Sacred Beast Deck #772828 — Yu-Gi-Oh! OCG

55 Main, 15 Extra, incl. Calamity of the Sacred Beasts - Hamon, Lord of Striking Thunder x3, Infinity of the Sacred Beasts - Raviel, Lord of Phantasms x3, Martyr of the Sacred Beasts x3. Created Oct 21, 2026 by YGO Mod.

Deck Sacred Beast OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
ComboConfidence: MediumEvaluated Oct 21, 2026
51± 9/ 100
Power Score
Structural 60
Reliability 48
Going First 66
Going Second 64

Deck — Deck Power Evaluation

Final Contextual Deck Power: 51/100 (±9 · Confidence: Medium)

Overall score Value
Structural Deck Power 60
Going First 66
Going Second 64
Meta Power provisional
Tournament Reliability 48
  • Primary strategy: Combo
  • Secondary strategies: Toolbox, Control
  • Format: ocg

Legality

Main 55 / Extra 15 / Side 0 — status: Legal.

Identity & game plan

  • Win condition: Level-10 Sacred Beast / Phantasm boss monsters (Calamity of the Sacred Beasts - Hamon, Infinity of the Sacred Beasts - Raviel, The Chaotic Phantasmal Sacred Beasts) reached through Sacred Beast search and Special Summon effects, closed by Superdreadnought Rail Cannon Gustav Max/Rocket direct damage and Grapha / Reign-Beaux / Underworld Goddess beats.; Dark World board presence (Grapha Dragon Overlord, Reign-Beaux, Sillva, Genta) and Unchained link beats when the Phantasm line is stopped.
  • Turn 1 (going first): Dark Corridor or Sacred Beasts Released to search Sacred Beast monsters, Summoner of the Sacred Beasts or Martyr of the Sacred Beasts to open the field, then reveal a Level-10 Sacred Beast from hand (Hamon / Raviel) to add a Sacred Beast spell or monster while keeping a Special Summon route.
  • Turn 2 (going second): Hold hand traps (Evenly Matched, Ash Blossom & Joyous Spring, Ghost Ogre & Snow Rabbit, Droll & Lock Bird) to answer the opponent's first starter or search, then rebuild with Sacred Beasts Released and Martyr.
  • Recovery: Sacred Beasts Released banished from the GY adds a Level-10 Pyro, Thunder or Fiend that cannot be Normal Summoned; Dark World Accession and Genta provide Dark World recursion; Fallen Paradise of the Sacred Beasts recovers Sacred Beast Special Summons from the GY.
  • After siding: None: the deck runs 0 side-deck cards, so there is no post-side plan for best-of-3 play.

Why it scores here

The deck is scored as a system: a 26-copy Sacred Beast/Phantasm core gives high probability of a searcher or starter in hand (archetype core P(≥1 in opening 5) ≈ 0.97), and Released, Martyr and Summoner give several independent opening lines. Interaction is layered across hand traps (8 hand-trap cards, P(≥1 in going-second 6) ≈ 0.63), Lightning Storm, Harpie's Feather Duster, Illusion Gate and Combined Assault, which lifts end-board and going-second scores. Closing power comes from the Level-10 bosses and Gustav Max, while the deck's median output is held down by a 55-card, 32-distinct, three-engine build with no recorded boards, and by a dead Fiendsmith's Lacrima extra slot. The deck has zero side-deck cards, which drags tournament reliability for best-of-3 play. Popularity of the Sacred Beast archetype and the usage statistics confirm the list is real and accessible but added no points on their own, and card scores were not averaged.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 68 Archetype core P(≥1 in opening 5) ≈ 0.97 and searcher-text P ≈ 0.97, but any single 3-copy starter is only ≈0.25 in a going-first 5-card hand; two-card bootstraps dominate (Inferred)
D2 Opening-Hand Quality & Brick Management 52 32 distinct main cards with 17 singletons and dead-in-hand pieces (Mulcharmy Fuwalos, Sphere Mode, Lava Golem, Lightning Storm); hand-trap-heavy hands can also brick (Inferred)
D3 Combo Conversion & Ceiling 64 No parseable boards (combos_evidence total 0); ceiling is a text-only read of Released→Level-10 SB→Hamon/Raviel/Chaotic lines (Inferred)
D4 Combo Floor & Median Output 48 No combo output data, so the floor and median are unmeasured; scored at a neutral-leaning value because three engines dilute consistent output (Inferred)
D5 Interruption Resilience & Route Redundancy 66 Three engine routes (Sacred Beast/Phantasm, Dark World, Unchained/Thunder) plus 8 hand traps give independent continuation lines after disruption (Inferred)
D6 Resource Economy, Recovery & Grind 62 Released nets +1 card and Card of the Soul/Dark Corridor search; costs are discards and self-tribute summons, with GY recursion on Dark World and Phantasm pieces (Inferred)
D7 End-Board & Interaction Quality 75 Hand traps and removal text on Evenly Matched, Ash, Ghost Ogre, Droll, Lightning Storm, Feather Duster, Illusion Gate and Combined Assault (Verified text, Inferred quality)
D8 Going-Second & Board-Breaking Power 70 Board breakers Lightning Storm, Feather Duster and Illusion Gate are strong against established boards; going-second hand traps add response depth (Inferred)
D9 Offensive Pressure & Closing Power 82 Boss stats: Hamon 4000, Raviel 4000, Chaotic 5000, Gustav Rocket 5000, Gustav Max 3000 with per-detach 2000 direct damage (Verified stats/text)
D10 Main Deck Efficiency & Flexibility 40 55 main cards at the 40–60 floor is 15 above the minimum; 32 distinct cards across three engines lowers compactness and coherence (Verified composition, Inferred consequence)
D11 Extra Deck Efficiency & Coverage 45 15 Extra slots are full, but Fiendsmith's Lacrima needs 2 LIGHT Fiend monsters and the main deck runs zero, Gustav Rocket needs Gustav Max, and AA-ZEUS needs Xyz monsters (Verified composition, Inferred)
D12 Side Deck Adaptability 8 Side deck is 0 cards, so there is no post-side adaptation in best-of-3 play (Verified)
D13 Matchup Coverage & Format Fit 50 No tournament link and no dated meta sample; archetype meta-share absent, so this is provisional (Provisional)
D14 Pilotability & Error Tolerance 40 Three engines with Level-10 and Sacred-Beast-only Special Summon conditions and many conditional text effects create a high decision load (Inferred)

