 37.1% exact archetype purity lower compactness (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 58 10 Link, 4 Fusion and 1 Xyz across 15 Extra cards; several Link options at different ratings (Verified composition)
D12 Side Deck Adaptability 15 No Side Deck, so there is no post-side plan; scores at the floor (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link and no dated metagame sample; archetype share not available (Provisional)
D14 Pilotability & Error Tolerance 50 Multiple timing-sensitive Quick Effects (hand traps and GY effects) and a 55-card main with 1-copy staples; moderate pilotability (Inferred)

How the score was computed

Strategy profile: 0.8 Midrange / 0.2 Stun (secondary weights not used in the final score). Structural ≈ 48, Going First ≈ 45, Going Second ≈ 52, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: banlist_exposure (-12). Final formula: Theoretical only (deck Illegal): 0.80*Structural(48) + 0.20*TournamentReliability(40) = 46.4, then context modifiers -12 = 34; no normal Final Contextual score is issued for an Illegal list

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.25 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • 15 hand traps and 17 negation-text cards give strong going-second interaction (Inferred)
  • Three Link-line Extra Deck options (Unchained Soul of Rage, Anguish, Lord of Yama) provide multiple summon routes (Verified composition)
  • Recursion via the GY Unchained effects helps recover after a disruption (Inferred)

Weaknesses

  • Deck is Illegal: two cards run over their OCG copy limit (Verified)
  • Only 26 of 55 Main Deck copies use the Unchained name, so the engine is diluted (Verified)
  • No Side Deck (Verified)
  • No recorded combos, so the power ceiling and median are unmeasured (Verified)

Critical choke points

  • Unchained Soul core (P open >=1 in hand 5 ≈ 0.61): the Link engine stalls without it
  • Super Polymerization and Ash Blossom are over the limit, so the list cannot be played as-is
Priority Remove Add Reason
1 1 Ash Blossom & Joyous Spring 1 legal-copy replacement (e.g. a different hand trap) Brings the deck within OCG Semi-Limited limit of 2 copies (Verified)
2 1 Super Polymerization 1 Unchained-named or Fusion-support card Brings Super Polymerization within its limit of 2 and adds Unchained name purity (Verified)
3 Off-name tech cards with weak Unchained synergy Unchained or Link-line cards Raises exact archetype purity from 37.1% toward a coherent engine (Inferred)

Evidence & confidence

  • Verified: Illegal status: Ash Blossom & Joyous Spring 3 copies vs OCG limit 2; Illegal status: Super Polymerization 3 copies vs OCG limit 2; Limited: Droll & Lock Bird and S:P Little Knight at 1 copy each (within limit); Composition: 55 Main, 15 Extra, 0 Side; 37.1% exact archetype purity; Usage core: 5 of 17 present (29.4%)
  • Inferred: Hand-trap coverage ≈ 0.87 going second; Archetype core open P ≈ 0.61; Unchained engine consistency rated at a moderate level; Going-first/second scores and interaction density from card text; Midrange blend for the primary profile
  • Provisional: Meta and matchup fit (D13) with no dated metagame sample or tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No Side Deck in the export: post-side adaptability unmeasurable No win-rate telemetry: going-first/second, matchup and brick rates are Inferred Meta Power provisional: no dated metagame sample

More OCG Info

Unchained

Unchained Breakdown

 
 

 

 

 

 

 

 
 

 

 
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