Shining Sarcophagus Deck #772818 — Yu-Gi-Oh! OCG

60 Main, 15 Extra, incl. Artifact Lancea x3, Dark Magician Girl the Magician's Apprentice x3, Mulcharmy Fuwalos x3. Created Oct 21, 2026 by YGO Mod.

Deck Shining Sarcophagus OCG

Created by: YGO Mod (20517634)

Created On: 10/21/2026

 
 


Official AI Deck Power Analysis
MidrangeConfidence: LowEvaluated Oct 21, 2026
30± 8/ 100
Power Score
Structural 52
Reliability 40
Going First 50
Going Second 55

Deck — Deck Power Evaluation

Final Contextual Deck Power: 30/100 (±8 · Confidence: Low)

Overall score Value
Structural Deck Power 52
Going First 50
Going Second 55
Meta Power provisional
Tournament Reliability 40
  • Primary strategy: Midrange
  • Secondary strategies: Toolbox, Tempo
  • Format: ocg

Legality

Main 60 / Extra 15 / Side 0 — status under the rules at evaluation time: Illegal. 3 violation(s).

Identity & game plan

  • Win condition: Dark Magician / Dark Magician Girl engine feeding Shining Sarcophagus searches into Extra Deck fusion and link boss monsters (Dark Magician the Dragon Knight, The Dark Magicians, Timaeus, Underworld Goddess, Dark Paladin); Hand-trap and negation pressure (Ash Blossom, Artifact Lancea, Nibiru, Dominus Impulse, Destined Rivals) to protect a board or stop the opponent's first big summon
  • Turn 1 (going first): Open a searcher (Future Silence, Shining Sarcophagus, Dark Magical Circle, Magician's Rod, Gadget Trio) and convert it into a Sarcophagus-linked summon; the 2-copy starter is the bottleneck (about 16% in a 5-card opening hand)
  • Turn 2 (going second): Hold Ash Blossom, Artifact Lancea, Nibiru or Dominus Impulse to answer the opponent's first summon, then rebuild the board with a searcher-driven Extra Deck summon
  • Recovery: Searchers and draw effects (Mulcharmy Fuwalos/Purulia, Soul Servant, Dark Magical Curtain) rebuild the hand after a disruption; the Main Deck has no dedicated recursion beyond the GY effects of Magician's Rod and Soul Servant
  • After siding: None: Side Deck size is 0, so there is no post-side plan to score against best-of-3 opponents

Why it scores here

The deck's score comes from the system, not from averaging its cards: its searcher-driven engine reaches a live starter often enough (about 80% for at least one searcher in an opening 5-card hand), and it has a broad interaction layer of hand traps and negations (about 59% for a hand trap in a 6-card going-second hand) that can answer a first summon. Its ceiling is held back by the Shining Sarcophagus core being only 9 exact-name copies (12% exact-name purity), with 66 off-archetype copies spread across Dark Magician, Dominus, Mulcharmy and Prophecy, which weakens the engine coherence. The list has no side deck, so it has no post-side plan and scores 10 on adaptability. Its popularity (Shining Sarcophagus is a known archetype) and its usage statistics did not earn points on their own. The list is Illegal under OCG copy limits (three over-limit cards), so it is capped at 30 and labelled theoretical and structural-only.