How the score was computed

Strategy profile: Combo. Structural ≈ 60, Going First ≈ 66, Going Second ≈ 64, Meta = provisional, Tournament Reliability ≈ 48. Modifiers: Banlist exposure (-2); Engine conflicts (-3); No post-side plan (-2). Final formula: 0.80*Structural(60.2) + 0.20*TournamentReliability(48) + ContextModifiers(-7), Meta provisional/null; = 50.8, rounded to 51

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.97 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Three-copy Sacred Beast engine (Released, Martyr, Thunderclap, Raviel, Hamon) with a 26-copy archetype core gives high starter access
  • Eight hand traps plus Lightning Storm, Feather Duster, Illusion Gate and Combined Assault provide layered interaction
  • Level-10 bosses (4000/4000, 5000 Chaotic/Rocket) and Gustav Max's direct damage give strong closing power
  • Multiple engine routes (Phantasm, Dark World, Unchained) give recovery options after disruption

Weaknesses

  • No side deck, so no post-side adaptation for best-of-3
  • Fiendsmith's Lacrima is near-unsummonable with zero LIGHT Fiend monsters in the main deck
  • 55 main cards across 32 distinct names dilutes consistency and raises brick rate
  • Exact-name archetype purity 1.4%; Phantasm, Dark World and Unchained all compete for the same slots
  • Egyptian God Sphere Mode (2) and Lava Golem (2) need tribute conditions that this build does not support

Critical choke points

  • Sacred Beasts Released and the Level-10 Sacred Beast revive lines need a Sacred Beast monster or Released in hand to start, so a hand without either may stall
  • Going-second plans depend on hand traps; a hand without one of the 8 hand traps has no answer to a first starter
  • No side deck means a single bad matchup has no fix across games
Priority Remove Add Reason
1 Fiendsmith's Lacrima (extra deck) A playable Extra Deck monster that the main deck can actually summon Zero LIGHT Fiend monsters in the main deck, so Lacrima's fusion material requirement cannot be met
2 Egyptian God / tribute-conditional filler (Sphere Mode, Lava Golem) where it does not fit the line A side or main card that continues a Sacred Beast or Dark World line Reduces the non-engine brick rate and improves D2 and D10
3 Build a 8–15 card side deck Side slots that target the opponent's common engines No side deck currently; adds a post-side plan for best-of-3 and lifts D12 and Tournament Reliability

Evidence & confidence

  • Verified: Legal status: 55 main (40–60), 15 extra (0–15), 0 side; all 7 Limited/Semi-Limited cards run at legal copies; Copy histogram 3×8, 2×7, 1×17 and extra breakdown fusion 4 / link 8 / Xyz 3; Card text and stats for all listed cards; Lacrima requires 2 LIGHT Fiend monsters; main deck has zero LIGHT Fiend monsters; Archetype spread: Phantasm 22, Dark World 10, Unchained 5, exact-name purity 1.4%
  • Observed: Archetype usage stats show Sacred Beast core inclusion of 88–98% for Martyr, Thunderclap, Raviel, Combined Assault, Released and Hamon
  • Inferred: Hypergeometric starter and hand-trap probabilities (Inferred); Interaction quality and board-breaking read from card text (Inferred); Floor and median output from text only, since no boards are recorded (Inferred); Pilotability and brick estimates (Inferred)
  • Provisional: Meta Power is null; D13 uses a neutral value because no dated meta sample exists
  • Data gaps: No recorded combo boards (combos_evidence total 0): D3/D4/D6 combo outputs are text-only inference No tournament link: archetype meta-share and per-pilot record absent; D13 provisional No win-rate, going-first/second, or matchup telemetry in YGOVN Data inconsistency: usage_statistics marks The Chaotic Phantasmal Sacred Beasts, Thunder Dragon Colossus and S:P Little Knight as in_this_deck=false, but the resolved cards list includes all three in the extra zone (1 copy each). The cards list was treated as authoritative for the legality and composition checks; core_present_pct 70.6 is likely understated Deck title is null Meta Power is provisional: no dated metagame sample supplied

More OCG Info

Sacred Beast

Sacred Beast Breakdown

 
 

 

 

 

 

 

 
 

 

 
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