Dimension scores

# Dimension Score Evidence
D1 Engine Accessibility & Consistency 55 P(at least one searcher in opening 5) ~ 0.80; Shining Sarcophagus starter at 2 copies gives only ~0.16 in opening 5 (Inferred)
D2 Opening-Hand Quality & Brick Management 50 Many searchers and hand traps keep hands functional, but several 3-copy off-archetype staples create dead or redundant cards (Inferred)
D3 Combo Conversion & Ceiling 55 No parseable combos; ceiling inferred from the DM engine plus Extra Deck fusion and link bosses in card text (Inferred)
D4 Combo Floor & Median Output 45 No recorded boards, so median output is unmeasured; a text-only read puts it below the ceiling (Inferred)
D5 Interruption Resilience & Route Redundancy 55 Eight hand traps and multiple negations give some independent answers to one interruption (Inferred)
D6 Resource Economy, Recovery & Grind 60 Sixteen searcher-text cards and draw effects (Mulcharmy, Soul Servant, Curtain) regenerate resources (Inferred)
D7 End-Board & Interaction Quality 65 Twenty-one removal-text and eleven negation-text cards give broad end-board interaction (Inferred)
D8 Going-Second & Board-Breaking Power 60 Hand traps and Dominus Impulse give going-second answers to an established board (Inferred)
D9 Offensive Pressure & Closing Power 60 Extra Deck bosses reach 2800 to 3000 ATK (Dark Magician the Dragon Knight, Underworld Goddess, Timaeus) but the Sarcophagus line is not consistent enough to close reliably (Inferred)
D10 Main Deck Efficiency & Flexibility 40 60 main with 31 distinct cards and twelve 3-copy slots is heavily redundant, with only 12% exact-name purity (Verified composition, Inferred scoring)
D11 Extra Deck Efficiency & Coverage 55 15 Extra Deck slots are filled with fusion and link bosses that most of the engine can reach (Inferred)
D12 Side Deck Adaptability 10 Side deck is empty (Side Deck size 0), so there is no adaptability (Verified)
D13 Matchup Coverage & Format Fit 40 No tournament link or dated meta sample; archetype share is unavailable (Provisional)
D14 Pilotability & Error Tolerance 40 Many interaction windows and a several-step Dark Magician plus Sarcophagus sequence demand careful sequencing (Inferred)

How the score was computed

Strategy profile: Midrange. Structural ≈ 52, Going First ≈ 50, Going Second ≈ 55, Meta = provisional, Tournament Reliability ≈ 40. Modifiers: Illegal copy-limit exposure (-12). Final formula: No reliable metagame: 0.80*Structural(52) + 0.20*TournamentReliability(40) = 49.6; modifier -12 (copy-limit and Semi-Limited exposure) gives 37.6; Illegal list capped at 30 and labelled theoretical/structural-only

Probability & combo summary

  • Opening a starter: P(≥1) ≈ 0.8 · key two-card combo ≈ — · full-brick estimate ≈ — (all Inferred)
  • Combo output: best PowerIndex —, median —, board-per-starter —
  • Turn order: 0 going-first lines vs 0 going-second lines

Strengths

  • Searcher density (16 cards) makes a live hand likely
  • Broad hand-trap and negation layer for going second
  • Extra Deck bosses reach 2800 to 3000 ATK

Weaknesses

  • Illegal under OCG copy limits as listed
  • Only 9 exact-name Shining Sarcophagus-archetype cards, 12% purity
  • No side deck, so no post-side adaptation
  • Heavy off-archetype spread dilutes engine coherence

Critical choke points

  • Shining Sarcophagus needs 2 copies and is about 16% in a 5-card opening hand
  • Whole engine depends on the Dark Magician / Sarcophagus searches
Priority Remove Add Reason
1 One copy each of Ash Blossom & Joyous Spring, Dominus Impulse and Super Polymerization One legal replacement card per removed copy, chosen by the player Brings the list to legal OCG copy limits; without this the deck has no normal Final Contextual score
2 Cut off-archetype 3-copy staples to reduce redundancy A 15-card side deck (Side Deck size is 0 now) Gives the deck a post-side plan, which it currently lacks, and reduces bricks from off-archetype cards

Evidence & confidence

  • Verified: Deck is Illegal: Ash Blossom, Dominus Impulse and Super Polymerization each run 3 copies against an OCG limit of 2; Main 60, Extra 15, Side 0; 31 distinct main-deck cards; Exact-name archetype purity 12% (9 of 75 archetype-related copies); Usage stats: 21 rows, 10 of 19 core cards present
  • Inferred: Starter access: P(at least one searcher in opening 5) ~ 0.80 and Shining Sarcophagus ~ 0.16; Interaction density is broad from hand traps and removal text
  • Provisional: Meta Power and matchup fit: no dated metagame sample and no tournament link
  • Data gaps: No combos supplied: combo floor, median and ceiling are text-only inference No tournament link: archetype meta-share and per-pilot record absent No win-rate telemetry: going-first and going-second, matchup and brick rates are Inferred or Unknown Meta Power is Provisional unless a dated metagame sample is supplied No guides attached for the archetype

More OCG Info

Shining Sarcophagus

Shining Sarcophagus Breakdown

 
 

 

 

 

 

 

 
 

 

 
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